このコードは、時間遅延とスライド画像で実行されています:-
public class SliderActivity extends Activity {
public int currentimageindex=0;
Timer timer;
TimerTask task;
ImageView slidingimage;
private int[] IMAGE_IDS = {
R.drawable.splash0, R.drawable.splash1, R.drawable.splash2,
R.drawable.splash3
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.mygame);
final Handler mHandler = new Handler();
// Create runnable for posting
final Runnable mUpdateResults = new Runnable() {
public void run() {
AnimateandSlideShow();
}
};
int delay = 1000; // delay for 1 sec.
int period = 8000; // repeat every 4 sec.
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
mHandler.post(mUpdateResults);
}
}, delay, period);
}
public void onClick(View v) {
finish();
android.os.Process.killProcess(android.os.Process.myPid());
}
/**
* Helper method to start the animation on the splash screen
*/
private void AnimateandSlideShow() {
slidingimage = (ImageView)findViewById(R.id.ImageView3_Left);
slidingimage.setImageResource(IMAGE_IDS[currentimageindex%IMAGE_IDS.length]);
currentimageindex++;
Animation rotateimage = AnimationUtils.loadAnimation(this, R.anim.custom_anim);
slidingimage.startAnimation(rotateimage);
}
}