あなたのベストショットの 1 つはjavax.swing.Timer
、「ビデオ」のペースを調整するために使用することだと思います。これにより、Swing EDT ですべてを適切に行うことができます。
(ミリ秒が十分でない場合は、次を見て、すべてのコードをすぐに呼び出すjava.util.concurrent.Executors.newScheduledThreadPool(int)
をjava.util.concurrent.ScheduledThreadPoolExecutor.scheduleAtFixedRate(Runnable, long, long, TimeUnit)
追加します)Runnable
SwingUtilities.invokeLater()
ここでは、拡大縮小する円を表示する画像のリストを含む小さなデモの例を作成しました (画像は JPanel でオンザフライで作成されますが、これはデモ用です)。
import java.awt.Color;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UnsupportedLookAndFeelException;
public class TestAnimation {
private static final int NB_OF_IMAGES = 50;
private static final int NB_OF_IMAGES_PER_SECOND = 25;
private static final int WIDTH = 300;
private static final int HEIGHT = 300;
protected void initUI() {
final JFrame frame = new JFrame(TestAnimation.class.getSimpleName());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
// the label on which I will set images
final JLabel label = new JLabel();
// By adding to the frame, it is set as the central component of the
// BorderLayout of the JFrame. Eventually, the label will have the size of the content pane
frame.add(label);
frame.setSize(WIDTH, HEIGHT);
// Creating a list of images (just for demo purposes)
final List<Image> images = new ArrayList<Image>(NB_OF_IMAGES);
for (int i = 0; i < NB_OF_IMAGES; i++) {
CirclePanel circle = new CirclePanel(WIDTH / 2, WIDTH / 2, 2 * WIDTH * (NB_OF_IMAGES / 2 - Math.abs(i - NB_OF_IMAGES / 2))
/ NB_OF_IMAGES);
circle.setSize(WIDTH, HEIGHT);
BufferedImage image = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration()
.createCompatibleImage(WIDTH, HEIGHT, BufferedImage.TRANSLUCENT);
circle.print(image.getGraphics());
images.add(image);
}
// Here is the timer logic
Timer t = new Timer(1000 / NB_OF_IMAGES_PER_SECOND, new ActionListener() {
private int i = 0;
@Override
public void actionPerformed(ActionEvent e) {
if (i == images.size()) {
i = 0;
}
label.setIcon(new ImageIcon(images.get(i++)));
}
});
frame.setVisible(true);
t.start();
}
// Simple class that draws a red circle centered on x,y and given radius
public static class CirclePanel extends JPanel {
private int x;
private int y;
private int radius;
public CirclePanel(int x, int y, int radius) {
super();
this.x = x;
this.y = y;
this.radius = radius;
setOpaque(false);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.drawArc(x - radius / 2, y - radius / 2, radius, radius, 0, 360);
}
}
public static void main(String[] args) throws ClassNotFoundException, InstantiationException, IllegalAccessException,
UnsupportedLookAndFeelException {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new TestAnimation().initUI();
}
});
}
}