Makefile を書きましたが、動作しません。コンパイルするプロセッサを選択するオプションがあります。ただし、make
コマンドラインから実行すると、次のように表示されます。
tandex@tandex-P-6860FX:~/emulators/nintendo sdks/3DS SDK [HomeBrew]$ make
gcc -march=arm7tdmi -static -fexceptions -fnon-call-exceptions -fstack-check test.c -c
test.c:1:0: error: bad value (arm7tdmi) for -march= switch
make: *** [ALL] Error 1
しかし、gcc のマニュアル ページには、arm7tdmi が許容値であると記載されています。何か不足していますか?
メイクファイル:
#3DS Compilation Makefile (c) TanDex (TEQ)RunawayFreelancers
#
#Version 0.99 (Alpha) For *nix Devices
#
#Please Check Back Soon for 3rd SDK
#SELECT THE COMPILER TO USE! GCC RECOMMENDED!
#FOR SANITY SAKE, USE C FILES WITH GCC AND CPP FILES WITH G++
CC=gcc
#CC=g++
#OBJECTCOPY REFERENCE, DO NOT REMOVE
OBJC=objcopy
OBJREFS= -O Binary
#SELECT THE PROCESSOR TO TUNE IT TO. ARMV7 (Nintendo DS) or ARMV9(Nintendo DS
(Graphical Support))
#or ARM11 Core ARM1176JZ-S and ARM1176JZF-S (3DS Processor? Not Sure if Correct. Try
and see if they Work?)
#
#NOTE: DS GAMES REQUIRE BOTH A ARM7 AND ARM9 BINARY. RUN THIS TWICE (ONCE FOR EACH)
#
#UNCOMMENT FOR PROCESOR
PROCESSOR=arm7tdmi
#PROCESSOR=arm946e-s
#PROCESSOR=arm1176jz-s
#PROCESSOR=arm1176jzf-s
#FILES
#
#PLACE ALL OF THE FILES HERE, THAT ARE BEING COMPILED!
FILES=test.c
#SET BIN FILE NAME BASED ON PROCESSOR SELECTED
ifeq($(PROCESSOR),arm7tdmi)\
NAME=ARM7.BIN
ifeq($(PROCESSOR), arm946e-s)\
NAME=ARM9.BIN
ifeq($(PROCESSOR), arm1176jz-s)\
NAME=ARM11.BIN
ifeq($(PROCESSOR), arm1176jzf-s)\
NAME=ARM11.BIN
#CREATE OBJECTS
ifeq($(CC), gcc)\
OBJECTS=$(FILES:.c=.o)
ifeq($(CC), g++)\
OBJECTS=$(FILES:.cpp=.o)
#FLAGS! DO NOT CHANGE THESE!!!!!!!!!!! THAT MEANS YOU!!!!!
#
#FOR THOSE WHO WANT TO KNOW WHAT THESE DO, HERE THEY ARE:
#-mtune=$(PROCESSOR) FORE THE COMPILER TO TUNE OUTPUT TO THE SPECIFIED
PROCESSOR
#-static REQUIRED FOR CLEAN BINARY OUTPUT?? (NOT SURE WHAT THIS
DOES, BUT WAS SUGESTED ON A POST ON STACKOVERFLOW)
#-fexceptions FORCE EXCEPTIONS
#-fnon-call-exceptions FORCE EXCEPTIONS TO ONLY BE RETURNED BY THE SYSTEM
(MEMORY AND FPU INSTRUTIONS FOR EXAMPLE)
#-fstack-check FORCE STACK CHECKING (DS / 3DS USE AWKWARD STACK
IMPLEMENTATION)
CFLAGS=-march=$(PROCESSOR) -static -fexceptions -fnon-call-exceptions -fstack-check
ALL:
$(CC) $(CFLAGS) $(FILES) -c
.c.o:
$(OBJC) $(OBJREFS) $(OBJECTS) $(NAME)
.cpp.o:
$(OBJC) $(OBJREFS) $(OBJECTS) $(NAME)