私はAndroidアプリケーションに取り組んでいます。私のアプリでは、カスタム ビューを使用しています。今、そのビューに onclick を実装したいと思います。しかし、私はそれをすることができませんでした。オンタッチは正常に動作しています。私のコードを見て、問題を解決するのを手伝ってください。
public class ImagePageCurlView extends View implements OnClickListener{
/** Our Log tag */
private final static String TAG = "PageCurlView";
// Debug text paint stuff
private Paint mTextPaint;
private TextPaint mTextPaintShadow;
/** Px / Draw call */
private int mCurlSpeed;
/** Fixed update time used to create a smooth curl animation */
private int mUpdateRate;
/** The initial offset for x and y axis movements */
private int mInitialEdgeOffset;
/** The mode we will use */
private int mCurlMode;
/** Simple curl mode. Curl target will move only in one axis. */
public static final int CURLMODE_SIMPLE = 0;
/** Dynamic curl mode. Curl target will move on both X and Y axis. */
public static final int CURLMODE_DYNAMIC = 1;
/** Enable/Disable debug mode */
private boolean bEnableDebugMode = false;
/** The context which owns us */
private WeakReference<Context> mContext;
/** Handler used to auto flip time based */
private FlipAnimationHandler mAnimationHandler;
/**
* Maximum radius a page can be flipped, by default it's the width of the
* view
*/
private float mFlipRadius;
/** Point used to move */
private Vector2D mMovement;
/** The finger position */
private Vector2D mFinger;
/** Movement point form the last frame */
private Vector2D mOldMovement;
/** Page curl edge */
private Paint mCurlEdgePaint;
/** Our points used to define the current clipping paths in our draw call */
private Vector2D mA, mB, mC, mD, mE, mF, mOldF, mOrigin;
/** Left and top offset to be applied when drawing */
private int mCurrentLeft, mCurrentTop;
/** If false no draw call has been done */
private boolean bViewDrawn;
/** Defines the flip direction that is currently considered */
private boolean bFlipRight;
/** If TRUE we are currently auto-flipping */
private boolean bFlipping;
/** TRUE if the user moves the pages */
private boolean bUserMoves;
/** Used to control touch input blocking */
private boolean bBlockTouchInput = false;
/** Enable input after the next draw event */
private boolean bEnableInputAfterDraw = false;
/** LAGACY The current foreground */
private Bitmap mForeground;
/** LAGACY The current background */
private Bitmap mBackground;
/** LAGACY List of pages, this is just temporal */
public ArrayList<Bitmap> mPages;
private ArrayList<Bitmap> mPages1;
/** LAGACY Current selected page */
private static int mIndex = 0;
private static int cInt=0;
MediaPlayer mediaPlayer;
String[] example = getResources().getStringArray(R.array.example_array);
/**
* Inner class used to represent a 2D point.
*/
private class Vector2D {
public float x, y;
public Vector2D(float x, float y) {
this.x = x;
this.y = y;
}
@Override
public String toString() {
// TODO Auto-generated method stub
return "(" + this.x + "," + this.y + ")";
}
public float length() {
return (float) Math.sqrt(x * x + y * y);
}
public float lengthSquared() {
return (x * x) + (y * y);
}
public boolean equals(Object o) {
if (o instanceof Vector2D) {
Vector2D p = (Vector2D) o;
return p.x == x && p.y == y;
}
return false;
}
public Vector2D reverse() {
return new Vector2D(-x, -y);
}
public Vector2D sum(Vector2D b) {
return new Vector2D(x + b.x, y + b.y);
}
public Vector2D sub(Vector2D b) {
return new Vector2D(x - b.x, y - b.y);
}
public float dot(Vector2D vec) {
return (x * vec.x) + (y * vec.y);
}
public float cross(Vector2D a, Vector2D b) {
return a.cross(b);
}
public float cross(Vector2D vec) {
return x * vec.y - y * vec.x;
}
public float distanceSquared(Vector2D other) {
float dx = other.x - x;
float dy = other.y - y;
return (dx * dx) + (dy * dy);
}
public float distance(Vector2D other) {
return (float) Math.sqrt(distanceSquared(other));
}
public float dotProduct(Vector2D other) {
return other.x * x + other.y * y;
}
public Vector2D normalize() {
float magnitude = (float) Math.sqrt(dotProduct(this));
return new Vector2D(x / magnitude, y / magnitude);
}
public Vector2D mult(float scalar) {
return new Vector2D(x * scalar, y * scalar);
}
}
/**
* Inner class used to make a fixed timed animation of the curl effect.
*/
class FlipAnimationHandler extends Handler {
@Override
public void handleMessage(Message msg) {
ImagePageCurlView.this.FlipAnimationStep();
}
public void sleep(long millis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), millis);
}
}
/**
* Base
*
* @param context
*/
public ImagePageCurlView(Context context) {
super(context);
init(context);
ResetClipEdge();
setOnClickListener(this);
setClickable(true);
}
/**
* Construct the object from an XML file. Valid Attributes:
*
* @see android.view.View#View(android.content.Context,
* android.util.AttributeSet)
*/
public ImagePageCurlView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
// Get the data from the XML AttributeSet
{
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.PageCurlView);
// Get data
bEnableDebugMode = a.getBoolean(
R.styleable.PageCurlView_enableDebugMode, bEnableDebugMode);
mCurlSpeed = a.getInt(R.styleable.PageCurlView_curlSpeed,
mCurlSpeed);
mUpdateRate = a.getInt(R.styleable.PageCurlView_updateRate,
mUpdateRate);
mInitialEdgeOffset = a.getInt(
R.styleable.PageCurlView_initialEdgeOffset,
mInitialEdgeOffset);
mCurlMode = a.getInt(R.styleable.PageCurlView_curlMode, mCurlMode);
Log.i(TAG, "mCurlSpeed: " + mCurlSpeed);
Log.i(TAG, "mUpdateRate: " + mUpdateRate);
Log.i(TAG, "mInitialEdgeOffset: " + mInitialEdgeOffset);
Log.i(TAG, "mCurlMode: " + mCurlMode);
// recycle object (so it can be used by others)
a.recycle();
}
ResetClipEdge();
}
/**
* Initialize the view
*/
private final void init(Context context) {
// Foreground text paint
cInt=0;
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextPaint.setTextSize(16);
mTextPaint.setColor(0xFF000000);
// The shadow
mTextPaintShadow = new TextPaint();
mTextPaintShadow.setAntiAlias(true);
mTextPaintShadow.setTextSize(16);
mTextPaintShadow.setColor(0x00000000);
// Cache the context
mContext = new WeakReference<Context>(context);
// Base padding
setPadding(3, 3, 3, 3);
// The focus flags are needed
setFocusable(true);
setFocusableInTouchMode(true);
mMovement = new Vector2D(0, 0);
mFinger = new Vector2D(0, 0);
mOldMovement = new Vector2D(0, 0);
// Create our curl animation handler
mAnimationHandler = new FlipAnimationHandler();
// Create our edge paint
mCurlEdgePaint = new Paint();
mCurlEdgePaint.setColor(Color.WHITE);
mCurlEdgePaint.setAntiAlias(true);
mCurlEdgePaint.setStyle(Paint.Style.FILL);
mCurlEdgePaint.setShadowLayer(10, -5, 5, 0x99000000);
// Set the default props, those come from an XML :D
mCurlSpeed = 200;
mUpdateRate = 33;
mInitialEdgeOffset = 20;
mCurlMode = 1;
// LEGACY PAGE HANDLING!
// Create pages
if(ListingActivity.sFlag){
ImageActivity.tv.setText(example[ListingActivity.sPosition]);
// Create some sample images
mForeground = BitmapFactory.decodeResource(getResources(),
ImageActivity.ImageIds[ListingActivity.sPosition]);//HomeActivity.mPages.get(0);
mBackground = BitmapFactory.decodeResource(getResources(),
ImageActivity.ImageIds[ListingActivity.sPosition+1]);//HomeActivity.mPages.get(1);
}
else{
ImageActivity.tv.setText(example[0]);
// Create some sample images
mForeground = BitmapFactory.decodeResource(getResources(),
ImageActivity.ImageIds[0]);//HomeActivity.mPages.get(0);
mBackground = BitmapFactory.decodeResource(getResources(),
ImageActivity.ImageIds[1]);//HomeActivity.mPages.get(1);
}
}
/**
* Reset points to it's initial clip edge state
*/
public void ResetClipEdge() {
// Set our base movement
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
mOldMovement.x = 0;
mOldMovement.y = 0;
// Now set the points
// TODO: OK, those points MUST come from our measures and
// the actual bounds of the view!
mA = new Vector2D(mInitialEdgeOffset, 0);
mB = new Vector2D(this.getWidth(), this.getHeight());
mC = new Vector2D(this.getWidth(), 0);
mD = new Vector2D(0, 0);
mE = new Vector2D(0, 0);
mF = new Vector2D(0, 0);
mOldF = new Vector2D(0, 0);
// The movement origin point
mOrigin = new Vector2D(this.getWidth(), 0);
}
/**
* Return the context which created use. Can return null if the context has
* been erased.
*/
private Context GetContext() {
return mContext.get();
}
/**
* See if the current curl mode is dynamic
*
* @return TRUE if the mode is CURLMODE_DYNAMIC, FALSE otherwise
*/
public boolean IsCurlModeDynamic() {
return mCurlMode == CURLMODE_DYNAMIC;
}
/**
* Set the curl speed.
*
* @param curlSpeed
* - New speed in px/frame
* @throws IllegalArgumentException
* if curlspeed < 1
*/
public void SetCurlSpeed(int curlSpeed) {
if (curlSpeed < 1)
throw new IllegalArgumentException(
"curlSpeed must be greated than 0");
mCurlSpeed = curlSpeed;
}
/**
* Get the current curl speed
*
* @return int - Curl speed in px/frame
*/
public int GetCurlSpeed() {
return mCurlSpeed;
}
/**
* Set the update rate for the curl animation
*
* @param updateRate
* - Fixed animation update rate in fps
* @throws IllegalArgumentException
* if updateRate < 1
*/
public void SetUpdateRate(int updateRate) {
if (updateRate < 1)
throw new IllegalArgumentException(
"updateRate must be greated than 0");
mUpdateRate = updateRate;
}
/**
* Get the current animation update rate
*
* @return int - Fixed animation update rate in fps
*/
public int GetUpdateRate() {
return mUpdateRate;
}
/**
* Set the initial pixel offset for the curl edge
*
* @param initialEdgeOffset
* - px offset for curl edge
* @throws IllegalArgumentException
* if initialEdgeOffset < 0
*/
public void SetInitialEdgeOffset(int initialEdgeOffset) {
if (initialEdgeOffset < 0)
throw new IllegalArgumentException(
"initialEdgeOffset can not negative");
mInitialEdgeOffset = initialEdgeOffset;
}
/**
* Get the initial pixel offset for the curl edge
*
* @return int - px
*/
public int GetInitialEdgeOffset() {
return mInitialEdgeOffset;
}
public void SetCurlMode(int curlMode) {
if (curlMode != CURLMODE_SIMPLE && curlMode != CURLMODE_DYNAMIC)
throw new IllegalArgumentException("Invalid curlMode");
mCurlMode = curlMode;
}
public int GetCurlMode() {
return mCurlMode;
}
/**
* Enable debug mode. This will draw a lot of data in the view so you can
* track what is happening
*
* @param bFlag
* - boolean flag
*/
public void SetEnableDebugMode(boolean bFlag) {
bEnableDebugMode = bFlag;
}
/**
* Check if we are currently in debug mode.
*
* @return boolean - If TRUE debug mode is on, FALSE otherwise.
*/
public boolean IsDebugModeEnabled() {
return bEnableDebugMode;
}
/**
* @see android.view.View#measure(int, int)
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int finalWidth, finalHeight;
finalWidth = measureWidth(widthMeasureSpec);
finalHeight = measureHeight(heightMeasureSpec);
setMeasuredDimension(finalWidth, finalHeight);
}
/**
* Determines the width of this view
*
* @param measureSpec
* A measureSpec packed into an int
* @return The width of the view, honoring constraints from measureSpec
*/
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text
result = specSize;
}
return result;
}
/**
* Determines the height of this view
*
* @param measureSpec
* A measureSpec packed into an int
* @return The height of the view, honoring constraints from measureSpec
*/
private int measureHeight(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = specSize;
}
return result;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!bBlockTouchInput) {
// Get our finger position
mFinger.x = event.getX();
mFinger.y = event.getY();
int width = getWidth();
// Depending on the action do what we need to
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// If we moved over the half of the display flip to next
if (mOldMovement.x > (width >> 1)) {
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
// Set the right movement flag
bFlipRight = true;
} else {
// Set the left movement flag
bFlipRight = false;
// go to next previous page
previousView();
// Set new movement
mMovement.x = IsCurlModeDynamic() ? width << 1 : width;
mMovement.y = mInitialEdgeOffset;
}
break;
case MotionEvent.ACTION_UP:
bUserMoves = false;
bFlipping = true;
FlipAnimationStep();
break;
case MotionEvent.ACTION_MOVE:
bUserMoves = true;
// Get movement
mMovement.x -= mFinger.x - mOldMovement.x;
mMovement.y -= mFinger.y - mOldMovement.y;
mMovement = CapMovement(mMovement, true);
// Make sure the y value get's locked at a nice level
if (mMovement.y <= 1)
mMovement.y = 1;
// Get movement direction
if (mFinger.x < mOldMovement.x) {
bFlipRight = true;
} else {
bFlipRight = false;
}
// Save old movement values
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// Force a new draw call
DoPageCurl();
this.invalidate();
break;
}
}
// TODO: Only consume event if we need to.
return true;
}
private Vector2D CapMovement(Vector2D point, boolean bMaintainMoveDir) {
// Make sure we never ever move too much
if (point.distance(mOrigin) > mFlipRadius) {
if (bMaintainMoveDir) {
// Maintain the direction
point = mOrigin.sum(point.sub(mOrigin).normalize()
.mult(mFlipRadius));
} else {
// Change direction
if (point.x > (mOrigin.x + mFlipRadius))
point.x = (mOrigin.x + mFlipRadius);
else if (point.x < (mOrigin.x - mFlipRadius))
point.x = (mOrigin.x - mFlipRadius);
point.y = (float) (Math.sin(Math.acos(Math.abs(point.x
- mOrigin.x)
/ mFlipRadius)) * mFlipRadius);
}
}
return point;
}
/**
* Execute a step of the flip animation
*/
public void FlipAnimationStep() {
if (!bFlipping)
return;
int width = getWidth();
// No input when flipping
bBlockTouchInput = true;
// Handle speed
float curlSpeed = mCurlSpeed;
if (!bFlipRight)
curlSpeed *= -1;
// Move us
mMovement.x += curlSpeed;
mMovement = CapMovement(mMovement, false);
// Create values
DoPageCurl();
// Check for endings :D
if (mA.x < 1 || mA.x > width - 1) {
bFlipping = false;
if (bFlipRight) {
// SwapViews();
nextView();
}
ResetClipEdge();
// Create values
DoPageCurl();
// Enable touch input after the next draw event
bEnableInputAfterDraw = true;
} else {
mAnimationHandler.sleep(mUpdateRate);
}
// Force a new draw call
this.invalidate();
}
/**
* Do the page curl depending on the methods we are using
*/
private void DoPageCurl() {
if (bFlipping) {
if (IsCurlModeDynamic())
doDynamicCurl();
else
doSimpleCurl();
} else {
if (IsCurlModeDynamic())
doDynamicCurl();
else
doSimpleCurl();
}
}
/**
* Do a simple page curl effect
*/
private void doSimpleCurl() {
int width = getWidth();
int height = getHeight();
// Calculate point A
mA.x = width - mMovement.x;
mA.y = height;
// Calculate point D
mD.x = 0;
mD.y = 0;
if (mA.x > width / 2) {
mD.x = width;
mD.y = height - (width - mA.x) * height / mA.x;
} else {
mD.x = 2 * mA.x;
mD.y = 0;
}
// Now calculate E and F taking into account that the line
// AD is perpendicular to FB and EC. B and C are fixed points.
double angle = Math
.atan((height - mD.y) / (mD.x + mMovement.x - width));
double _cos = Math.cos(2 * angle);
double _sin = Math.sin(2 * angle);
// And get F
mF.x = (float) (width - mMovement.x + _cos * mMovement.x);
mF.y = (float) (height - _sin * mMovement.x);
// If the x position of A is above half of the page we are still not
// folding the upper-right edge and so E and D are equal.
if (mA.x > width / 2) {
mE.x = mD.x;
mE.y = mD.y;
} else {
// So get E
mE.x = (float) (mD.x + _cos * (width - mD.x));
mE.y = (float) -(_sin * (width - mD.x));
}
}
/**
* Calculate the dynamic effect, that one that follows the users finger
*/
private void doDynamicCurl() {
int width = getWidth();
int height = getHeight();
// F will follow the finger, we add a small displacement
// So that we can see the edge
mF.x = width - mMovement.x + 0.1f;
mF.y = height - mMovement.y + 0.1f;
// Set min points
if (mA.x == 0) {
mF.x = Math.min(mF.x, mOldF.x);
mF.y = Math.max(mF.y, mOldF.y);
}
// Get diffs
float deltaX = width - mF.x;
float deltaY = height - mF.y;
float BH = (float) (Math.sqrt(deltaX * deltaX + deltaY * deltaY) / 2);
double tangAlpha = deltaY / deltaX;
double alpha = Math.atan(deltaY / deltaX);
double _cos = Math.cos(alpha);
double _sin = Math.sin(alpha);
mA.x = (float) (width - (BH / _cos));
mA.y = height;
mD.y = (float) (height - (BH / _sin));
mD.x = width;
mA.x = Math.max(0, mA.x);
if (mA.x == 0) {
mOldF.x = mF.x;
mOldF.y = mF.y;
}
// Get W
mE.x = mD.x;
mE.y = mD.y;
// Correct
if (mD.y < 0) {
mD.x = width + (float) (tangAlpha * mD.y);
mE.y = 0;
mE.x = width + (float) (Math.tan(2 * alpha) * mD.y);
}
}
/**
* Swap between the fore and back-ground.
*/
@Deprecated
private void SwapViews() {
Bitmap temp = mForeground;
mForeground = mBackground;
mBackground = temp;
}
/**
* Swap to next view
*/
private void nextView() {
int foreIndex = mIndex + 1;
if (foreIndex >= ImageActivity.ImageIds.length) {
foreIndex = 0;
}
ImageActivity.tv.setText(example[foreIndex]);
int backIndex = foreIndex + 1;
if (backIndex >= ImageActivity.ImageIds.length) {
backIndex = 0;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
/**
* Swap to previous view
*/
private void previousView() {
int backIndex = mIndex;
int foreIndex = backIndex - 1;
if (foreIndex < 0) {
foreIndex = ImageActivity.ImageIds.length - 1;
}
ImageActivity.tv.setText(example[foreIndex]);
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
/**
* Set current fore and background
*
* @param foreground
* - Foreground view index
* @param background
* - Background view index
*/
private void setViews(int foreground, int background) {
mForeground = BitmapFactory.decodeResource(getResources(),
ImageActivity.ImageIds[foreground]);//HomeActivity.mPages.get(foreground);
mBackground = BitmapFactory.decodeResource(getResources(),
ImageActivity.ImageIds[background]);//HomeActivity.mPages.get(background);
}
// ---------------------------------------------------------------
// Drawing methods
// ---------------------------------------------------------------
@Override
protected void onDraw(Canvas canvas) {
// Always refresh offsets
mCurrentLeft = getLeft();
mCurrentTop = getTop();
// Translate the whole canvas
// canvas.translate(mCurrentLeft, mCurrentTop);
// We need to initialize all size data when we first draw the view
if (!bViewDrawn) {
bViewDrawn = true;
onFirstDrawEvent(canvas);
}
canvas.drawColor(Color.WHITE);
// Curl pages
// DoPageCurl();
// TODO: This just scales the views to the current
// width and height. We should add some logic for:
// 1) Maintain aspect ratio
// 2) Uniform scale
// 3) ...
Rect rect = new Rect();
rect.left = 0;
rect.top = 0;
rect.bottom = getHeight();
rect.right = getWidth();
// First Page render
Paint paint = new Paint();
// Draw our elements
drawForeground(canvas, rect, paint);
drawBackground(canvas, rect, paint);
drawCurlEdge(canvas);
// Draw any debug info once we are done
if (bEnableDebugMode)
drawDebug(canvas);
// Check if we can re-enable input
if (bEnableInputAfterDraw) {
bBlockTouchInput = false;
bEnableInputAfterDraw = false;
}
// Restore canvas
// canvas.restore();
this.setOnClickListener(this);
}
/**
* Called on the first draw event of the view
*
* @param canvas
*/
protected void onFirstDrawEvent(Canvas canvas) {
mFlipRadius = getWidth();
ResetClipEdge();
DoPageCurl();
}
/**
* Draw the foreground
*
* @param canvas
* @param rect
* @param paint
*/
private void drawForeground(Canvas canvas, Rect rect, Paint paint) {
canvas.drawBitmap(mForeground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
}
/**
* Create a Path used as a mask to draw the background page
*
* @return
*/
private Path createBackgroundPath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mB.x, mB.y);
path.lineTo(mC.x, mC.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mA.x, mA.y);
return path;
}
/**
* Draw the background image.
*
* @param canvas
* @param rect
* @param paint
*/
private void drawBackground(Canvas canvas, Rect rect, Paint paint) {
Path mask = createBackgroundPath();
// Save current canvas so we do not mess it up
canvas.save();
canvas.clipPath(mask);
canvas.drawBitmap(mBackground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
canvas.restore();
}
/**
* Creates a path used to draw the curl edge in.
*
* @return
*/
private Path createCurlEdgePath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mE.x, mE.y);
path.lineTo(mF.x, mF.y);
path.lineTo(mA.x, mA.y);
return path;
}
private void drawCurlEdge(Canvas canvas) {
Path path = createCurlEdgePath();
canvas.drawPath(path, mCurlEdgePaint);
}
private void drawPageNum(Canvas canvas, int pageNum) {
mTextPaint.setColor(Color.WHITE);
String pageNumText = "- " + pageNum + " -";
drawCentered(canvas, pageNumText,
canvas.getHeight() - mTextPaint.getTextSize() - 5, mTextPaint,
mTextPaintShadow);
}
public static void drawTextShadowed(Canvas canvas, String text, float x,
float y, Paint textPain, Paint shadowPaint) {
canvas.drawText(text, x - 1, y, shadowPaint);
canvas.drawText(text, x, y + 1, shadowPaint);
canvas.drawText(text, x + 1, y, shadowPaint);
canvas.drawText(text, x, y - 1, shadowPaint);
canvas.drawText(text, x, y, textPain);
}
public static void drawCentered(Canvas canvas, String text, float y,
Paint textPain, Paint shadowPaint) {
float posx = (canvas.getWidth() - textPain.measureText(text)) / 2;
drawTextShadowed(canvas, text, posx, y, textPain, shadowPaint);
}
/**
* Draw debug info
*
* @param canvas
*/
private void drawDebug(Canvas canvas) {
float posX = 10;
float posY = 20;
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setStyle(Style.STROKE);
paint.setColor(Color.BLACK);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(5);
paint.setColor(Color.BLACK);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
posY = debugDrawPoint(canvas, "A", mA, Color.RED, posX, posY);
posY = debugDrawPoint(canvas, "B", mB, Color.GREEN, posX, posY);
posY = debugDrawPoint(canvas, "C", mC, Color.BLUE, posX, posY);
posY = debugDrawPoint(canvas, "D", mD, Color.CYAN, posX, posY);
posY = debugDrawPoint(canvas, "E", mE, Color.YELLOW, posX, posY);
posY = debugDrawPoint(canvas, "F", mF, Color.LTGRAY, posX, posY);
posY = debugDrawPoint(canvas, "Mov", mMovement, Color.DKGRAY, posX,
posY);
posY = debugDrawPoint(canvas, "Origin", mOrigin, Color.MAGENTA, posX,
posY);
posY = debugDrawPoint(canvas, "Finger", mFinger, Color.GREEN, posX,
posY);
}
private float debugDrawPoint(Canvas canvas, String name, Vector2D point,
int color, float posX, float posY) {
return debugDrawPoint(canvas, name + " " + point.toString(), point.x,
point.y, color, posX, posY);
}
private float debugDrawPoint(Canvas canvas, String name, float X, float Y,
int color, float posX, float posY) {
mTextPaint.setColor(color);
drawTextShadowed(canvas, name, posX, posY, mTextPaint, mTextPaintShadow);
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setColor(color);
canvas.drawPoint(X, Y, paint);
return posY + 15;
}
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
System.out.println("testing click");
}
}
すべてのブロックに onclicklistener を追加し、ontouchevent で true を false に変更すると、現在動作しています。しかし、戻り値の型を変更したため、ontouch が機能しなくなりました。どうすれば修正できますか?