public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.genie_out);
genie = (ImageView) findViewById(R.id.genieout);
startService(new Intent(this, MyService2.class));
SceneAnimation come = new SceneAnimation(genie, comingout, durationcomingout);
SceneAnimation circled = new SceneAnimation(genie, circle,durationcircle);
come.play(1);
circled.play(1);
}
ImageViewが1つあり、画面全体が必要です。このサークルが最初に再生されてから、残りの部分が再生されるように、come.play(1)が実行されてcircle.play(1)が再生されるまで待つ方法を理解したいと思います。来るのはアニメーションが長いので、これも知りたいです。途中で開始したり停止したりしたいサービスがたくさんあるので、お時間をいただきありがとうございます。
class SceneAnimation {
public int x;
public ImageView mImageView;
public int[] mFrameRess;
public int[] mDurations;
public int mDuration;
public int mLastFrameNo;
public long mBreakDelay;
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int[] pDurations)
{
mImageView = pImageView;
mFrameRess = pFrameRess;
mDurations = pDurations;
mLastFrameNo = pFrameRess.length - 1;
play(1);
}
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int pDuration){
mImageView = pImageView;
mFrameRess = pFrameRess;
mDuration = pDuration;
mLastFrameNo = pFrameRess.length - 1;
mImageView.setImageResource(mFrameRess[0]);
playConstant(1);
}
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int pDuration, long pBreakDelay){
mImageView = pImageView;
mFrameRess = pFrameRess;
mDuration = pDuration;
mLastFrameNo = pFrameRess.length - 1;
mBreakDelay = pBreakDelay;
mImageView.setImageResource(mFrameRess[0]);
playConstant(1);
}
public void play(final int pFrameNo)
{
mImageView.postDelayed(new Runnable(){
public void run() {
mImageView.setImageResource(mFrameRess[pFrameNo]);
if(pFrameNo == mLastFrameNo)
{
return;}
else
play(pFrameNo + 1);
}
}, mDurations[pFrameNo]);
}
public void playConstant(final int pFrameNo){
mImageView.postDelayed(new Runnable(){
public void run() {
mImageView.setImageResource(mFrameRess[pFrameNo]);
if(pFrameNo == mLastFrameNo)
playConstant(0);
else
playConstant(pFrameNo + 1);
}
}, pFrameNo==mLastFrameNo && mBreakDelay>0 ? mBreakDelay : mDuration);
}
};