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iCopter のようなゲームを作ろうとしています。オブジェクトを制御し、動く障害物を通り抜けるように誘導します。

そこで、Fireworks で山だけの単純な png を作成し、それを VB に追加して、オブジェクトが PNG の一部に触れた場合 (Picturebox ではなく、目的が無効になるため)、ゲームを終了するようにしました。

したがって、主な問題は、ピクチャボックスなしで VB に PNG を認識させる方法です (それが可能であれば) ...

ありがとう

スクリーンショット

背景の動きを継続的に残し、車を動かすことはできますが、衝突を作成したいのですが、内部の実際の画像ではなく、大きなピクチャーボックスの場合と同じように見るのは困難です...


新しいコード/作業

Public Class Form1
Dim upc, leftc, rightc, downc As Boolean
Dim speedofblocks As Integer = 5
Dim speedofguy As Integer = 6
Dim standing As Boolean
Dim blocks(1) As PictureBox
Dim floor(1) As PictureBox


    If e.KeyCode = Keys.Left Then

        leftc = True
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If

    If e.KeyCode = Keys.Right Then
        rightc = True
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If

    If e.KeyCode = Keys.Up Then
        upc = True
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If
    If e.KeyCode = Keys.Down Then
        downc = True
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If






    If e.KeyCode = Keys.Left Then

        leftc = False


    End If

    If e.KeyCode = Keys.Right Then
        rightc = False
    End If

    If e.KeyCode = Keys.Up Then
        upc = False
    End If
    If e.KeyCode = Keys.Down Then
        downc = False
    End If
End Sub

    PictureBox1.BackgroundImage = My.Resources.GUystand
    blocks(1) = PictureBox1
    blocks(1) = PictureBox2
    blocks(1) = PictureBox3
    blocks(1) = PictureBox4
    blocks(1) = PictureBox5
    blocks(1) = PictureBox6
    blocks(1) = PictureBox7
    blocks(1) = PictureBox8
    blocks(1) = PictureBox3
    blocks(1) = PictureBox10
    blocks(1) = PictureBox11
    blocks(1) = PictureBox12
    blocks(1) = PictureBox13
    blocks(1) = PictureBox14
    blocks(1) = PictureBox15
    blocks(1) = PictureBox16
    blocks(1) = PictureBox17
    blocks(1) = PictureBox18
    blocks(1) = PictureBox19
    blocks(1) = PictureBox20
    blocks(1) = PictureBox21
    blocks(1) = PictureBox22
    blocks(1) = PictureBox23
    blocks(1) = PictureBox24
    blocks(1) = PictureBox25
    blocks(1) = PictureBox26
    blocks(1) = PictureBox27
    blocks(1) = PictureBox28
    blocks(1) = PictureBox29
    blocks(1) = PictureBox30
    blocks(1) = PictureBox31
    blocks(1) = PictureBox32
    blocks(1) = PictureBox33
    blocks(1) = PictureBox34
    blocks(1) = PictureBox35
    blocks(1) = PictureBox36
    blocks(1) = PictureBox37
    blocks(1) = PictureBox38
    blocks(1) = PictureBox39
    blocks(1) = PictureBox40
    blocks(1) = PictureBox41
    blocks(1) = PictureBox42
    blocks(1) = PictureBox43
    blocks(1) = PictureBox44
    blocks(1) = PictureBox45
    blocks(1) = PictureBox46
    blocks(1) = PictureBox47
    blocks(1) = PictureBox48
    blocks(1) = PictureBox49

    floor(1) = picturebox50


End Sub




    If leftc = True Then
        PictureBox1.Left -= speedofguy
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If
    If rightc = True Then
        PictureBox1.Left += speedofguy
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If
    If upc = True Then
        PictureBox1.Top -= speedofguy
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If

    If downc = True Then
        PictureBox1.Top += speedofguy
        PictureBox1.BackgroundImage = My.Resources.guy1
    End If



Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
    PictureBox2.Left -= speedofblocks
    PictureBox3.Left -= speedofblocks
    PictureBox4.Left -= speedofblocks
    PictureBox5.Left -= speedofblocks
    PictureBox6.Left -= speedofblocks
    PictureBox7.Left -= speedofblocks
    PictureBox8.Left -= speedofblocks
    PictureBox9.Left -= speedofblocks
    PictureBox10.Left -= speedofblocks
    PictureBox11.Left -= speedofblocks
    PictureBox12.Left -= speedofblocks
    PictureBox13.Left -= speedofblocks
    PictureBox14.Left -= speedofblocks
    PictureBox15.Left -= speedofblocks
    PictureBox16.Left -= speedofblocks
    PictureBox17.Left -= speedofblocks
    PictureBox18.Left -= speedofblocks
    PictureBox19.Left -= speedofblocks
    PictureBox20.Left -= speedofblocks
    PictureBox21.Left -= speedofblocks
    PictureBox22.Left -= speedofblocks
    PictureBox23.Left -= speedofblocks
    PictureBox24.Left -= speedofblocks
    PictureBox25.Left -= speedofblocks
    PictureBox26.Left -= speedofblocks
    PictureBox27.Left -= speedofblocks
    PictureBox28.Left -= speedofblocks
    PictureBox29.Left -= speedofblocks
    PictureBox30.Left -= speedofblocks
    PictureBox31.Left -= speedofblocks
    PictureBox32.Left -= speedofblocks
    PictureBox33.Left -= speedofblocks
    PictureBox34.Left -= speedofblocks
    PictureBox35.Left -= speedofblocks
    PictureBox36.Left -= speedofblocks
    PictureBox37.Left -= speedofblocks
    PictureBox38.Left -= speedofblocks
    PictureBox39.Left -= speedofblocks
    PictureBox40.Left -= speedofblocks
    PictureBox41.Left -= speedofblocks
    PictureBox42.Left -= speedofblocks
    PictureBox43.Left -= speedofblocks
    PictureBox44.Left -= speedofblocks

    PictureBox45.Left -= speedofblocks
    PictureBox46.Left -= speedofblocks
    PictureBox47.Left -= speedofblocks
    PictureBox48.Left -= speedofblocks
    PictureBox49.Left -= speedofblocks




End Sub

Private Sub Gravity_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Gravity.Tick
    PictureBox1.Top += 3

    For x As Integer = 1 To 49

        If PictureBox1.Bounds.IntersectsWith(floor(x).Bounds) And floor(x).Visible = True Then
            standing = True
            PictureBox1.Top -= 3
        End If

        If PictureBox1.Bounds.IntersectsWith(blocks(x).Bounds) And blocks(x).Visible = True Then
            standing = True
            PictureBox1.Top -= 3
        End If

    Next x

End Sub

配列や Bounds.Intersectswith などを台無しにしたと確信しています。基本的には、基本的な衝突と重力を取得しようとしています。左にスクロールするすべての黒いブロックである一連の画像ボックスを作成し、プレーヤーにそれらを飛び越えさせます。

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1 に答える 1

2

他の人が言うように、Winforms はゲームには最適ではなく、データ入力や静的ウィンドウに最適化されています。つまり、PictureBox コントロールは、画面に画像を描画する単なるコントロールです。あなたがしたいことは、コントロール/フォームのデフォルトのレンダリングをオーバーライドして、すべての描画を自分で行うことができるようにすることです。開始については、以下のリンクを参照してください。

http://msdn.microsoft.com/en-us/library/b818z6z6.aspx

于 2012-12-04T14:29:23.833 に答える