私はスイングで都市を描かなければならないこのプログラムで抱えている問題に完全に行き詰まっています。基本的に私がやろうとしているのは、ウィンドウがフレームごとに変化しないようにすることです。考えられることはすべて試しましたが、まだ何も機能していません。
これがすべてを描画するメインクラスです
import java.applet.Applet;
import java.awt.*;
import java.util.*;
import javax.swing.JFrame;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
public class Skyline extends JFrame implements MouseMotionListener
{
private int mX, mY; //Mouse cooddinates
private Image mImage; //Image buffer
//private Image mImage2; //Image buffer
private int num = 0;
private Building bldg1 = new Building(305, 110, 30);
private Building bldg2 = new Building(380, 125, 170);
private Building bldg3 = new Building(245, 200, 325);
private Building bldg4 = new Building(470, 170, 555);
private Building bldg5 = new Building(395, 200, 755);
private Background bg = new Background();
public void init ()
{
}
public static void main(String []args)
{
Skyline f = new Skyline();
f.setSize(1017, 661); //Sets size of window
f.setTitle("Skyline"); //Sets title of window
f.show();
}
public void paintOffscreen(Graphics page)
{
//Draws the background
bg.draw(page);
//Moving square
num++;
if (num > 1200)
num = 0;
page.setColor(Color.yellow);
page.fillRect(num,100,100,100);
//Draws the buildings
bldg1.draw(page);
bldg2.draw(page);
bldg3.draw(page);
bldg4.draw(page);
bldg5.draw(page);
//Mouse move square
int s = 100;
page.setColor(Color.yellow);
page.fillRect(mX - s / 2, mY - s / 2, s, s);
repaint();
}
//====================================BUFFER CODE========================================
public void paint(Graphics g)
{
//Clear the buffer
Dimension d = getSize();
checkOffscreenImage();
Graphics offG = mImage.getGraphics();
offG.setColor(getBackground());
offG.fillRect(0, 0, d.width, d.height);
//Save frame to buffer
paintOffscreen(mImage.getGraphics());
//Draw the buffer
g.drawImage(mImage, 0, 0, null);
}
private void checkOffscreenImage()
{
Dimension d = getSize();
if (mImage == null || mImage.getWidth(null) != d.width || mImage.getHeight(null) != d.height)
mImage = createImage(d.width, d.height);
}
//=======================================================================================
//==================================MOUSE MOVE CODE======================================
public Skyline()
{
addMouseMotionListener(this);
setVisible(true);
}
public void mouseMoved(MouseEvent me)
{
Graphics g = getGraphics();
mX = (int) me.getPoint().getX();
mY = (int) me.getPoint().getY();
update(g);
//repaint();
}
public void mouseDragged(MouseEvent me)
{
mouseMoved(me);
}
//=======================================================================================
}
そして、どうにか修正できる可能性があるウィンドウ クラスを次に示します。
import java.applet.Applet;
import java.awt.*;
import java.util.Random;
import javax.swing.JFrame;
public class Windows extends JFrame
{
private Random gen = new Random();
private int height, width, locX;
private int onOff = 0;
public Windows()
{
height = 305;
width = 110;
locX = 30;
}
public Windows(int height, int width, int locX)
{
this.height = height;
this.width= width;
this.locX = locX;
}
public void draw(Graphics page)
{
page.setColor (Color.darkGray);
page.fillRect (locX, 550 - height, width, height);
for (int i = 550 - height + 5; i < 550; i += 15)
{
for (int x = locX + 5; x < locX + width; x += 15)
{
onOff = gen.nextInt(2);
if(onOff == 0)
page.setColor(Color.black);
else
page.setColor(Color.yellow);
page.fillRect (x,i,10,10);
}
}
}
}
念のため、建物のクラスを示します。
import java.applet.Applet;
import java.awt.*;
import javax.swing.JFrame;
public class Building extends JFrame
{
private int height, width, locX;
private int onOff;
private Windows windows1;// = new Windows(height, width, locX);
public Building()
{
height = 305;
width = 110;
locX = 30;
windows1 = new Windows(height, width, locX);
}
public Building(int height, int width, int locX)
{
this.width = width;
this.height = height;
this.locX = locX;
windows1 = new Windows(height, width, locX);
}
public void draw(Graphics page)
{
page.setColor (Color.darkGray);
page.fillRect (locX, 550 - height, width, height);
windows1.draw(page);
}
}
そして安全のためにbgクラス
import java.applet.Applet;
import java.awt.*;
public class Background extends Applet
{
private int height, width;
public Background()
{
height = 400;
width = 2000;
}
public Background(int height, int width)
{
this.height = height;
this.width = width;
}
public void draw(Graphics page)
{
//Draws the sky
page.setColor(Color.cyan);
page.fillRect(0,0,2000,2000);
//Draws the grass
page.setColor (Color.green);
page.fillRect (0,500,width,height);
}
}