1

2つの画像があり、2つの画像を比較して、違いを取得したいと思います。私はグーグルを検索し、win32apiを使用して画像比較のためにコードをコピーして貼り付けるところからリンクを見つけました。つまり、これはURLhttp ://blog.bobcravens.com/2009/04/create-a-remote-desktop-viewer-using-c-and-wcf/です。

ここにコードを貼り付けています。

        private void button1_Click(object sender, EventArgs e)
        {
        Bitmap _prevBitmap = new Bitmap(@"d:\prev.jpg");
        Bitmap _newBitmap = new Bitmap(@"d:\current.jpg");

        Rectangle bounds = GetBoundingBoxForChanges(_prevBitmap, _newBitmap);
        if (bounds == Rectangle.Empty)
        {
        }

        Bitmap diff = new Bitmap(bounds.Width, bounds.Height);
        Graphics g = Graphics.FromImage(diff);
        g.DrawImage(_newBitmap, 0, 0, bounds, GraphicsUnit.Pixel);
        g.Dispose();

        // Set the current bitmap as the previous to prepare
        //    for the next screen capture.
        //
        diff.Save(@"d:\diff.bmp");

        //return diff;
    }

    private Rectangle GetBoundingBoxForChanges(Bitmap _prevBitmap, Bitmap _newBitmap)
    {
        // The search algorithm starts by looking
        //    for the top and left bounds. The search
        //    starts in the upper-left corner and scans
        //    left to right and then top to bottom. It uses
        //    an adaptive approach on the pixels it
        //    searches. Another pass is looks for the
        //    lower and right bounds. The search starts
        //    in the lower-right corner and scans right
        //    to left and then bottom to top. Again, an
        //    adaptive approach on the search area is used.
        //

        // Note: The GetPixel member of the Bitmap class
        //    is too slow for this purpose. This is a good
        //    case of using unsafe code to access pointers
        //    to increase the speed.
        //

        // Validate the images are the same shape and type.
        //
        if (_prevBitmap.Width != _newBitmap.Width ||
            _prevBitmap.Height != _newBitmap.Height ||
            _prevBitmap.PixelFormat != _newBitmap.PixelFormat)
        {
            // Not the same shape...can't do the search.
            //
            return Rectangle.Empty;
        }

        // Init the search parameters.
        //
        int width = _newBitmap.Width;
        int height = _newBitmap.Height;
        int left = width;
        int right = 0;
        int top = height;
        int bottom = 0;

        BitmapData bmNewData = null;
        BitmapData bmPrevData = null;
        try
        {
            // Lock the bits into memory.
            //
            bmNewData = _newBitmap.LockBits(
                new Rectangle(0, 0, _newBitmap.Width, _newBitmap.Height),
                ImageLockMode.ReadOnly, _newBitmap.PixelFormat);
            bmPrevData = _prevBitmap.LockBits(
                new Rectangle(0, 0, _prevBitmap.Width, _prevBitmap.Height),
                ImageLockMode.ReadOnly, _prevBitmap.PixelFormat);

            // The images are ARGB (4 bytes)
            //
            int numBytesPerPixel = 4;

            // Get the number of integers (4 bytes) in each row
            //    of the image.
            //
            int strideNew = bmNewData.Stride / numBytesPerPixel;
            int stridePrev = bmPrevData.Stride / numBytesPerPixel;

            // Get a pointer to the first pixel.
            //
            // Note: Another speed up implemented is that I don't
            //    need the ARGB elements. I am only trying to detect
            //    change. So this algorithm reads the 4 bytes as an
            //    integer and compares the two numbers.
            //
            System.IntPtr scanNew0 = bmNewData.Scan0;
            System.IntPtr scanPrev0 = bmPrevData.Scan0;

            // Enter the unsafe code.
            //
            unsafe
            {
                // Cast the safe pointers into unsafe pointers.
                //
                int* pNew = (int*)(void*)scanNew0;
                int* pPrev = (int*)(void*)scanPrev0;

                // First Pass - Find the left and top bounds
                //    of the minimum bounding rectangle. Adapt the
                //    number of pixels scanned from left to right so
                //    we only scan up to the current bound. We also
                //    initialize the bottom & right. This helps optimize
                //    the second pass.
                //
                // For all rows of pixels (top to bottom)
                //
                for (int y = 0; y < _newBitmap.Height; ++y)
                {
                    // For pixels up to the current bound (left to right)
                    //
                    for (int x = 0; x < left; ++x)
                    {
                        // Use pointer arithmetic to index the
                        //    next pixel in this row.
                        //
                        if ((pNew + x)[0] != (pPrev + x)[0])
                        {
                            // Found a change.
                            //
                            if (x < left)
                            {
                                left = x;
                            }
                            if (x > right)
                            {
                                right = x;
                            }
                            if (y < top)
                            {
                                top = y;
                            }
                            if (y > bottom)
                            {
                                bottom = y;
                            }
                        }
                    }

                    // Move the pointers to the next row.
                    //
                    pNew += strideNew;
                    pPrev += stridePrev;
                }

                // If we did not find any changed pixels
                //    then no need to do a second pass.
                //
                if (left != width)
                {
                    // Second Pass - The first pass found at
                    //    least one different pixel and has set
                    //    the left & top bounds. In addition, the
                    //    right & bottom bounds have been initialized.
                    //    Adapt the number of pixels scanned from right
                    //    to left so we only scan up to the current bound.
                    //    In addition, there is no need to scan past
                    //    the top bound.
                    //

                    // Set the pointers to the first element of the
                    //    bottom row.
                    //
                    pNew = (int*)(void*)scanNew0;
                    pPrev = (int*)(void*)scanPrev0;
                    pNew += (_newBitmap.Height - 1) * strideNew;
                    pPrev += (_prevBitmap.Height - 1) * stridePrev;

                    // For each row (bottom to top)
                    //
                    for (int y = _newBitmap.Height - 1; y > top; y--)
                    {
                        // For each column (right to left)
                        //
                        for (int x = _newBitmap.Width - 1; x > right; x--)
                        {
                            // Use pointer arithmetic to index the
                            //    next pixel in this row.
                            //
                            if ((pNew + x)[0] != (pPrev + x)[0])
                            {
                                // Found a change.
                                //
                                if (x > right)
                                {
                                    right = x;
                                }
                                if (y > bottom)
                                {
                                    bottom = y;
                                }
                            }
                        }

                        // Move up one row.
                        //
                        pNew -= strideNew;
                        pPrev -= stridePrev;
                    }
                }
            }
        }
        catch (Exception ex)
        {
            int xxx = 0;
        }
        finally
        {
            // Unlock the bits of the image.
            //
            if (bmNewData != null)
            {
                _newBitmap.UnlockBits(bmNewData);
            }
            if (bmPrevData != null)
            {
                _prevBitmap.UnlockBits(bmPrevData);
            }
        }

        // Validate we found a bounding box. If not
        //    return an empty rectangle.
        //
        int diffImgWidth = right - left + 1;
        int diffImgHeight = bottom - top + 1;
        if (diffImgHeight < 0 || diffImgWidth < 0)
        {
            // Nothing changed
            return Rectangle.Empty;
        }

        // Return the bounding box.
        //
        return new Rectangle(left, top, diffImgWidth, diffImgHeight);
    }

GetBoundingBoxForChanges()を呼び出すと、エラーが発生し、エラーメッセージが保護されたメモリの読み取りまたは書き込みを試みます。これは多くの場合、他のメモリが破損していることを示しています。

((pNew + x)[0]!=(pPrev + x)[0])の場合、このコードでエラーが発生します

だから私は理由を見つけることができません。このエラーを修正する方法。ご案内ください。ありがとう

4

3 に答える 3

1
  bmNewData = _newBitmap.LockBits(...., _newBitmap.PixelFormat);

このアルゴリズムは、ピクセルが4バイトであり、。でアドレス指定できることを暗黙的に想定していますint*。ただし、その保証は提供されません。LockBits _newBitmap.PixelFormat()で要求するだけでは不十分であり、元の画像が使用したのと同じ形式を要求するだけです。たとえば、画像が非常に一般的な24bppの場合、ハードクラッシュが発生します。

代わりに、明示的に32bppArgbを要求してください。

于 2012-12-11T16:32:57.057 に答える
1

Win32 APIの代わりに、 AForge.NETなどのマネージド画像処理ライブラリを使用できます。ドキュメントでクラスを探しますAForge.Imaging.Filters.Difference。オブジェクトで動作するBitmapため、プログラムに最小限の変更を加える必要があります。

Bitmap overlayImage;
Bitmap sourceImage;

//ToDo: Load the two images.        

// Create filter.
Difference filter = new Difference(overlayImage);
// Apply the filter and return a new bitmap that is the difference between the source and overlay images.
Bitmap resultImage = filter.Apply(sourceImage);

// If you don't want a new image the you can apply the filter directly to the source image.
filter.ApplyInPlace(sourceImage);
于 2012-12-11T19:14:12.357 に答える
0

これは、C#で画像の違いを計算するために使用するメカニズムです。安全でないディレクティブを使用してコンパイルする必要があることに注意してください。それが役に立てば幸い:

using System;
using System.Collections.Generic;
using System.Text;

using System.Drawing;
using System.Drawing.Imaging;
using log4net;

namespace ImageDiff
{
    public class ImageDifferences
    {
        private static ILog mLog = LogManager.GetLogger("ImageDifferences");

        public static unsafe Bitmap PixelDiff(Image a, Image b)
        {
            if (!a.Size.Equals(b.Size)) return null;
            if (!(a is Bitmap) || !(b is Bitmap)) return null;

            return PixelDiff(a as Bitmap, b as Bitmap);
        }

        public static unsafe Bitmap PixelDiff(Bitmap a, Bitmap b)
        {
            Bitmap output = new Bitmap(
                Math.Max(a.Width, b.Width),
                Math.Max(a.Height, b.Height),
                PixelFormat.Format32bppArgb);

            Rectangle recta = new Rectangle(Point.Empty, a.Size);
            Rectangle rectb = new Rectangle(Point.Empty, b.Size);
            Rectangle rectOutput = new Rectangle(Point.Empty, output.Size);

            BitmapData aData = a.LockBits(recta, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            BitmapData bData = b.LockBits(rectb, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            BitmapData outputData = output.LockBits(rectOutput, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);

            try
            {
                byte* aPtr = (byte*)aData.Scan0;
                byte* bPtr = (byte*)bData.Scan0;
                byte* outputPtr = (byte*)outputData.Scan0;
                int len = aData.Stride * aData.Height;

                for (int i = 0; i < len; i++)
                {
                    // For alpha use the average of both images (otherwise pixels with the same alpha won't be visible)
                    if ((i + 1) % 4 == 0)
                        *outputPtr = (byte)((*aPtr + *bPtr) / 2);
                    else
                        *outputPtr = (byte)~(*aPtr ^ *bPtr);

                    outputPtr++;
                    aPtr++;
                    bPtr++;
                }

                return output;
            }
            catch (Exception ex)
            {
                mLog.Error("Error calculating image differences: " + ex.Message);
                return null;
            }
            finally
            {
                a.UnlockBits(aData);
                b.UnlockBits(bData);
                output.UnlockBits(outputData);
            }
        }
    }
}
于 2012-12-11T14:55:08.837 に答える