Game1とAnimationの2つのクラスがあります。「オブジェクト参照がオブジェクトのインスタンスに設定されていない」というメッセージが常に表示されます。Game1クラスのこの行のエラーメッセージ:animation.Draw(spriteBatch); なにが問題ですか?何を変えたらいいのかわからない。
Animation class code:
public class Animation
{
private int _animIndex;
public TimeSpan PassedTime { get; private set; }
public Rectangle[] SourceRects { get; private set; }
public Texture2D Texture {get; private set; }
public TimeSpan Duration { get; private set; }
public Animation(Rectangle[] sourceRects, Texture2D texture, TimeSpan duration)
{
for (int i = 0; i < sourceRects.Length; i++)
{
sourceRects[i] = new Rectangle((sourceRects.Length - 1 - i) * (Texture.Width / sourceRects.Length), 0, Texture.Width / sourceRects.Length, Texture.Height);
}
SourceRects = sourceRects;
Texture = texture;
Duration = duration;
}
public void Update(GameTime dt)
{
PassedTime += dt.ElapsedGameTime;
if (PassedTime > Duration)
{
PassedTime -= Duration; // zurücksetzen
}
var percent = PassedTime.TotalSeconds / Duration.TotalSeconds;
_animIndex = (int)Math.Round(percent * (SourceRects.Length - 1));
}
public void Draw(SpriteBatch batch)
{
batch.Draw(Texture, new Rectangle(0, 0, Texture.Width / SourceRects.Length, Texture.Height), SourceRects[_animIndex], Color.White);
}
}
Game1 class code:
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Animation animation;
Texture2D gegner;
Rectangle[] gegnerbilder = new Rectangle[10];
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
gegner = Content.Load<Texture2D>("kurzeanim");
}
protected override void Update(GameTime gameTime)
{
KeyboardState kbState = Keyboard.GetState();
if (kbState.IsKeyDown(Keys.A))
{
animation = new Animation(gegnerbilder, gegner, TimeSpan.FromSeconds(3));
animation.Update(gameTime);
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
animation.Draw(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
}