これが私の実例です。フリーハンドで描くことができます。
public class CanvasDrawingActivity extends Activity
{
private ArrayList<Path> _graphics = new ArrayList<Path>();
private Paint mPaint;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(new DrawingPanel(this));
mPaint = new Paint();
mPaint.setDither(true);
mPaint.setColor(0xFFFFFF00);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
}
class DrawingPanel extends SurfaceView implements SurfaceHolder.Callback
{
private DrawingThread _thread;
private Path path;
public DrawingPanel(Context context)
{
super(context);
getHolder().addCallback(this);
_thread = new DrawingThread(getHolder(), this);
}
public boolean onTouchEvent(MotionEvent event)
{
synchronized (_thread.getSurfaceHolder()) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
path = new Path();
path.moveTo(event.getX(), event.getY());
path.lineTo(event.getX(), event.getY());
}else if(event.getAction() == MotionEvent.ACTION_MOVE){
path.lineTo(event.getX(), event.getY());
}else if(event.getAction() == MotionEvent.ACTION_UP){
path.lineTo(event.getX(), event.getY());
_graphics.add(path);
}
return true;
}
}
@Override
public void onDraw(Canvas canvas) {
for (Path path : _graphics) {
//canvas.drawPoint(graphic.x, graphic.y, mPaint);
canvas.drawPath(path, mPaint);
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
_thread.setRunning(true);
_thread.start();
}
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
boolean retry = true;
_thread.setRunning(false);
while (retry) {
try {
_thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
class DrawingThread extends Thread {
private SurfaceHolder _surfaceHolder;
private DrawingPanel _panel;
private boolean _run = false;
public DrawingThread(SurfaceHolder surfaceHolder, DrawingPanel panel) {
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run) {
_run = run;
}
public SurfaceHolder getSurfaceHolder() {
return _surfaceHolder;
}
@Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
_panel.onDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}
出力は次のようになります。