コードでタップ ジェスチャをセットアップしようとしていますが、座標を決定しようとするとクラッシュします。どんな助けでも大歓迎です。
2012-09-14 17:25:49.149 valhalla[16469:707] tap detected
2012-09-14 17:25:49.159 valhalla[16469:707] -[UITapGestureRecognizer translationInView:]: unrecognized selector sent to instance 0x37bf10
2012-09-14 17:25:49.165 valhalla[16469:707] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UITapGestureRecognizer translationInView:]: unrecognized selector sent to instance 0x37bf10'
*** First throw call stack:
(0x3104c88f 0x3611d259 0x3104fa9b 0x3104e915 0x3104f788 0x7a4a1 0x31870637 0x31800d65 0x31a31479 0x3177cf55 0x3177baa3 0x317887e9 0x31788627 0x317881f5 0x3176e695 0x3176df3b 0x313e222b 0x31020523 0x310204c5 0x3101f313 0x30fa24a5 0x30fa236d 0x313e1439 0x3179ccd5 0x75307 0x752c8)
#import "GLViewController.h"
#import "GLView.h"
@implementation GLViewController
- (void)loadView {
CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame];
GLView *glView = [[[GLView alloc] initWithFrame:applicationFrame] autorelease];
self.view = glView;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc]
initWithTarget:self action:@selector(handleSingleTap:)];
singleTap.numberOfTapsRequired = 1;
[self.view addGestureRecognizer:singleTap];
[singleTap release];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// We can run in landscape mode
return (UIInterfaceOrientationIsLandscape(interfaceOrientation));
}
/*- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
//[self.view becomeFirstResponder];
//[self.view setReturnKeyType:UIReturnKeyDone];
}*/
- (void)didReceiveMemoryWarning
{
// default behavior is to release the view if it doesn't have a superview.
// remember to clean up anything outside of this view's scope, such as
// data cached in the class instance and other global data.
[super didReceiveMemoryWarning];
}
- (void) handleSingleTap: (UIPanGestureRecognizer *) uigr
{
NSLog(@"tap detected");
CGPoint translation = [uigr translationInView:self.view];
CGPoint finalPosition = self.view.center;
finalPosition.x += translation.x;
finalPosition.y += translation.y;
}
@end