I am having trouble using the SDL framework in my xcode project, my main (all there is in the project at the moment) currently looks like this:
#include <SDL/SDL.h>
#include <iostream>
int main(int argc, const char * argv[])
{
// insert code here...
std::cout << "Hello, World!\n";
return 0;
}
And the error I am receiving when building is:
Undefined symbols for architecture x86_64: "_main", referenced from: start in crt1.10.6.o (maybe you meant: __Z8SDL_mainiPPKc) ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
It does not give me an error about the framework not being found. and I have looked around Stackoverflow for this problem and I did find one person who had their framework in the wrong place on their OS. But I have tried all places (/library/frameworks && /~username~/library/frameworks && /system/library/frameworks) and still no luck.
Additional info: I did however notice after some searching on the internet that the official website http://www.libsdl.org/download-1.2.php Does not have a OSX version of the Development library. While many tutorials on how to use SDL on OSX say these are required.
Also I am adding my library via Xcode itself ,not through drag'ndrop. Xcode seems to reckognize it.
Would be much appreciated if anyone could help, going crazy over this error.
UPDATE:
Still no luck, I have followed every step provided by solutions here below. perhaps this screenshot is of any help.
The main() function is corrected, but didn't help. I tried changing the path to the header files, im lost on this one. Does anyone perhaps have any alternatives to building this in xcode?
UPDATE2:
The suggestion worked, however now it is giving me this warning, which won't let me run the application.
Fixed! I removed the path in the build settings. Strange how I still don't know what went wrong, either way. thanks a lot for the help! made my day!