2

JMenuBar を paint() メソッドと一緒に表示するのに問題があります。

package Main;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;

public class Main extends JFrame{

int x, y; // axis position for oval

//JMenuBar Variables
JMenuBar menuBar;
JMenu file;
JMenuItem newGame;
JMenuItem checkScore;
JMenuItem exitGame;

// DOUBLE BUFFERING
private Image dbImage;
private Graphics dbGraphics;

Font font = new Font("Arial", Font.ITALIC, 30);

// KeyListener Class
public class KeyListener extends KeyAdapter {
    public void keyPressed(KeyEvent e){
        int keyCode = e.getKeyCode();
        if(keyCode == e.VK_LEFT){
            if(x <=0){ // FRAME COLLISION DETECTION 
                x=0;
            }else
            x += -5; //decrement position to the left 
        }
        if(keyCode == e.VK_RIGHT){
            if(x >= 380){
                x = 380;
            }else
            x += +5; //incrementing position to the right
        }
        if(keyCode == e.VK_UP){
            if (y <= 25){
                y = 25;
            }else
            y += -5; //decrementing position up
        }
        if(keyCode == e.VK_DOWN){
            if(y >= 380){
                y = 380;
            }else
            y += +5; //incrementing position down
        }
    }
}


// CONSTRUCTOR
public Main(){
// Window Properties
    addKeyListener(new KeyListener()); // creates instance of KeyListener class
    setTitle("Tower Defence");
    setSize(400, 400);
    setResizable(false);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    //setBackground(Color.CYAN);


// JMenuBar
    menuBar = new JMenuBar();
    file = new JMenu("File");
    newGame = new JMenuItem("New Game");
    checkScore = new JMenuItem("Check High Scores");
    exitGame = new JMenuItem("Close Game");

    menuBar.add(file);
    file.add(newGame);
    file.add(checkScore);
    file.addSeparator();
    file.add(exitGame);
    setJMenuBar(menuBar);

// Display frame after all components added
    setVisible(true);

// default position for oval
    x = 150;
    y = 150;

}


public void paint(Graphics g){
    dbImage = createImage(getWidth(), getHeight()); // creates image of screen
    dbGraphics = dbImage.getGraphics(); // gets graphics to be drawn in off screen image
    paintComponent(dbGraphics); // paints graphics
    g.drawImage(dbImage, 0, 0, this);  // draw image to the visible screen
}

    // PAINT GRAPHICS TO SCREEN
public void paintComponent(Graphics g){

    g.setFont(font);
    g.drawString("Hello World", 100, 200);

    g.setColor(Color.red);
    g.drawOval(x, y, 15, 15);
    g.fillOval(x, y, 15, 15);
    repaint();
}


// MAIN METHOD
public static void main(String[] args) {
    new Main();
}

}

paint メソッドをオーバーライドして super.paint(g); を追加することが解決策であるという別の質問を見ました。これを試してみると、JMenuBar が表示されますが、フレームは常にちらつき続けます。

4

2 に答える 2

4
  • JFrame不必要に延長しない

  • 不必要にペイント メソッドをオーバーライドしないでJFrameください。Jpanel を追加してオーバーライドします。paintComponent

  • これによりループが発生するため、呼び出さないでください。つまり、再描画が再呼び出しrepaint(...)され、サイクルが続行されます。paintComponent(...)paintComponent

  • Swing コンポーネントの作成と操作Event Dispatch Thread

  • すべての図面に適合する適切なサイズをオーバーライドして返すのではなくsetSize(..)、呼び出さないでください。表示を設定する前に呼び出すよりもJFramegetPreferredSizeJFrame#pack()JFrame

  • Swing コンポーネントではなくKeyListener/を使用しないでくださいKeyAdapterKeyBindings

修正されたコードは次のとおりです。

ここに画像の説明を入力

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;

public class Main extends JPanel {

    int x, y; // axis position for oval
    //JMenuBar Variables
    JMenuBar menuBar;
    JMenu file;
    JMenuItem newGame;
    JMenuItem checkScore;
    JMenuItem exitGame;
    Font font = new Font("Arial", Font.ITALIC, 30);

    // KeyBindings Class
    public class KeyBindings {

        public KeyBindings(final JComponent jc) {
            jc.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, false), "Right");
            jc.getActionMap().put("Right", new AbstractAction() {
                @Override
                public void actionPerformed(ActionEvent ae) {
                    if (x >= 380) {
                        x = 380;
                    } else {
                        x += +5; //incrementing position to the right
                    }
                    jc.repaint();

                }
            });

            jc.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0, false), "Left");
            jc.getActionMap().put("Left", new AbstractAction() {
                @Override
                public void actionPerformed(ActionEvent ae) {
                    if (x <= 0) { // FRAME COLLISION DETECTION 
                        x = 0;
                    } else {
                        x += -5; //decrement position to the left 
                    }
                    jc.repaint();

                }
            });
            jc.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0, false), "Up");
            jc.getActionMap().put("Up", new AbstractAction() {
                @Override
                public void actionPerformed(ActionEvent ae) {
                    if (y <= 25) {
                        y = 25;
                    } else {
                        y += -5; //decrementing position up
                    }
                    jc.repaint();

                }
            });
            jc.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0, false), "Down");
            jc.getActionMap().put("Down", new AbstractAction() {
                @Override
                public void actionPerformed(ActionEvent ae) {
                    if (y >= 380) {
                        y = 380;
                    } else {
                        y += +5; //incrementing position down
                    }
                    jc.repaint();

                }
            });
        }
    }

    // CONSTRUCTOR
    public Main() {
        // Window Properties
        JFrame frame = new JFrame();
        frame.setTitle("Tower Defence");
        frame.setResizable(false);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        //setBackground(Color.CYAN);


        // JMenuBar
        menuBar = new JMenuBar();
        file = new JMenu("File");
        newGame = new JMenuItem("New Game");
        checkScore = new JMenuItem("Check High Scores");
        exitGame = new JMenuItem("Close Game");

        menuBar.add(file);
        file.add(newGame);
        file.add(checkScore);
        file.addSeparator();
        file.add(exitGame);

        JPanel panel = new JPanel() {
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                Graphics2D g2 = (Graphics2D) g;
                g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);

                g.setFont(font);
                g.drawString("Hello World", 100, 200);

                g.setColor(Color.red);
                g.drawOval(x, y, 15, 15);
                g.fillOval(x, y, 15, 15);
            }

            @Override
            public Dimension getPreferredSize() {
                return new Dimension(400, 400);
            }
        };
        //add keybindings
        new KeyBindings(panel);

        frame.add(panel);

        frame.setJMenuBar(menuBar);

        frame.pack();
        // Display frame after all components added
        frame.setVisible(true);

        // default position for oval
        x = 150;
        y = 150;

    }

    // MAIN METHOD
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new Main();
            }
        });
    }
}
于 2012-12-12T18:32:44.980 に答える
4

一体、私は自分のコードをリングに放り込みます。私のコメントによるとRecs。また、KeyListeners ではなく Key Bindings を使用してください。

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.RenderingHints;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;

import javax.swing.*;

@SuppressWarnings("serial")
public class Main2 extends JPanel {
   private static final int PREF_W = 400;
   private static final int PREF_H = PREF_W;
   private static final int OVAL_W = 15;
   private int x = 150;
   private int y = 150;
   private JMenuBar menuBar;
   private JMenu file;
   private JMenuItem newGame;
   private JMenuItem checkScore;
   private JMenuItem exitGame;
   private Font font = new Font("Arial", Font.ITALIC, 30);

   public Main2() {      
      menuBar = new JMenuBar();
      file = new JMenu("File");
      newGame = new JMenuItem("New Game");
      checkScore = new JMenuItem("Check High Scores");
      exitGame = new JMenuItem("Close Game");

      menuBar.add(file);
      file.add(newGame);
      file.add(checkScore);
      file.addSeparator();
      file.add(exitGame);

      addKeyBinding();
   }

   public JMenuBar getMenuBar() {
      return menuBar;
   }

   @Override
   public Dimension getPreferredSize() {
      return new Dimension(PREF_W, PREF_H);
   }

   @Override
   protected void paintComponent(Graphics g) {
      super.paintComponent(g);
      Graphics2D g2 = (Graphics2D) g;
      g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, 
            RenderingHints.VALUE_ANTIALIAS_ON);
      g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, 
            RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
      g.setFont(font);
      g.drawString("Hello World", 100, 200);

      g.setColor(Color.red);
      g.drawOval(x, y, OVAL_W, OVAL_W);
      g.fillOval(x, y, OVAL_W, OVAL_W);
   }

   private void addKeyBinding() {
      int condition = WHEN_IN_FOCUSED_WINDOW;
      InputMap inputMap = getInputMap(condition);
      ActionMap actionMap = getActionMap();

      for (final MyDirection dir : MyDirection.values()) {
         KeyStroke keyStroke = KeyStroke.getKeyStroke(dir.getKeyCode(), 0);
         inputMap.put(keyStroke, dir.toString());
         actionMap.put(dir.toString(), new AbstractAction() {

            @Override
            public void actionPerformed(ActionEvent evt) {
               int newX = x + dir.getxTrans();
               int newY = y + dir.getyTrans();

               newX = Math.min(newX, PREF_W - 2 * OVAL_W);
               newX = Math.max(newX, OVAL_W);
               newY = Math.min(newY, PREF_H - 2 * OVAL_W);
               newY = Math.max(newY, OVAL_W);

               x = newX;
               y = newY;
               repaint();
            }
         });
      }
   }

   enum MyDirection {
      UP(KeyEvent.VK_UP, 0, -5), DOWN(KeyEvent.VK_DOWN, 0, 5), 
      LEFT(KeyEvent.VK_LEFT, -5, 0), RIGHT(KeyEvent.VK_RIGHT, 5, 0);

      private int keyCode;
      private int xTrans;
      private int yTrans;

      private MyDirection(int keyCode, int xTrans, int yTrans) {
         this.keyCode = keyCode;
         this.xTrans = xTrans;
         this.yTrans = yTrans;
      }

      public int getKeyCode() {
         return keyCode;
      }

      public int getxTrans() {
         return xTrans;
      }

      public int getyTrans() {
         return yTrans;
      }


   }

   private static void createAndShowGui() {
      Main2 main = new Main2();

      JFrame frame = new JFrame("Main2");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.getContentPane().add(main);
      frame.setJMenuBar(main.getMenuBar());
      frame.pack();
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
   }

   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }
}
于 2012-12-12T18:40:58.460 に答える