これが私が思いついたものです。これは、元の CountDownTimer を少し変更したものです。追加されるのは、呼び出されたティックの量をカウントする変数 mTickCounter です。この変数は、新しい変数 mStartTime と一緒に使用して、ティックの精度を確認します。この入力に基づいて、次のティックまでの遅延が調整されます...私が探していたものを実行しているようですが、これは改善できると確信しています。
探す
// ************AccurateCountdownTimer***************
ソースコードで、元のクラスに追加した変更を見つけます。
package com.dorjeduck.xyz;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
import android.util.Log;
/**
* Schedule a countdown until a time in the future, with regular notifications
* on intervals along the way.
*
* Example of showing a 30 second countdown in a text field:
*
* <pre class="prettyprint">
* new CountDownTimer(30000, 1000) {
*
* public void onTick(long millisUntilFinished) {
* mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
* }
*
* public void onFinish() {
* mTextField.setText("done!");
* }
* }.start();
* </pre>
*
* The calls to {@link #onTick(long)} are synchronized to this object so that
* one call to {@link #onTick(long)} won't ever occur before the previous
* callback is complete. This is only relevant when the implementation of
* {@link #onTick(long)} takes an amount of time to execute that is significant
* compared to the countdown interval.
*/
public abstract class AccurateCountDownTimer {
/**
* Millis since epoch when alarm should stop.
*/
private final long mMillisInFuture;
/**
* The interval in millis that the user receives callbacks
*/
private final long mCountdownInterval;
private long mStopTimeInFuture;
// ************AccurateCountdownTimer***************
private int mTickCounter;
private long mStartTime;
// ************AccurateCountdownTimer***************
/**
* @param millisInFuture
* The number of millis in the future from the call to
* {@link #start()} until the countdown is done and
* {@link #onFinish()} is called.
* @param countDownInterval
* The interval along the way to receive {@link #onTick(long)}
* callbacks.
*/
public AccurateCountDownTimer(long millisInFuture, long countDownInterval) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
// ************AccurateCountdownTimer***************
mTickCounter = 0;
// ************AccurateCountdownTimer***************
}
/**
* Cancel the countdown.
*/
public final void cancel() {
mHandler.removeMessages(MSG);
}
/**
* Start the countdown.
*/
public synchronized final AccurateCountDownTimer start() {
if (mMillisInFuture <= 0) {
onFinish();
return this;
}
// ************AccurateCountdownTimer***************
mStartTime = SystemClock.elapsedRealtime();
mStopTimeInFuture = mStartTime + mMillisInFuture;
// ************AccurateCountdownTimer***************
mHandler.sendMessage(mHandler.obtainMessage(MSG));
return this;
}
/**
* Callback fired on regular interval.
*
* @param millisUntilFinished
* The amount of time until finished.
*/
public abstract void onTick(long millisUntilFinished);
/**
* Callback fired when the time is up.
*/
public abstract void onFinish();
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
synchronized (AccurateCountDownTimer.this) {
final long millisLeft = mStopTimeInFuture
- SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish();
} else if (millisLeft < mCountdownInterval) {
// no tick, just delay until done
sendMessageDelayed(obtainMessage(MSG), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft);
// ************AccurateCountdownTimer***************
long now = SystemClock.elapsedRealtime();
long extraDelay = now - mStartTime - mTickCounter
* mCountdownInterval;
mTickCounter++;
long delay = lastTickStart + mCountdownInterval - now
- extraDelay;
// ************AccurateCountdownTimer***************
// take into account user's onTick taking time to execute
// special case: user's onTick took more than interval to
// complete, skip to next interval
while (delay < 0)
delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(MSG), delay);
}
}
}
};
}