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私はAndroidを初めて使用し、チームは現在ゲームを開発しています。ゲームにはAndEngineライブラリが含まれています。EclipseIndigoで実行しています。私のAVDにはGPUエミュレーションがあります。プロジェクトを実行すると、エミュレーターが表示されますが、画面にはすべて白で表示されます。コンソールを見ると、無限のエラーが表示され、エミュレータを閉じると停止します。助けてください!

[2012-09-21 22:30:45 - zombieannihilation_AR] ------------------------------
[2012-09-21 22:30:45 - zombieannihilation_AR] Android Launch!
[2012-09-21 22:30:45 - zombieannihilation_AR] adb is running normally.
[2012-09-21 22:30:45 - zombieannihilation_AR] Performing com.example.zombieannihilation_ar.Zombie_Annihilation activity launch
[2012-09-21 22:30:45 - zombieannihilation_AR] Automatic Target Mode: Preferred AVD 'Zombie' is not available. Launching new emulator.
[2012-09-21 22:30:45 - zombieannihilation_AR] Launching a new emulator with Virtual Device 'Zombie'
[2012-09-21 22:31:03 - Emulator] emulator: WARNING: Requested RAM size of 512MB is too large for your environment, and is reduced to 384MB.
[2012-09-21 22:31:09 - Emulator] creating window 28 27 240 400
[2012-09-21 22:31:09 - zombieannihilation_AR] New emulator found: emulator-5554
[2012-09-21 22:31:09 - zombieannihilation_AR] Waiting for HOME ('android.process.acore') to be launched...
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:33 - zombieannihilation_AR] emulator-5554 disconnected! Cancelling 'com.example.zombieannihilation_ar.Zombie_Annihilation activity launch'!
[2012-09-21 22:32:33 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] Error accepting connection, aborting

それらはいくつかのエラーです。私はあなたの助けが必要です、私はひどく私たちのプロジェクトを実行する必要があります。ありがとう!

4

1 に答える 1

0

選択したエミュレータが GLES をサポートしていないようです。0x502 = GL_INVALID_OPERATION。正しいエミュレータをお持ちですか?-> 優先 AVD 'Zombie' は利用できません。

于 2012-09-21T14:48:21.867 に答える