Qt フレームワークでコンソール チャット プログラムを作成したいのですが、メッセージの送信に問題があります。
クライアントはサーバーにメッセージを送信しますが、クライアントプログラムが閉じられるまでサーバーはメッセージを受け取りません.クライアントが閉じられると、サーバーはすべてのメッセージを表示します.
以下にコードを書きました。クライアントのメイン関数を見れば、私がやりたいことがわかるでしょう。
/*
Created BY :
Creation DATE : 26/10/2012
Client interface
*/
#ifndef CLIENT_H
#define CLIENT_H
#include <QtNetwork>
#include <QObject>
#include <QtNetwork/QTcpSocket>
namespace NetworkArdic
{
class Client : public QObject
{
Q_OBJECT
public:
Client(QObject * obj = 0,QString add="localhost", quint16 port = 4000);
void SendData(QString data);
virtual ~Client();
private slots:
void ReadData();
void connected();
private:
QTcpSocket *socket;
};
}
#endif
/*
Created BY :
Creation DATE : 26/10/2012
Client source file
*/
#include "Client.h"
#include <QHostAddress>
#include <iostream>
using namespace std;
namespace NetworkArdic{
Client::Client(QObject * obj, QString add, quint16 port) : QObject(obj)
{
socket = new QTcpSocket(this);
connect(socket, SIGNAL(readyRead()), this, SLOT(ReadData()));
connect(socket, SIGNAL(connected()), this, SLOT(connected()));
socket->connectToHost(QHostAddress(add), port);
}
Client::~Client(){
socket->close();
delete socket;
}
void Client::SendData(QString data)
{
if(!data.isEmpty())
{
socket->write(QString(data + "\n").toUtf8());
}
}
void Client::ReadData()
{
while(socket->canReadLine())
{
QString line = QString::fromUtf8(socket->readLine()).trimmed();
qDebug() << line;
}
}
void Client::connected()
{
socket->write(QString("Client : Server connection has been made (: \n").toUtf8());
}
}
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
Client cli(0,"127.0.0.1",4000);
string line;
while(line!="exit"){
cout << "Message : ";
cin >> line;
cli.SendData(QString(line.c_str()));
}
return a.exec();
}
/*
Created BY :
Creation DATE : 26/10/2012
Server interface
*/
#ifndef SERVER_H
#define SERVER_H
#include <QtNetwork>
#include <QObject>
#include <QtNetwork/QTcpServer>
#include <QtNetwork/QTcpSocket>
namespace NetworkArdic
{
class Server: public QTcpServer
{
Q_OBJECT
public:
Server(QObject * parent = 0 , quint16 port = 4000);
virtual ~Server();
private slots:
void acceptConnection();
void startRead();
void disconnected();
private:
QTcpSocket * client;
};
}
#endif // SERVER_H
/*
Created BY :
Creation DATE : 26/10/2012
Server source file
*/
#include "Server.h"
#include <iostream>
using namespace std;
namespace NetworkArdic{
Server::Server(QObject* parent , quint16 port): QTcpServer(parent)
{
connect(this, SIGNAL(newConnection()),this, SLOT(acceptConnection()));
listen(QHostAddress::Any, port );
}
Server::~Server()
{
delete client;
close();
}
void Server::acceptConnection()
{
client = nextPendingConnection();
connect(client, SIGNAL(readyRead()), this, SLOT(startRead()));
connect(client, SIGNAL(disconnected()), this, SLOT(disconnected()));
qDebug() << "New client from:" << client->peerAddress().toString();
}
void Server::startRead()
{
while(client->canReadLine())
{
QString line = QString::fromUtf8(client->readLine()).trimmed();
qDebug() << "Client :" << line;
client->write(QString("Server : I've taken your message (:\n").toUtf8());
}
}
void Server::disconnected()
{
qDebug() << "Client disconnected:" << client->peerAddress().toString();
client->write(QString("Server : I wish you didn't leave ):\n").toUtf8());
}
}