私はLPTHWに追加のクレジットを割り当てようとしていますが、機能の真の目的がわからないものをおそらく試していると思います。特に私のコードでは、ユーザーがアイテムを購入すると、現在のアイテムリストからアイテムがポップオフされ、新しいアイテムに置き換えられます。購入機能をテストしたところ、インデックス エラーが発生しました。これを正しく機能させる方法についてのアイデアはありますか?
def buy_weapon(weapons):
"""big bit of code that allows you to buy a weapons from a weapon list.
The function acts a little differently after level zero weapons"""
global current_weapon
if weapons == level_zero_weapons:
sword_price = level_zero_price()
blunt_price = level_zero_price()
agile_price = level_zero_price()
print t.bright_yellow_on_magenta + """
Please type in the weapon you want to buy.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if "sword" in weapon_choice:
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_zero_weapons)
elif weapons == level_one_weapons:
sword_price = level_one_price()
blunt_price = level_one_price()
agile_price = level_one_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price, weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_one_weapons)
elif weapons == level_two_weapons:
sword_price = level_two_price()
blunt_price = level_two_price()
agile_price = level_two_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_two_weapons)
elif weapons == level_three_weapons:
sword_price = level_three_price()
blunt_price = level_three_price()
agile_price = level_three_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_three_weapons)
elif weapons == level_four_weapons:
sword_price = level_four_price()
blunt_price = level_four_price()
agile_price = level_four_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_four_weapons)
else:
print"~~~There is a bug somwhere, forgot to assign (weapons)\n\n\n"
raw_input(t.white_on_red("""
Your current weapon is now a %s. Press Enter To Continue
""" % current_weapon))
# Weapon lists
level_zero_weapons = ['short sword', 'club', 'dagger']
level_one_weapons = ['sword' 'mace', 'rapier']
level_two_weapons = ['long sword', 'morningstar', 'trident']
level_three_weapons = ['claymore', 'flail', 'sycthe']
level_four_weapons = ['bastard sword, dragon bone, crystal halbred']
ここで、ファイルを実行しようとします。
pp.pprint(character_sheet)
raw_input(t.white_on_red("Please Press Enter To Buy A Weapon"))
buy_weapon(level_zero_weapons)
buy_weapon(level_one_weapons)
pp = pprint.PrettyPrinter(indent=30)
pp.pprint(character_sheet)
最後に、ここに私の出力があります。
Your current weapon is now a dagger. Press Enter To Continue
Traceback (most recent call last):
File "lodarena.py", line 398, in <module>
character_gen()
File "lodarena.py", line 393, in character_gen
buy_weapon(level_one_weapons)
File "lodarena.py", line 139, in buy_weapon
""" % (weapons[0], sword_price, weapons[1], blunt_price, weapons[2], agile_price)
IndexError: list index out of range
Raymond-Weisss-MacBook-Pro:lodarena Raylug$
PS私はpython 2.7を使用しています