Xcode3.2.3を使用しています。今、私は単純なUITableビューを実行しています。そのために、このリンクを参照しました。
ここに記載されているすべての手順を実行しました。しかし、私のアプリケーションを起動すると、白い画面しか表示されません。テーブルビューはありません。解決策を教えてください。前もって感謝します。
MyCodeはAppDelegate.hです
#import <UIKit/UIKit.h>
@class TableBasicsViewController;
@interface TableBasicsAppDelegate : NSObject <UIApplicationDelegate> {
    UIWindow *window;
    TableBasicsViewController *viewController;
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet TableBasicsViewController *viewController;
@end
AppDelegate.m
#import "AppDelegate.h"
#import "TableBasicsViewController.h"
@implementation TableBasicsAppDelegate
@synthesize window;
@synthesize viewController;
#pragma mark -
#pragma mark Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:        (NSDictionary *)launchOptions {    
    // Override point for customization after application launch.
    // Add the view controller's view to the window and display.
    [window addSubview:viewController.view];
    [window makeKeyAndVisible];
    return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
}
- (void)applicationWillTerminate:(UIApplication *)application {
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
}
- (void)dealloc {
    [viewController release];
    [window release];
    [super dealloc];
}
@end
TableBasicViewController.h
#import <UIKit/UIKit.h>
@interface TableBasicsViewController : UIViewController <UITableViewDataSource,     UITableViewDelegate> {
}
@property (nonatomic, retain) NSArray *games;
@end
TableBasicViewController.m
#import "TableBasicsViewController.h"
@implementation TableBasicsViewController
@synthesize games;
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from     a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
    self.games = [NSArray arrayWithObjects: @"Super Mario Bros.",  
                  @"The Legend of Zelda", @"Blades of Steel", 
              @"Teenage Mutant Ninja Turtles", @"Excitebike",
              @"Dr. Mario", @"Duck Hunt", @"Tetris", @"Ice Climber",
              @"River City Ransom", @"Ninja Gaiden", @"Super Mario     Bros. 3",
              @"Mega Man 2", @"Kid Icarus", @"Metroid", @"Metal Gear",
              @"Super Mario Bros. 2", @"Zelda II: The Adventure of     Link",
              nil]; 
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:  (NSInteger)section {
     return [self.games count]; 
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Default";
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
                                        reuseIdentifier:CellIdentifier] autorelease];
    }
    // Configure the cell.
    cell.textLabel.text = [self.games objectAtIndex:indexPath.row];
    return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    NSLog(@"Selected: '%@'", [self.games objectAtIndex:indexPath.row]);
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:  (UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
     return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}
    - (void)dealloc {
        self.games = nil;
        [super dealloc];
    }
    @end