WPF によってレンダリングされる前に、ビジュアル要素の論理幅を計算する必要があります。
説明を簡単にするために、この視覚要素は Polygon オブジェクトである可能性が高いと言います。それは別のものかもしれませんが、ポリゴンを使用すると視覚化が容易になります。
したがって、XAML は次のようになります。
<Window x:Class="MyCLRNamespace.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
</Window>
コード ビハインドは次のようになります。
namespace MyCLRNamespace
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
//This is the visual element in question. It's a simple triangle.
Polygon MyPolygon = new Polygon();
MyPolygon.Points = new PointCollection { new Point(100, 0),
new Point(200, 200),
new Point(0, 200) };
double PolyWidth = MyPolygon.Width;
/* In this case, PolyWidth will be set to double.NaN, since
MyPolygon.Width is never set.
I need to be able to calculate the logical width of an element,
unrelated to the WPF rendering system. This means that I can't
rely on FrameworkElement.ActualWidth to calculate the width for
me. I need to be able to look at the MyPolygon object (or its
content) and figure out that it is set to a visual element that
should be 200dips wide before any parent element applies any
operations to it - regardless of what MyPolygon.Width may or may
not be set to.
It should also be noted that I don't have to rely on
FrameorkElement. If there are more generic alternatives, such as
the UIElement or Visual classes, I'd prefer to use those instead
of the more specific FrameworkElement. The more robust I can make
this, the better. */
}
}
}