So I am trying to understand the data types and Big O notation of some functions for a BST and Hashing.
So first off, how are BSTs and Hashing stored? Are BSTs usually arrays, or are they linked lists because they have to point to their left and right leaves? What about Hashing? I've had the most trouble finding clear information regarding Hashing in terms of computation-based searching. I understand that Hashing is best implemented with an array of chains. Is this for faster searching or to decrease overhead on creating the allocated data type?
This following question might be just bad interpretation on my part, but what makes a traversal function different from a search function in BSTs, Hashing, and STL containers? Is traversal Big O(N) for BSTS because you're actually visiting each node/data member, whereas search() can reduce its time by eliminating half the searching field?
And somewhat related, why is it that in the STL, list.insert() and list.erase() have a Big O(1) whereas the vector and deque counterparts are O(N)?
Lastly, why would a vector.push_back() be O(N)? I thought the function could be done something along the lines of this like O(1), but I've come across text saying it is O(N):
vector<int> vic(2,3);
vector<int>::const iterator IT = vic.end();
//wanna insert 4 to the end using push_back
IT++;
(*IT) = 4;
hopefully this works. I'm a bit tired but I would love any explanations why something similar to that wouldn't be efficient or plausible. Thanks