オブジェクト階層を X3D ファイルから Blender 2.63 ワークスペースにインポートする方法を探しています。\Blender\2.63\scripts\addons\io_scene_x3d\import_x3d.py に Python インポーター モジュールがあることは知っています。
PREF_FLAT
パラメータを変更するとTrue
、変換ノードの階層が作成されることがわかりました。しかし、それだけでは何も表示されません。
def load(operator, context, filepath="", global_matrix=None):
load_web3d(filepath,
PREF_FLAT=False,
PREF_CIRCLE_DIV=16,
global_matrix=global_matrix,
)
return {'FINISHED'}
誰かがすべてのノードを適切に表示する方法を知っていますか?
X3D シーンの例
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' >
<head>
</head>
<Scene>
<Transform DEF='dad_Arm'
translation='0 5 0'>
<Transform DEF='dad_IndexedFaceSet2'
containerField='children'
translation='0 -5 0'>
<Shape DEF='IndexedFaceSet2'
containerField='children'>
<Appearance
containerField='appearance'>
<Material DEF='Shiny_Blue'
containerField='material'
ambientIntensity='0.200'
shininess='0.100'
diffuseColor='0 0 1'
specularColor='0 0 1'/>
</Appearance>
<IndexedFaceSet DEF='GeoIndexedFaceSet2'
containerField='geometry'
creaseAngle='0.524'
coordIndex='
0 16 1 -1
1 16 2 -1
2 16 3 -1
3 16 4 -1
4 16 5 -1
5 16 6 -1
6 16 7 -1
7 16 8 -1
8 16 9 -1
9 16 10 -1
10 16 11 -1
11 16 12 -1
12 16 13 -1
13 16 14 -1
14 16 15 -1
15 16 0 -1
18 33 17 -1
19 33 18 -1
20 33 19 -1
21 33 20 -1
22 33 21 -1
23 33 22 -1
24 33 23 -1
25 33 24 -1
26 33 25 -1
27 33 26 -1
28 33 27 -1
29 33 28 -1
30 33 29 -1
31 33 30 -1
32 33 31 -1
17 33 32 -1
0 18 17 -1
18 0 1 -1
1 19 18 -1
19 1 2 -1
2 20 19 -1
20 2 3 -1
3 21 20 -1
21 3 4 -1
4 22 21 -1
22 4 5 -1
5 23 22 -1
23 5 6 -1
6 24 23 -1
24 6 7 -1
7 25 24 -1
25 7 8 -1
8 26 25 -1
26 8 9 -1
9 27 26 -1
27 9 10 -1
10 28 27 -1
28 10 11 -1
11 29 28 -1
29 11 12 -1
12 30 29 -1
30 12 13 -1
13 31 30 -1
31 13 14 -1
14 32 31 -1
32 14 15 -1
15 17 32 -1
17 15 0 -1'>
<Coordinate DEF='IndexedFaceSet2_Coord'
containerField='coord'
point='
0 5.1 10
.03827 5.09239 10
.07071 5.07071 10
.09239 5.03827 10
.1 5 10
.09239 4.96173 10
.07071 4.92929 10
.03827 4.90761 10
-0 4.9 10
-.03827 4.90761 10
-.07071 4.92929 10
-.09239 4.96173 10
-.1 5 10
-.09239 5.03827 10
-.07071 5.07071 10
-.03827 5.09239 10
0 5 10
0 5.1 0
.03827 5.09239 0
.07071 5.07071 0
.09239 5.03827 0
.1 5 0
.09239 4.96173 0
.07071 4.92929 0
.03827 4.90761 0
-0 4.9 0
-.03827 4.90761 0
-.07071 4.92929 0
-.09239 4.96173 0
-.1 5 0
-.09239 5.03827 0
-.07071 5.07071 0
-.03827 5.09239 0
0 5 0'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Transform>
<Transform DEF='dad_Base'
rotation='0 -1 0 1.571'>
<Transform DEF='dad_IndexedFaceSet3'
containerField='children'
rotation='0 1 0 1.571'>
<Shape DEF='IndexedFaceSet3'
containerField='children'>
<Appearance
containerField='appearance'>
<Material DEF='Shiny_Green'
containerField='material'
ambientIntensity='0.200'
shininess='0.100'
diffuseColor='0 1 0'
specularColor='0 1 0'/>
</Appearance>
<IndexedFaceSet DEF='GeoIndexedFaceSet3'
containerField='geometry'
creaseAngle='0.524'
coordIndex='
1 16 0 -1
2 16 1 -1
3 16 2 -1
4 16 3 -1
5 16 4 -1
6 16 5 -1
7 16 6 -1
8 16 7 -1
9 16 8 -1
10 16 9 -1
11 16 10 -1
12 16 11 -1
13 16 12 -1
14 16 13 -1
15 16 14 -1
0 16 15 -1
1 0 17 -1
2 1 17 -1
3 2 17 -1
4 3 17 -1
5 4 17 -1
6 5 17 -1
7 6 17 -1
8 7 17 -1
9 8 17 -1
10 9 17 -1
11 10 17 -1
12 11 17 -1
13 12 17 -1
14 13 17 -1
15 14 17 -1
0 15 17 -1'>
<Coordinate DEF='IndexedFaceSet3_Coord'
containerField='coord'
point='
5 0 0
4.6194 0 1.91342
3.53553 0 3.53553
1.91342 0 4.6194
0 0 5
-1.91342 0 4.6194
-3.53553 0 3.53553
-4.6194 0 1.91342
-5 0 -0
-4.6194 0 -1.91342
-3.53553 0 -3.53553
-1.91342 0 -4.6194
0 0 -5
1.91342 0 -4.6194
3.53553 0 -3.53553
4.6194 0 -1.91342
0 0 0
0 5 0'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Transform>
</Scene>
</X3D>