私はJavaに不慣れで、ポンゲームを書いています。ボールを動かして(それが私の最優先事項です)、画面に表示させます。しかし、いくつかの理由で、その後ろに黒い線が残っているので、私はこれまたは何かを消去することになっているのかどうかわかりませんが、ここに私の2つのクラスのコードがあります(ボールクラスはボールの情報を保存するための単なるクラスです)
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
public class Main extends Canvas implements Runnable{
private static final long serialVersionUID = 1L;
public static int Width=650;
public static int Height=600;
public boolean Running=false;
public Thread thread;
public Ball ball = new Ball();
public static void main(String[] args){
Main game = new Main();
JFrame frame = new JFrame();
frame.setSize(Width+25, Height+49);
frame.setTitle("Pong By Poo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setVisible(true);
frame.setLocationRelativeTo(null);
frame.add(game);
game.start();
}
public void start(){
if(Running==true){
return;
} else {
Running=true;
thread = new Thread(this);
thread.start();
}
}
public void run(){
while(Running==true){
try{
Thread.sleep(5);
Draw();
Update();
ball.YVelocity();
ball.XVelocity();
} catch(Exception e){}
}
}
public void Draw(){
BufferStrategy bs = this.getBufferStrategy();
if(bs==null){
createBufferStrategy(2);
} else {
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillOval(ball.BallLocationX, ball.BallLocationY, 20, 20);
g.dispose();
bs.show();
}
}
public void Update(){
if(ball.BallLocationX==0) {
ball.BallMovementX=true;
System.out.println("Ball has hit the Left");
}
if(ball.BallLocationX==Width) {
ball.BallMovementX=false;
System.out.println("Ball has hit the Right");
}
if(ball.BallLocationY==0){
ball.BallMovementY=true;
System.out.println("Ball has hit the Top");
}
if(ball.BallLocationY==Height){
ball.BallMovementY=false;
System.out.println("Ball has hit the bottom");
}
}
}
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
public class Ball extends JPanel{
public int BallLocationX;
public int BallLocationY;
public boolean BallMovementY; //true makes the ball go up, false makes it go down
public boolean BallMovementX; //True makes the ball go right, false makes it go left.
public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillOval(BallLocationX, BallLocationY, 10, 10);
}
//moves the ball left to right
public int YVelocity(){
if(BallMovementY==true){
BallLocationY++;
} else {
BallLocationY--;
}
return BallLocationY;
}
//Moves the ball up and down
public int XVelocity(){
if(BallMovementX==true){
BallLocationX+=2;
} else {
BallLocationX-=2;
}
return BallLocationX;
}
}
助けてください!