class SceneAnimation extends Animation{
public int x;
public ImageView mImageView;
public int[] mFrameRess;
public int[] mDurations;
public int mDuration;
public int mLastFrameNo;
public long mBreakDelay;
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int[] pDurations)
{
mImageView = pImageView;
mFrameRess = pFrameRess;
mDurations = pDurations;
mLastFrameNo = pFrameRess.length - 1;
play(1);
}
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int pDuration){
mImageView = pImageView;
mFrameRess = pFrameRess;
mDuration = pDuration;
mLastFrameNo = pFrameRess.length - 1;
mImageView.setImageResource(mFrameRess[0]);
playConstant(1);
}
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int pDuration, long pBreakDelay){
mImageView = pImageView;
mFrameRess = pFrameRess;
mDuration = pDuration;
mLastFrameNo = pFrameRess.length - 1;
mBreakDelay = pBreakDelay;
mImageView.setImageResource(mFrameRess[0]);
playConstant(1);
}
synchronized void play(final int pFrameNo)
{
mImageView.postDelayed(new Runnable(){
public void run() {
mImageView.setImageResource(mFrameRess[pFrameNo]);
if(pFrameNo == mLastFrameNo)
{
return;}
else
play(pFrameNo + 1);
}
}, mDurations[pFrameNo]);
}
public void playConstant(final int pFrameNo){
mImageView.postDelayed(new Runnable(){
public void run() {
mImageView.setImageResource(mFrameRess[pFrameNo]);
if(pFrameNo == mLastFrameNo)
playConstant(0);
else
playConstant(pFrameNo + 1);
}
}, pFrameNo==mLastFrameNo && mBreakDelay>0 ? mBreakDelay : mDuration);
}
};
これを使用して多くのフレームを再生できます。アニメーションを次々に再生したり、アニメーションの合間に一時停止したりすることはできません。このクラスをインスタンス化したら、AnimationListenerの使用方法を見つけようとしています。