2

私は三目並べゲームに取り組んでいます。ActionListeners を使用して 9 つの JButton を追加しました。各ボタンはアクション イベントを適切にリッスンします。最後に、ゲームのロジック コンポーネントに取り組んでいますが、どうすればいいのか行き詰まっています。

私の TicTacToeButton クラスを見ると、JButton を拡張する TicTacToeButton オブジェクトに 2 つのインスタンス変数を与えることにしました: ボタンの番号を表す整数変数です (つまり、どのボタン # が押されたかがわかります。数字の 0 は最初の数字です)。 ) と、プレイヤー 1 の boardLogic と呼ばれる文字配列に「o」文字が割り当てられ、プレイヤー 2 の「x」文字が割り当てられる文字変数。

問題は、TicTacToeBoard クラスの TicTacToeButton 配列内の要素を参照して、ゲームで実際に押された JButton を実行する方法を知らないことです。Java オブジェクト内に、番号 0 の JButton が押されたか、または番号 1 の JButton が押されたかを示すメソッドが、以下に示すコードに対応してありますか。

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Point;
import javax.swing.JFrame;
import javax.swing.JPanel;

/*
 * The TicTacToeBoard is an object that has characterisitics of a JFrame 
 */
public class TicTacToeBoard extends JFrame {

    /* create an array of characters that holds 9 elements 
     *  to create a model for the tic-tac-toe board logic since the board has 9 boxes
     *  create the board from a separate class to minimize bugs and for easier debugging
     *  simulate the game's logic by creating an array of characters
     */
    public static char[] boardLogic = {};
    // number of buttons in the game
    static int numOfButtons = 9;
    // TicTacToeButton is an object that extends JButton
    static TicTacToeButton[] buttons;

    public TicTacToeBoard() {
        // setTitle to the frame
        setTitle("TicTacToe Game");
        /* call this method to the GameFrame object if you do not call this 
         * method the JFrame subclass will not actually close
         */
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        /* set size to an appropriate size create a dimension object 
         * notice my Dimension object does not have a variable this is 
         * a prefer way to create this object since no further 
         * operations will be perform on this object besides this operation 
         */
        setSize(new Dimension(1000, 1000));
        // upon creating the object set the location of the frame to the center of the screen
        setLocation(new Point(0, 0));
        // prevent the user from resizing the GameFrame object
        // uncomment bottom to prevent window maximumization 
        //setResizable(false);
    }

    public void printButtons(Container contentPane) {
        JPanel gamePanel = new JPanel();
        gamePanel.setLayout(new GridLayout(3, 3));
        // the idea of boardLogic is creating a 9 element character array to simulate the game's logic
        boardLogic = new char[numOfButtons];
        // creates the objects of the type JButtons
        buttons = new TicTacToeButton[numOfButtons];
        // create 9 buttons for the game using a for loop
        for (int i = 0; i < buttons.length; i++) {
            // create a new JButton object every loop   
            buttons[i] = new TicTacToeButton(i);
            // set a default value. I use '-' for simplicity.
            boardLogic[i] = buttons[i].getButtonChar();
            // and add it to the frame
            gamePanel.add(buttons[i]);
        }
        contentPane.add(gamePanel, BorderLayout.CENTER);
    }
}

.

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;


/* the class design is that we will create a class that has characteristics
 * of what a JButton can do but can also hear for action events
 */
public class TicTacToeButton extends JButton implements ActionListener {

    /* referring my Buttons with names denoted as String type
     * set it empty for now. I will name the JButtons using a for loop
     * the program will use buttonNumber assigned to each button
     * to create the game's logic
     */
    private int buttonNumber = 0;
    // Each character assigned to each button is assigned a hyphen by default
    private char buttonChar = '-';

    public TicTacToeButton(int buttonNumber) {
        // call the JButton super class constructor to initialize the JButtons
        super();
        // set the name of the parameter to the data member of the JButton object 
        this.buttonNumber = buttonNumber;
        // upon creating of the JButton the button will add ActionListener to itself
        addActionListener(this);
    }

    // a get method that retrieves the button's object data member
    public int getButtonNumber() {
        return buttonNumber;
    }

    // everytime the user press a button set the number 10 as the button number
    public void setButtonChar(char buttonChar) {
        if (buttonChar == 'O' || buttonChar == 'X') {
            this.buttonChar = buttonChar;
        }
    }

    public static void printArray() {
        for (int i = 0; i < TicTacToeBoard.boardLogic.length; i++) {
            System.out.println(TicTacToeBoard.boardLogic[i]);
        }
    }

    public char getButtonChar() {
        return buttonChar;
    }

    public void actionPerformed(ActionEvent e) {
        /* both cases must be true before this code can happen
         *  After Player A turn, then is Player B turn
         */
        if (e.getSource() instanceof JButton && TicTacToeBoard.currentPlayerTurn.equals(TicTacToeMain.firstPlayerName)) {
            // Player A uses circle 
            /* the state of the image for the Buttons will change depending on the player's turn 
             *  Player A will use the cross sign , Player B will use Circle Sign
             */
            ImageIcon icon = new ImageIcon("buttonImages/circle-sign.png");
            TicTacToeBoard.currentPlayerTurn = TicTacToeMain.secondPlayerName;
            // set the appropriate picture as the JButton icon
            setIcon(icon);
            // prevent user from clicking the button more than once
            setEnabled(false);
            //increment buttonClick variable by one for each mouse click 
            TicTacToeBoard.buttonClicks += 1;
            //notify both players whose turn is it
            TicTacToeMain.contentPane.remove(TicTacToeBoard.currentPlayerTurnLabel);
            TicTacToeBoard.printCurrentPlayerTurnLabel(TicTacToeMain.contentPane);
            // Tests the Winning conditions of the player's 
            TicTacToeBoardLogic boardLogic = new TicTacToeBoardLogic();
            boardLogic.checksWinningConditions();
        } else {// After Player B turn, then is Player A turn
            // Player B uses cross 
            /* the state of the image for the Buttons will change depending on the player's turn 
             *  Player A will use the cross sign , Player B will use Circle Sign
             */
            ImageIcon icon = new ImageIcon("buttonImages/x-sign.jpg");
            TicTacToeBoard.currentPlayerTurn = TicTacToeMain.firstPlayerName;
            // set the appropriate picture as the JButton icon
            setIcon(icon);
            // prevent user from clicking the button more than once
            setEnabled(false);
            //increment buttonClick variable by one for each mouse click 
            TicTacToeBoard.buttonClicks += 1;
            //notify both players whose turn is it
            TicTacToeMain.contentPane.remove(TicTacToeBoard.currentPlayerTurnLabel);
            TicTacToeBoard.printCurrentPlayerTurnLabel(TicTacToeMain.contentPane);
        }
        // if all buttons been pressed, the game makes a decision
        // Tests the Winning conditions of the player's 
        TicTacToeBoardLogic boardLogic = new TicTacToeBoardLogic();
        boardLogic.checksWinningConditions();
    }
}
4

3 に答える 3

3

ここでの勝者は、この方法を少し拡張することです。

public TicTacToeButton(int buttonNumber) { 
    // call the JButton super class constructor to initialize the JButtons 
    super(); 
    // set the name of the parameter to the data member of the JButton object  
    this.buttonNumber = buttonNumber; 
    // upon creating of the JButton the button will add ActionListener to itself 
    addActionListener(this); 
    setActionCommand(Integer.toString(buttonNumber));*************
} 

(私の追加には星が付いています)

これにより、ボタンに関連付けられたアクション イベントに「名前」が付けられます。

次に、Actionperformed (ActionEvent e) で、その ActionCommand を e.getActionCommand() で取得できます。9 つの場合、最も単純なのは switch ステートメントです。varName.equals(e.getActionCommand()) を使用して比較することを忘れないでください。

HTH

于 2012-09-17T18:51:33.500 に答える
2

TicTacBoard クラスでどのボタンが押されたかを知るには、TicTacToeButton クラスではなく、TicTacToe クラス内にアクション リスナーを実装することをお勧めします。

これは、TicTacToeBoard の場合の Window クラスの小さなデモ コードです。

import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;


public class Window implements ActionListener{

static Buttons[] buttons = new Buttons[2];

public Window(){
    JFrame f = new JFrame();
    f.setSize(400,400);
    JPanel p = new JPanel();
    GridLayout gl = new GridLayout(1,2);
    p.setLayout(gl);
    for(int i = 0; i<2; i++){
        buttons[i] = new Buttons(i);
        buttons[i].addActionListener(this);
        p.add(buttons[i]);
    }
    f.add(p);
    f.setVisible(true);
}

public static void main(String... args){
    new Window();
}

@Override
public void actionPerformed(ActionEvent e) {
    // TODO Auto-generated method stub
    if(e.getSource() == buttons[0] ){
        System.out.println("0");
    }

}

}

あなたの場合はTicTacToeButtonのボタンクラスのデモです。

import javax.swing.JButton;


public class Buttons extends JButton{

int num = 0;

public Buttons(int num){
    this.num = num;
}



}
于 2012-09-17T19:03:53.050 に答える
1

ビュー (JButton) からモデル (X と O の付いたチックボード) を分離することを検討することをお勧めします。これにより、Swing コンポーネントのオーバーヘッドなしで、ゲームの現在の状態を任意のメソッドに渡すことができます。

于 2012-09-17T19:29:11.013 に答える