6

画像のタッチ パン/ズームのアプローチを調査すると、たいてい効果的で単純なコードが見つかります。画像は、実際の画像 (ビットマップ) とそのビューの間に空白を表示する必要はありません。ビットマップが 200x100 でビューが 50x50 の場合、ユーザーは 100x50 にズームアウトすることしかできず、画像を水平方向にスライドさせることはできますが、垂直方向にはスライドさせることはできません。

私のコードは、画像がズームされるまで、画像を移動(翻訳)するときにこれをうまく行います。それから何かが投げ出されます。ビットマップを十分に移動して、周囲のギャップを確認できます。おそらく、現在の倍率でピクセル測定値を因数分解することに関連する単純で明白なものですが、見つかりません。以下の onDraw() の maxX と maxY の計算に関係していると思われます。何か案は?

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.widget.ImageView;

/**
 * Most code from
 * http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html
 * 
 * @author Chad Schultz
 * 
 */
public class PanZoomImageView extends ImageView {

    public static final String TAG = PanZoomImageView.class.getName();

    private static final int INVALID_POINTER_ID = -1;

    // The ‘active pointer’ is the one currently moving our object.
    private int mActivePointerId = INVALID_POINTER_ID;

    private Bitmap bitmap;

    private ScaleGestureDetector mScaleDetector;
    private float mScaleFactor = 1.f;
    private float minScaleFactor;

    private float mPosX;
    private float mPosY;

    private float mLastTouchX, mLastTouchY;

    private boolean firstDraw = true;

    private boolean panEnabled = true;
    private boolean zoomEnabled = true;

    public PanZoomImageView(Context context) {
        super(context);
        setup();
    }

    public PanZoomImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        setup();
    }

    public PanZoomImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setup();
    }

    private void setup() {
        mScaleDetector = new ScaleGestureDetector(getContext(), new ScaleListener());
    }

    @Override
    public void setImageBitmap(Bitmap bmp) {
        super.setImageBitmap(bmp);
        bitmap = bmp;
        firstDraw = true;
    }

    @Override
    public void setImageDrawable(Drawable drawable) {
        super.setImageDrawable(drawable);
        bitmap = ((BitmapDrawable) drawable).getBitmap();
        firstDraw = true;
    }

    public void onDraw(Canvas canvas) {
        Log.v(TAG, "onDraw()");
        if (bitmap == null) {
            Log.w(TAG, "nothing to draw - bitmap is null");
            super.onDraw(canvas);
            return;
        }

        if (firstDraw 
                && (bitmap.getHeight() > 0) 
                && (bitmap.getWidth() > 0) 
                && (canvas.getHeight() > 0) 
                && (canvas.getWidth() > 0)) {
            //Don't let the user zoom out so much that the image is smaller
            //than its containing frame
            float minXScaleFactor = (float) canvas.getWidth() / (float) bitmap.getWidth();
            float minYScaleFactor = (float) canvas.getHeight() / (float) bitmap.getHeight();
            minScaleFactor = Math.max(minXScaleFactor, minYScaleFactor);
            Log.d(TAG, "minScaleFactor: " + minScaleFactor);
            firstDraw = false;
        }
        mScaleFactor = Math.max(mScaleFactor, minScaleFactor);
        Log.d(TAG, "mScaleFactor: " + mScaleFactor);

        //Save the canvas without translating (panning) or scaling (zooming)
        //After each change, restore to this state, instead of compounding
        //changes upon changes
        canvas.save();

        int maxX, minX, maxY, minY;
        //How far can we move the image horizontally without having a gap between image and frame?
        maxX = (int) (mScaleFactor * (bitmap.getWidth() / 2) - (canvas.getWidth() / 2));
        minX = -1 * maxX;
        //How far can we move the image vertically without having a gap between image and frame?
        maxY = (int) (mScaleFactor * (bitmap.getHeight() / 2) - (canvas.getWidth() / 2));
        minY = -1 * maxY;
        //Do not go beyond the boundaries of the image
        if (mPosX > maxX) {
            mPosX = maxX;
        }
        if (mPosX < minX) {
            mPosX = minX;
        }
        if (mPosY > maxY) {
            mPosY = maxY;
        }
        if (mPosY < minY) {
            mPosY = minY;
        }

        Log.d(TAG, "canvas width: " + canvas.getWidth() + " canvas height: "
                + canvas.getHeight());
        Log.d(TAG, "bitmap width: " + bitmap.getWidth() + " height: " + bitmap.getHeight());
        Log.d(TAG, "translating mPosX: " + mPosX + " mPosY: " + mPosY);

        if (zoomEnabled) {
            Log.d(TAG, "zooming to scale factor of " + mScaleFactor);
            canvas.scale(mScaleFactor, mScaleFactor);
        } else {
            Log.d(TAG, "zooming disabled");
        }

        if (panEnabled) {
            Log.d(TAG, "panning to " + mPosX + "," + mPosY); 
            canvas.translate(mPosX, mPosY);
        } else {
            Log.d(TAG, "panning disabled");
        }

        super.onDraw(canvas);
        canvas.restore(); //clear translation/scaling
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        // Let the ScaleGestureDetector inspect all events.
        mScaleDetector.onTouchEvent(ev);

        final int action = ev.getAction();
        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN: {
                final float x = ev.getX();
                final float y = ev.getY();

                mLastTouchX = x;
                mLastTouchY = y;
                mActivePointerId = ev.getPointerId(0);
                break;
            }

            case MotionEvent.ACTION_MOVE: {
                final int pointerIndex = ev.findPointerIndex(mActivePointerId);
                final float x = ev.getX(pointerIndex);
                final float y = ev.getY(pointerIndex);

                // Only move if the ScaleGestureDetector isn't processing a gesture.
                if (!mScaleDetector.isInProgress()) {
                    float dx = x - mLastTouchX;
                    float dy = y - mLastTouchY;

                    //Adjust for zoom factor. Otherwise, the user's finger moving 10 pixels
                    //at 200% zoom causes the image to slide 20 pixels instead of perfectly
                    //following the user's touch
                    dx /= mScaleFactor;
                    dy /= mScaleFactor;

                    mPosX += dx;
                    mPosY += dy;

                    invalidate();
                }

                mLastTouchX = x;
                mLastTouchY = y;

                break;
            }

            case MotionEvent.ACTION_UP: {
                mActivePointerId = INVALID_POINTER_ID;
                break;
            }

            case MotionEvent.ACTION_CANCEL: {
                mActivePointerId = INVALID_POINTER_ID;
                break;
            }

            case MotionEvent.ACTION_POINTER_UP: {
                final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
                final int pointerId = ev.getPointerId(pointerIndex);
                if (pointerId == mActivePointerId) {
                    // This was our active pointer going up. Choose a new
                    // active pointer and adjust accordingly.
                    final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                    mLastTouchX = ev.getX(newPointerIndex);
                    mLastTouchY = ev.getY(newPointerIndex);
                    mActivePointerId = ev.getPointerId(newPointerIndex);
                }
                break;
            }
        }

        return true;
    }

    private class ScaleListener extends
            ScaleGestureDetector.SimpleOnScaleGestureListener {
        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            mScaleFactor *= detector.getScaleFactor();
            // Don't let the object get too small or too large.
            mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
            Log.d(TAG, "detector scale factor: " + detector.getScaleFactor() + " mscalefactor: " + mScaleFactor);

            invalidate();
            return true;
        }
    }

    //Currently zoomEnabled/panEnabled can only be set programmatically, not in XML

    public boolean isPanEnabled() {
        return panEnabled;
    }

    public void setPanEnabled(boolean panEnabled) {
        this.panEnabled = panEnabled;
    }

    public boolean isZoomEnabled() {
        return zoomEnabled;
    }

    public void setZoomEnabled(boolean zoomEnabled) {
        this.zoomEnabled = zoomEnabled;
    }

}
4

3 に答える 3

7

Android でビットマップがどのように処理されるかについて途中でいくつかの興味深いことを学びました。このコードは完璧にはほど遠いですが、私の目的には合っています。他の人にも役立つことを願っています。

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;

/**
 * @author Chad Schultz
 * @version 1
 */
public class PanZoomView extends View {

    public static final String TAG = PanZoomView.class.getName();

    private static final int INVALID_POINTER_ID = -1;

    // The ‘active pointer’ is the one currently moving our object.
    private int mActivePointerId = INVALID_POINTER_ID;

    private Bitmap bitmap;
    private float viewHeight;
    private float viewWidth;
    float canvasWidth, canvasHeight;

    private ScaleGestureDetector mScaleDetector;
    private float mScaleFactor = 1.f;
    private float minScaleFactor;

    private float mPosX;
    private float mPosY;

    private float mLastTouchX, mLastTouchY;

    private boolean firstDraw = true;

    private boolean panEnabled = true;
    private boolean zoomEnabled = true;

    public PanZoomView(Context context) {
        super(context);
        setup();
    }

    public PanZoomView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        setup();
    }

    public PanZoomView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setup();
    }

    private void setup() {
        mScaleDetector = new ScaleGestureDetector(getContext(), new ScaleListener());
    }

    public void setBitmap(Bitmap bmp) {
        setImageBitmap(bmp);
    }

    public void setImageBitmap(Bitmap bmp) {
        bitmap = bmp;
        resetZoom();
        resetPan();
        firstDraw = true;
        invalidate();
    }

    public Bitmap getImageBitmap() {
        return bitmap;
    }

    public Bitmap getBitmap() {
        return getImageBitmap();
    }

    public void resetZoom() {
        mScaleFactor = 1.0f;
    }

    public void resetPan() {
        mPosX = 0f;
        mPosY = 0f;
    }

    public void setImageDrawable(Drawable drawable) {
        setImageBitmap(((BitmapDrawable) drawable).getBitmap());
    }

    public BitmapDrawable getImageDrawable() {
        BitmapDrawable bd = new BitmapDrawable(getContext().getResources(), bitmap);
        return bd;
    }

    public BitmapDrawable getDrawable() {
        return getImageDrawable();
    }

    public void onDraw(Canvas canvas) {
//      Log.v(TAG, "onDraw()");

        if (bitmap == null) {
            Log.w(TAG, "nothing to draw - bitmap is null");
            super.onDraw(canvas);
            return;
        }

        if (firstDraw 
                && (bitmap.getHeight() > 0) 
                && (bitmap.getWidth() > 0)) {
            //Don't let the user zoom out so much that the image is smaller
            //than its containing frame
            float minXScaleFactor = (float) viewWidth / (float) bitmap.getWidth();
            float minYScaleFactor = (float) viewHeight / (float) bitmap.getHeight();
            minScaleFactor = Math.max(minXScaleFactor, minYScaleFactor);
            Log.d(TAG, "minScaleFactor: " + minScaleFactor);
            mScaleFactor = minScaleFactor; //start out "zoomed out" all the way

            mPosX = mPosY = 0;
            firstDraw = false;

        }
        mScaleFactor = Math.max(mScaleFactor, minScaleFactor);

        canvasHeight = canvas.getHeight();
        canvasWidth = canvas.getWidth();
//      Log.d(TAG, "canvas density: " + canvas.getDensity() + " bitmap density: " + bitmap.getDensity());

//      Log.d(TAG, "mScaleFactor: " + mScaleFactor);

        //Save the canvas without translating (panning) or scaling (zooming)
        //After each change, restore to this state, instead of compounding
        //changes upon changes
        canvas.save();
        int maxX, minX, maxY, minY;
        //Regardless of the screen density (HDPI, MDPI) or the scale factor, 
        //The image always consists of bitmap width divided by 2 pixels. If an image
        //is 200 pixels wide and you scroll right 100 pixels, you just scrolled the image
        //off the screen to the left.
        minX = (int) (((viewWidth / mScaleFactor) - bitmap.getWidth()) / 2);
        maxX = 0;
        //How far can we move the image vertically without having a gap between image and frame?
        minY = (int) (((viewHeight / mScaleFactor) - bitmap.getHeight()) / 2);
        maxY = 0;
        Log.d(TAG, "minX: " + minX + " maxX: " + maxX + " minY: " + minY + " maxY: " + maxY);
        //Do not go beyond the boundaries of the image
        if (mPosX > maxX) {
            mPosX = maxX;
        }
        if (mPosX < minX) {
            mPosX = minX;
        }
        if (mPosY > maxY) {
            mPosY = maxY;
        }
        if (mPosY < minY) {
            mPosY = minY;
        }

//      Log.d(TAG, "view width: " + viewWidth + " view height: "
//              + viewHeight);
//      Log.d(TAG, "bitmap width: " + bitmap.getWidth() + " height: " + bitmap.getHeight());
//      Log.d(TAG, "translating mPosX: " + mPosX + " mPosY: " + mPosY);

//      Log.d(TAG, "zooming to scale factor of " + mScaleFactor);
        canvas.scale(mScaleFactor, mScaleFactor);

//      Log.d(TAG, "panning to " + mPosX + "," + mPosY); 
        canvas.translate(mPosX, mPosY);

        super.onDraw(canvas);
        canvas.drawBitmap(bitmap, mPosX, mPosY, null);
        canvas.restore(); //clear translation/scaling
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        // Let the ScaleGestureDetector inspect all events.
        if (zoomEnabled) {
            mScaleDetector.onTouchEvent(ev);
        }

        if (panEnabled) {
            final int action = ev.getAction();
            switch (action & MotionEvent.ACTION_MASK) {
                case MotionEvent.ACTION_DOWN: {
                    final float x = ev.getX();
                    final float y = ev.getY();

                    mLastTouchX = x;
                    mLastTouchY = y;
                    mActivePointerId = ev.getPointerId(0);
                    break;
                }

                case MotionEvent.ACTION_MOVE: {
                    final int pointerIndex = ev.findPointerIndex(mActivePointerId);
                    final float x = ev.getX(pointerIndex);
                    final float y = ev.getY(pointerIndex);

                    // Only move if the ScaleGestureDetector isn't processing a gesture.
                    if (!mScaleDetector.isInProgress()) {
                        float dx = x - mLastTouchX;
                        float dy = y - mLastTouchY;

                        //Adjust for zoom factor. Otherwise, the user's finger moving 10 pixels
                        //at 200% zoom causes the image to slide 20 pixels instead of perfectly
                        //following the user's touch
                        dx /= (mScaleFactor * 2);
                        dy /= (mScaleFactor * 2);

                        mPosX += dx;
                        mPosY += dy;

                        Log.v(TAG, "moving by " + dx + "," + dy + " mScaleFactor: " + mScaleFactor);

                        invalidate();
                    }

                    mLastTouchX = x;
                    mLastTouchY = y;

                    break;
                }

                case MotionEvent.ACTION_UP: {
                    mActivePointerId = INVALID_POINTER_ID;
                    break;
                }

                case MotionEvent.ACTION_CANCEL: {
                    mActivePointerId = INVALID_POINTER_ID;
                    break;
                }

                case MotionEvent.ACTION_POINTER_UP: {
                    final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
                    final int pointerId = ev.getPointerId(pointerIndex);
                    if (pointerId == mActivePointerId) {
                        // This was our active pointer going up. Choose a new
                        // active pointer and adjust accordingly.
                        final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                        mLastTouchX = ev.getX(newPointerIndex);
                        mLastTouchY = ev.getY(newPointerIndex);
                        mActivePointerId = ev.getPointerId(newPointerIndex);
                    }
                    break;
                }
            }
        }
        return true;
    }

    private class ScaleListener extends
            ScaleGestureDetector.SimpleOnScaleGestureListener {
        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            mScaleFactor *= detector.getScaleFactor();
            // Don't let the object get too small or too large.
            mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
//          Log.d(TAG, "detector scale factor: " + detector.getScaleFactor() + " mscalefactor: " + mScaleFactor);

            invalidate();
            return true;
        }
    }

    //Currently zoomEnabled/panEnabled can only be set programmatically, not in XML

    public boolean isPanEnabled() {
        return panEnabled;
    }

    public void setPanEnabled(boolean panEnabled) {
        this.panEnabled = panEnabled;
    }

    public boolean isZoomEnabled() {
        return zoomEnabled;
    }

    public void setZoomEnabled(boolean zoomEnabled) {
        this.zoomEnabled = zoomEnabled;
    }

    /**
     * Calls getCroppedBitmap(int outputWidth, int outputHeight) without
     * scaling the resulting bitmap to any specific size.
     * @return
     */
    public Bitmap getCroppedBitmap() {
        return getCroppedBitmap(0, 0);
    }

    /**
     * Takes the section of the bitmap visible in its View object
     * and exports that to a Bitmap object, taking into account both
     * the translation (panning) and zoom (scaling).
     * WARNING: run this in a separate thread, not on the UI thread!
     * If you specify that a 200x200 image should have an outputWidth
     * of 400 and an outputHeight of 50, the image will be squished
     * and stretched to those dimensions.
     * @param outputWidth desired width of output Bitmap in pixels
     * @param outputHeight desired height of output Bitmap in pixels
     * @return the visible portion of the image in the PanZoomImageView
     */
    public Bitmap getCroppedBitmap(int outputWidth, int outputHeight) {
        int origX = -1 * (int) mPosX * 2;
        int origY = -1 * (int) mPosY * 2;
        int width = (int) (viewWidth / mScaleFactor);
        int height = (int) (viewHeight / mScaleFactor);
        Log.e(TAG, "origX: " + origX + " origY: " + origY + " width: " + width + " height: " + height + " outputWidth: " + outputWidth + " outputHeight: " + outputHeight + "getLayoutParams().width: " + getLayoutParams().width + " getLayoutParams().height: " + getLayoutParams().height);
        Bitmap b = Bitmap.createBitmap(bitmap, origX, origY, width, height);

        if (outputWidth > 0 && outputWidth > 0) {
            //Use the exact dimensions given--chance this won't match the aspect ratio
            b = Bitmap.createScaledBitmap(b, outputWidth, outputHeight, true);
        }

        return b;
    }

      @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            viewHeight = h;
            viewWidth = w;
        }
}
于 2013-01-04T04:18:00.763 に答える
1
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

このようにして、最大 5 倍までスケールし、必要なサイズに基づいて最大スケールを計算し、常に 5 を使用する代わりにこれに追加することができます。

また、プロジェクトでピンチ ズームを使用したときは、乗算ではなく絶対値を使用した方が使いやすいことがわかりました。最初のタッチで指の距離を取得し、指を動かすときに距離を計算し、最初の距離に基づいてスケールを計算します。このようにして、指によく追従し、最小と最大のスケールを制限するとうまく機能します。

于 2013-01-03T18:33:33.197 に答える