I am going to play around with making an XNA game.
The windows store has two base resolutions it reccommends you support: 1024x768 and 1366x768
But after that there are no restrictions.
The common advice is to use a ViewBox that will scale your content for you.
But an XNA game does not have a viewbox. It has a draw method where you render your content.
What is the common way for Games (XNA or DirectX) to adapt to different resolutions?
I would rather not have to make images for each and evey resolution out there. It would be a lot of work and I am bound to miss some.
Is there a better way?