私はOpenGL(DirectXではない)を使用してCADアプリケーションを書いています。Windows 8 Pro(64ビット)でデバッグビルドを実行すると、アプリケーションが正しく終了する前に、次のメッセージがデバッガーのコンソールウィンドウに出力されます。
DXGI WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live Producer at 0x0000009E51808AD8, Refcount: 2. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live Object at 0x0000009E5180A570, Refcount: 2. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live Object : 1 [ STATE_CREATION WARNING #0: ]
これがどこから来ているのかわかりません。DXGIは、私が使用していないDirectXに関連しているようです。ヒントはありますか?
アップデート
Paul-Janのアドバイスに従って、デバイスのデバッグを有効にしました。これにより、次のメッセージが生成されます。
D3D11 INFO: Create ID3D11Context: Name="unnamed", Addr=0x00000015EEB486D0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT]
D3D11 INFO: Create ID3DDeviceContextState: Name="unnamed", Addr=0x00000015EE96DE70, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #3145735: CREATE_DEVICECONTEXTSTATE]
D3D11 INFO: Create ID3D11BlendState: Name="unnamed", Addr=0x00000015EE97B6A0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE]
D3D11 INFO: Create ID3D11DepthStencilState: Name="unnamed", Addr=0x00000015EE9799F0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE]
D3D11 INFO: Create ID3D11RasterizerState: Name="unnamed", Addr=0x00000015EE97B340, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE]
D3D11 INFO: Create ID3D11Sampler: Name="unnamed", Addr=0x00000015EE97AE30, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER]
D3D11 INFO: Create ID3D11Query: Name="unnamed", Addr=0x00000015F25D3060, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY]
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000015EEB8CA50, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000015EA313BF0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Create ID3D11Texture2D: Name="unnamed", Addr=0x00000015EEB41EC0, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D]
D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000015EA313BF0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D]
D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000015EEB41EC0 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D]
D3D11 INFO: Destroy ID3D11Texture2D: Name="unnamed", Addr=0x00000015EEB8CA50 [ STATE_CREATION INFO #2097236: DESTROY_TEXTURE2D]
D3D11 WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Producer at 0x00000015EEA57E08, Refcount: 3. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015EEB486D0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015EE96DE70, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015EE97B6A0, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015EE9799F0, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015EE97B340, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015EE97AE30, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object at 0x00000015F25D3060, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Object : 7 [ STATE_CREATION WARNING #0: UNKNOWN]
DXGI WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live Producer at 0x00000015F25D2EB8, Refcount: 2. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live Object at 0x00000015EE9AF870, Refcount: 2. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live Object : 1 [ STATE_CREATION WARNING #0: ]