私は MonoTouch を初めて使用し、最近、コードを標準 C# から MonoTouch 準拠のコードに変換して、iPhone アプリケーション内で使用できるようにしました。コードを変換することはできましたが、ビットマップ コンテキストを返すために使用するこのメソッドで問題が発生しました。
private CGBitmapContext ExtractWriteableBitmap( RGBPaletteRecord rgbPalette, double dpi, ChartIndexFile indexFile, RasterChartFile chartFile )
{
CGBitmapContext bitmapImage = null;
TileRecord tile;
// calc the number of tiles in each plane
int tileCountX = indexFile.TileIndexRecords.Max(ti => ti.X);
int tileCountY = indexFile.TileIndexRecords.Max(ti => ti.Y);
// create the big picture
int pixelWidth = (tileCountX + 1) * TileRecord.PixelWidth;
int pixelHeight = (tileCountY + 1) * TileRecord.PixelHight;
int intDPI = Convert.ToInt32(dpi);
int bytesPerRow = (int)TileRecord.PixelWidth * 4; // note that bytes per row should
//be based on width, not height.
CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB();
CGImageAlphaInfo info = CGImageAlphaInfo.NoneSkipFirst;
// create the big picture
bitmapImage = new CGBitmapContext(System.IntPtr.Zero, pixelWidth, pixelHeight, intDPI, intDPI, colorSpace, info);
byte[] sourceArray;
RectangleF sourceRect;
//copy the tiles into the big picture
int index = 0;
foreach (TileIndexRecord tileIndexRecord in indexFile.TileIndexRecords)
{
// get the tile record
tile = chartFile.TileRecords[index];
// extract the byte array for the given palette
sourceArray = tile.GetBytes(rgbPalette);
GCHandle pinnedArray = GCHandle.Alloc(sourceArray, GCHandleType.Pinned);
IntPtr pointer = pinnedArray.AddrOfPinnedObject();
//do your stuff
//pinnedArray.Free();
CGImage image = new CGImage(pointer);
sourceRect = new RectangleF(0, 0, TileRecord.PixelWidth, TileRecord.PixelHight);
bitmapImage.DrawImage(new RectangleF(0,0,128,128),image);
// copy the tile image into the big picture
//bitmapImage.WritePixels(sourceRect, sourceArray, TileRecord.Stride, (tileIndexRecord.X * TileRecord.PixelWidth), (tileIndexRecord.Y * TileRecord.PixelHight));
// increment the index
index++;
}
return bitmapImage;
}
スタック トレースは次のとおりです。
System.Exception: Invalid handle
at MonoTouch.CoreGraphics.CGContext..ctor (IntPtr handle, Boolean owns) [0x00022] in /Developer/MonoTouch/Source/monotouch/src/shared/CoreGraphics/CGContext.cs:136
at MonoTouch.CoreGraphics.CGBitmapContext..ctor (IntPtr data, Int32 width, Int32 height, Int32 bitsPerComponent, Int32 bytesPerRow, MonoTouch.CoreGraphics.CGColorSpace colorSpace, CGImageAlphaInfo bitmapInfo) [0x00000] in <filename unknown>:0
at Jargoon.Data.Arcs.Loader.ExtractWriteableBitmap (Jargoon.Data.Arcs.Records.RGBPaletteRecord rgbPalette, Double dpi, Jargoon.Data.Arcs.Raschts.ChartIndexFile indexFile, Jargoon.Data.Arcs.Raschts.RasterChartFile chartFile) [0x00079] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/Loader.cs:569
at Jargoon.Data.Arcs.Loader.GetHiResImage (Jargoon.Data.Arcs.Records.RGBPaletteRecord rgbPalette) [0x00000] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/Loader.cs:361
at ARCSViewer.ARCSViewerViewController.ViewDidLoad () [0x0001c] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/ARCSViewerViewController.cs:37
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x00042] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:29
at ARCSViewer.Application.Main (System.String[] args) [0x00000] in /Users/jacknutkins/Desktop/Jargoon/ARCSViewer/ARCSViewer/Main.cs:17
エラーは次の行で発生します。
// create the big picture
bitmapImage = new CGBitmapContext(System.IntPtr.Zero, pixelWidth, pixelHeight, intDPI, intDPI, colorSpace, info);
私はMonoTouchに非常に慣れていないので、明らかに明らかな場合は我慢してみてください。しかし、何が起こっているのか誰か説明できますか?