I was writing a simple program using Tiled Map Editor Cocos2d and Xcode and last time I tried it it worked but now I got the new iOS 6 simulator and it doesn't. The error is just "Sigbrt" it means the signal to abort. I don't know what's wrong with my program. Here's the Hellowrold.h
//
// HelloWorldLayer.h
// game
//
// Created by Alex Reichenbach on 9/29/12.
// Copyright __MyCompanyName__ 2012. All rights reserved.
//
// When you import this file, you import all the cocos2d classes
#import "cocos2d.h"
// HelloWorldLayer
@interface HelloWorldLayer : CCLayer
{
CCTMXTiledMap *theMap;
CCTMXLayer *bounds;
CCTMXLayer *bgLayer;
}
@property (nonatomic,retain) CCTMXTiledMap *theMap;
@property (nonatomic,retain) CCTMXLayer *bounds;
@property (nonatomic,retain) CCTMXLayer *bgLayer;
// returns a CCScene that contains the HelloWorldLayer as the only child
+(CCScene *) scene;
@end
Here's the HellowWorldLayer.m
//
// HelloWorldLayer.m
// game
//
// Created by Alex Reichenbach on 9/29/12.
// Copyright __MyCompanyName__ 2012. All rights reserved.
//
// Import the interfaces
#import "HelloWorldLayer.h"
// HelloWorldLayer implementation
@implementation HelloWorldLayer
@synthesize theMap;
@synthesize bgLayer;
@synthesize bounds;
+(CCScene *) scene
{
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];
// 'layer' is an autorelease object.
HelloWorldLayer *layer = [HelloWorldLayer node];
// add layer as a child to scene
[scene addChild: layer];
// return the scene
return scene;
}
// on "init" you need to initialize your instance
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
self.theMap = [CCTMXTiledMap tiledMapWithTMXFile:@"game.tmx"];
self.bgLayer = [theMap layerNamed:@"bg"];
self.bounds = [_theMap layerNamed:@"by"];
[self addChild:theMap z:-1];
}
return self;
}
// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
self.theMap = nil;
self.bgLayer = nil;
self.bounds = nil;
[super dealloc];
}
@end
and here's the Tiled program
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="32" height="54" tilewidth="10" tileheight="10">
<tileset firstgid="1" name="Solid_blue" tilewidth="10" tileheight="10">
<image source="Solid_blue.PNG" width="200" height="200"/>
</tileset>
<tileset firstgid="401" name="Light_green" tilewidth="10" tileheight="10">
<image source="Light_green.png" width="300" height="300"/>
</tileset>
<layer name="bg" width="32" height="54">
<data encoding="base64" compression="zlib">
eJzt1bENACAMA7DwW/8XJ3EBrAXkwXukRmklKQC4yBz9GXBLAGDPjwd+YMt4nQ7D2QL3vs3R
</data>
</layer>
</map>