私はプログラミング、OOP、単体テストに慣れていないので、知識が不足していることをお許しください。
Rock、Paper、Scissorsゲームの一部として、VB.NETに次のようなサブクラス(Rock、Paper、Scissors )を持つ抽象的なスーパークラス( Weapon )があります。
Public MustInherit Class Weapons
Public MustOverride Function compareTo(ByVal Weapons As Object) As Integer
End Class
Public Class Paper
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Paper Then
Return 0
ElseIf TypeOf Weapons Is Rock Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Rock
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Rock Then
Return 0
ElseIf TypeOf Weapons Is Scissors Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Scissors
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Scissors Then
Return 0
ElseIf TypeOf Weapons Is Paper Then
Return 1
Else
Return -1
End If
End Function
End Class
また、次のようなサブクラス(PlayerComputerRandom、PlayerHumanPlayer、PlayerComputerTactical)を持つスーパークラスPlayerがあります。
Imports RockPaperScissors.Weapons
Public Class Player
Private pName As String
Private pNumberOfGamesWon As String
Public pWeapon As Weapons
Property Name() As String
Get
Return pName
End Get
Set(ByVal value As String)
pName = value
End Set
End Property
Property NumberOfGamesWon As String
Get
Return pNumberOfGamesWon
End Get
Set(ByVal value As String)
pNumberOfGamesWon = value
End Set
End Property
Property getWeapon As Weapons
Get
Return pWeapon
End Get
Set(ByVal value As Weapons)
pWeapon = value
End Set
End Property
Public Sub pickWeapon(ByVal WeaponType As String)
If WeaponType = "Rock" Then
pWeapon = New Rock()
ElseIf WeaponType = "Paper" Then
pWeapon = New Paper()
Else
pWeapon = New Scissors()
End If
End Sub
End Class
Imports RockPaperScissors.Weapons
Public Class PlayerComputerRandom
Inherits Player
Private Enum weaponsList
Rock
Paper
Scissors
End Enum
Public Overloads Sub pickWeapon()
Dim randomChoice = New Random()
Dim CompChoice As Integer = randomChoice.Next(0, [Enum].GetValues(GetType(weaponsList)).Length)
If CompChoice = "0" Then
pWeapon = New Rock()
ElseIf CompChoice = "1" Then
pWeapon = New Paper()
Else
pWeapon = New Scissors()
End If
End Sub
End Class
Public Class PlayerComputerTactical
Inherits Player
Private plastMove As String
Property lastMove() As String
Get
Return plastMove
End Get
Set(ByVal value As String)
plastMove = value
End Set
End Property
Public Overloads Sub pickWeapon()
' Add tactical player functionality
End Sub
End Class
Public Class PlayerHumanPlayer
Inherits Player
End Class
以下に示すように、オブジェクトをインスタンス化し、フロントエンドに使用される他のさまざまなロジックを実行するGameFormクラスがあります。
Public Class GameForm
Private Sub btnRock_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnRock.Click
findWinner("HumanPlayer", "Rock", "RandomComputer")
End Sub
Private Sub btnPaper_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPaper.Click
findWinner("HumanPlayer", "Paper", "RandomComputer")
End Sub
Private Sub btnScissors_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnScissors.Click
findWinner("HumanPlayer", "Scissors", "RandomComputer")
End Sub
Public Sub findWinner(ByVal p1name As String, ByVal p1WeaponSelected As String, ByVal p2Name As String)
Dim player1 = New PlayerHumanPlayer()
Dim player2 = New PlayerComputerRandom()
player1.Name = p1name
player1.pickWeapon(p1WeaponSelected) ' Should I be using the Rock Class???
player2.Name = p2Name
player2.pickWeapon()
Dim winner As Integer = player1.getWeapon().compareTo(player2.getWeapon())
Select Case winner
Case 1
txtGameStatus.Text = player1.Name() + " wins!"
Case -1
txtGameStatus.Text = player2.Name() + " wins!"
Case 0
txtGameStatus.Text = "Draw!"
End Select
End Sub
End Class
Visual Studio 2010を使用して、これの単体テストを作成する必要があります。これを行ったことがないため、どの単体テストを含めることができるかわかりません(スタンドの追加/削除の例を除く)。誰かが開始するために親切にいくつかのユニットテストを提供してもらえますか?それは私に出発点を与えるでしょう。
どんな助けでも大歓迎です。
よろしくお願いします