この活動を変えたい。
Que 1. one Ball Image -> 様々な Ball Image
Que 2. Rect Collision -> Round Collision
public void resolveCollisionWithBounds() {
final float xmax = mHorizontalBound;
final float ymax = mVerticalBound;
final float x = mPosX;
final float y = mPosY;
if (x > xmax) {
mPosX = xmax;
} else if (x < -xmax) {
mPosX = -xmax;
}
if (y > ymax) {
mPosY = ymax;
} else if (y < -ymax) {
mPosY = -ymax;
}
}
public SimulationView(Context context) {
super(context);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
mXDpi = metrics.xdpi;
mYDpi = metrics.ydpi;
mMetersToPixelsX = mXDpi / 0.0254f;
mMetersToPixelsY = mYDpi / 0.0254f;
// rescale the ball so it's about 0.5 cm on screen
Bitmap ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball);
final int dstWidth = (int) (sBallDiameter * mMetersToPixelsX + 0.5f);
final int dstHeight = (int) (sBallDiameter * mMetersToPixelsY + 0.5f);
mBitmap = Bitmap.createScaledBitmap(ball, dstWidth, dstHeight, true);
Options opts = new Options();
opts.inDither = true;
opts.inPreferredConfig = Bitmap.Config.RGB_565;
mWood = BitmapFactory.decodeResource(getResources(), R.drawable.wood, opts); }