配列 Energy[] を public に設定する際に問題があります。Timer_Tick イベントで配列を使用する必要があります。配列を int に設定し、公開しようとしましたが成功しませんでした。
コードは次のとおりです。
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
using System.Data;
using System.Data.SQLite;
namespace Project
{
public partial class FrmGame : Form
{
private string team;
private string p;
private List<DataGridViewRow> selected;
public FrmPartida(string team, List<DataGridViewRow> selected)
{
this.selected = selected;
InitializeComponent();
this.team = team;
this.ProgressBar.Value = 0;
this.timer1.Interval = 100;
this.timer1.Enabled = true;
try
{
SQLiteConnection ocon = new SQLiteConnection(Config.stringConnect);
dataSet1.Clear();
SQLiteDataAdapter a = new SQLiteDataAdapter("Select * From players WHERE Teamplayers = '" + team + "'", ocon);
a.Fill(dataSet1, "players");
}
catch (SQLiteException)
{
MessageBox.Show("There was an error");
}
Statistics(dataSet1, time);
}
public void Statistics(DataSet dataset, string team)
{
SQLiteConnection ocon = new SQLiteConnection(Config.stringConnect);
DataTable table1 = dataset.Tables[0];
string[] PlayerName = new string[6];
int[] Strength = new int[6];
int[] Energy = new int[6];
try
{
if (tabela1.Rows.Count != 0)
{
players = selected.Select(r => r.Cells[1].Value.ToString()).Take(6).ToArray();
}
if (table1.Rows.Count != 0)
{
Strength = selected.Select(r => int.Parse(r.Cells[3].Value.ToString())).Take(6).ToArray();
}
if (table1.Rows.Count != 0)
{
Energy = selected.Select(r => int.Parse(r.Cells[3].Value.ToString())).Take(6).ToArray();
}
int time = int.Parse(timer1.Interval.ToString());
int count = int.Parse(ProgressBar.Value.ToString());
int Strength1 = Strength[0], Strength2 = Strength[1], Strength3 = Strength[2], Strength4 = Strength[3], Strength5 = Strength[4], Strength6 = Strength[5];
int Energy1 = Energy[0], Energy2 = Energy[1], Energy3 = Energy[2], Energy4 = Energy[3], Energy5 = Energy[4], Energy6 = Energy[5];
int PlayerStatistics1, PlayerStatistics2, PlayerStatistics3, PlayerStatistics4, PlayerStatistics5, PlayerStatistics6;
if ((count / 4) == time)
{
for (Energy1 = 100; Energy1 > 1; Energy1--)
{
PlayerStatistics1 = Strength1 * Energy1 * time;
}
}
PlayerStatistics1 = Strength1 * Energy1 * time;
PlayerStatistics2 = Strength1 * Energy1 * time;
PlayerStatistics3 = Strength1 * Energy1 * time;
PlayerStatistics4 = Strength1 * Energy1 * time;
PlayerStatistics5 = Strength1 * Energy1 * time;
PlayerStatistics6 = Strength1 * Energy1 * time;
if (this.ProgressBar.Value == 180)
{
MessageBox.Show(""+Energy1+"");
}
}
catch (SQLiteException)
{
MessageBox.Show("There was an error");
}
}
public void timer1_Tick(object sender, EventArgs e)
{
if (this.BarraTempo.Value < 180)
{
this.BarraTempo.Value++;
if (BarraTempo.Value == 180)
{
MessageBox.Show(""+Energy1+"" ); //"Energy1" needs to appear on this messagebox.
FrmBreak f1 = new FrmBreak(this.time, selected);
f1.ShowDialog();
this.Hide();
}
}
else
{
ProgressBar.Enabled = false;
}
}
}
}
誰かがこれを解決する方法を知っているなら、私に知らせてください。
ありがとうございました、
ジャンルッカ。