8

ばかげた UIActivityIndi​​catorView を機能させるために、アプリにマルチスレッドを導入しました。アクティビティ インジケーターは動作しますが、今はアプリがクラッシュすることがありますが、別の方法で制御された条件下ではクラッシュしないこともあります...これを理解する必要がありますが、どこから調べればよいかわかりません...

では、初心者が iPhone のマルチスレッドでよく犯しがちな間違いにはどのようなものがあるでしょうか? 回答は具体的にお願いします。御時間ありがとうございます。

更新:参照用に問題のあるソースを追加しました。

//--------------------Where the multithreading starts------------------------


-(IBAction)processEdits:(id)sender
{
        //Try to disable the UI to prevent user from launching duplicate threads
    [self.view setUserInteractionEnabled:NO];

        //Initialize indicator (delcared in .h)
    myIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(155, 230, 20, 20)];
    myIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite;
    [self.view addSubview:myIndicator];
    [self.view bringSubviewToFront:myIndicator];
    [myIndicator startAnimating];


    //Prepare and set properties of the NEXT modal view controller to switch to
    controller = [[EndViewController alloc] initWithNibName:@"EndViewController" bundle:nil];

    controller.delegate = self;

    [self performSelectorInBackground:@selector(threadWork:) withObject:nil];


}



//-----------------------------THE THREAD WORK--------------------------------


-(IBAction)threadWork:(id)sender{

    NSAutoreleasePool * pool;
    NSString *          status;

    pool = [[NSAutoreleasePool alloc] init];
    assert(pool != nil);


        //The image processing work that takes time
    controller.photoImage = [self buildPhoto];

    //Stop the UIActivityIndicatorView and launch next modal view
    [self performSelectorOnMainThread:@selector(stopSpinner:)withObject:nil waitUntilDone:NO];

    [pool drain];


}




//-------------------Most of the WORKLOAD called in above thread ------------------------



-(UIImage*)buildPhoto
{
    /* 
       This is the work performed in the background thread. Process photos that the user has edited and arrange them into a UIView to be finally flattened out into a new UIImage. Problem: UI usually changes for some reason during this work.
       */

    UIView* photoContainerView = [[UIView alloc] initWithFrame:CGRectMake(0,0,975,1300)];
    photoContainerView.backgroundColor = [UIColor whiteColor];
    UIImage* purikuraFlattened;
    int spacerX = 10;
    int spacerY = 10;

    switch (myPattern) {

        case 0:

            photoContainerView.frame = CGRectMake(0, 0, 320, 427);
            layoutSingle = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x,photoContainerView.frame.origin.y,320,427)];
            [photoContainerView addSubview:layoutSingle];
            layoutSingle.image = editPhotoData1;

            break;


        case 1:

            layoutAimg1 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY, 427, 320)];
            layoutAimg2 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY, 427, 320)];
            layoutAimg3 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY+320, 427, 320)];
            layoutAimg4 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY+320, 427, 320)];
            layoutAimg5 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY+(320*2), 427, 320)];
            layoutAimg6 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY+(320*2), 427, 320)];
            layoutAimg7 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY+(320*3), 427, 320)];
            layoutAimg8 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY+(320*3), 427, 320)];

            [photoContainerView addSubview:layoutAimg1];
            [photoContainerView addSubview:layoutAimg2];
            [photoContainerView addSubview:layoutAimg3];
            [photoContainerView addSubview:layoutAimg4];
            [photoContainerView addSubview:layoutAimg5];
            [photoContainerView addSubview:layoutAimg6];
            [photoContainerView addSubview:layoutAimg7];
            [photoContainerView addSubview:layoutAimg8];


            if(myShots == 1){

            rotPhoto1 = [self rotateImage:editPhotoData1.size:editPhotoData1];

                layoutAimg1.image = rotPhoto1;
                layoutAimg2.image = rotPhoto1;
                layoutAimg3.image = rotPhoto1;
                layoutAimg4.image = rotPhoto1;
                layoutAimg5.image = rotPhoto1;
                layoutAimg6.image = rotPhoto1;
                layoutAimg7.image = rotPhoto1;
                layoutAimg8.image = rotPhoto1;



            }else if(myShots == 2){


            rotPhoto1 = [self rotateImage:editPhotoData1.size: editPhotoData1];
            rotPhoto2 = [self rotateImage:editPhotoData2.size: editPhotoData2];

                layoutAimg1.image = rotPhoto1;
                layoutAimg2.image = rotPhoto2;
                layoutAimg3.image = rotPhoto2;
                layoutAimg4.image = rotPhoto1;
                layoutAimg5.image = rotPhoto1;
                layoutAimg6.image = rotPhoto2;
                layoutAimg7.image = rotPhoto2;
                layoutAimg8.image = rotPhoto1;


            }else if(myShots == 4){

                rotPhoto1 = [self rotateImage:editPhotoData1.size: editPhotoData1];
                rotPhoto2 = [self rotateImage:editPhotoData2.size: editPhotoData2];
                rotPhoto3 = [self rotateImage:editPhotoData3.size: editPhotoData3];
                rotPhoto4 = [self rotateImage:editPhotoData4.size: editPhotoData4];

                layoutAimg1.image = rotPhoto1;
                layoutAimg2.image = rotPhoto2;
                layoutAimg3.image = rotPhoto3;
                layoutAimg4.image = rotPhoto4;
                layoutAimg5.image = rotPhoto1;
                layoutAimg6.image = rotPhoto2;
                layoutAimg7.image = rotPhoto3;
                layoutAimg8.image = rotPhoto4;


            }
            break;

      }


    UIGraphicsBeginImageContext(photoContainerView.bounds.size);
    [purikuraContainerView.layer renderInContext:UIGraphicsGetCurrentContext()];
    photoFlattened = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext(); 


    NSEnumerator *enumerator = [[photoContainerView subviews] objectEnumerator];
    id object;

    while ((object = [enumerator nextObject])) {

        [object removeFromSuperview];

    }


    [photoContainerView release];

    photoContainerView = nil;

    if(rotPhoto1 != nil){
    [rotPhoto1 release];
        rotPhoto1 = nil;
    }
    if(rotPhoto2 != nil){
    [rotPhoto2 release];
    rotPhoto2 = nil;
    }
    if(rotPhoto3 != nil){
    [rotPhoto3 release];
    rotPhoto3 = nil;
    }
    if(rotPhoto4 != nil){
    [rotPhoto4 release];
    rotPhoto4 = nil;
    }

    if(rotPhotoSm1 != nil){
    [rotPhotoSm1 release];
    rotPhotoSm1 = nil;
    }
    if(rotPhotoSm2 != nil){
    [rotPhotoSm2 release];
    rotPhotoSm2 = nil;
    }
    if(rotPhotoSm3 != nil){
    [rotPhotoSm3 release];
    rotPhotoSm3 = nil;
    }
    if(rotPhotoSm4 != nil){
    [rotPhotoSm4 release];
    rotPhotoSm4 = nil;
    }

    return photoFlattened;

}



//-----------------------------STOP THE UIACTIVITYINDICATORVIEW---------------------



-(IBAction)stopSpinner:(id)sender
{

    [self.view setUserInteractionEnabled:YES];
    [myIndicator stopAnimating];
    [myIndicator release];
    myIndicator = nil;

    if(myPattern == 0){
        NSLog(@"SINGLE-SHOT MODE");
        controller.isSingleShot = TRUE;

    }else{

        NSLog(@"MULTI-SHOT MODE");
        controller.isSingleShot = FALSE;

    }

    controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
    [self presentModalViewController:controller animated:YES];

    [controller release];

    [allStamps removeAllObjects];
    [imageFrames removeAllObjects];


    switch (myShots) {
        case 1:
            [editPhotoData1 release];
            break;

        case 2:
            [editPhotoData1 release];
            [editPhotoData2 release];
            break;

        case 4:
            [editPhotoData1 release];
            [editPhotoData2 release];
            [editPhotoData3 release];
            [editPhotoData4 release];
            break;

    }

        /* This is the edited photo that has been onscreen. Processing is now done so it is okay to release it. The UI should be updated and now have a blank, black background instead of the image.
*/
        editedPhoto.image = nil;
    [editedPhoto release];
    editedPhoto = nil;


}
4

2 に答える 2

5

おそらく、スレッドを操作するときに初心者が犯す最も一般的な間違い (どの言語でも) は、ガード/ミューテックスなしで変更可能な共有リソースへのアクセスを許可することです。次のようなリソースを保護します。

@同期(共有データ)
{
   // sharedData を安全に変更する
}

スレッド間で共有されるデータの量を制限し、共有する必要がある場合は、同期による競合を減らすために不変オブジェクトを優先します。

スレッドの管理も、問題が発生する可能性がある場所です。これは、iPhone でのスレッドの使用に固有のドキュメント リファレンスです。

http://developer.apple.com/iphone/library/documentation/cocoa/Conceptual/Multithreading/CreatingThreads/CreatingThreads.html .

コードを提供しなければ、アプリの何が問題なのかは誰にもわかりませんが、スレッドの作成と終了を正しく管理していること、およびスレッドがアクセスしようとする共有リソースに特に注意を払っていることを確認することから始めます。

于 2009-08-31T12:21:18.870 に答える