設定クラスを作成し、それをシリアル化/逆シリアル化します。また、構成を別のオブジェクトにカプセル化すると、プロパティ グリッドを使用して管理できるという利点が追加されます。通常、構成ファイルを使用してこれを行います。これは小さな例です。
using System;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace Generate.Test
{
/// <summary>
/// The configuration class.
/// </summary>
[Serializable, XmlRoot("generate-configuration")]
public class Configuration : ISerializable
{
#region Fields
private string inputPath = string.Empty;
private string outputPath = string.Empty;
private int maxCount = 0;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="Configuration" /> class.
/// </summary>
public Configuration()
{
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the output path.
/// </summary>
/// <value>
/// The output path.
/// </value>
[XmlElement("output-path")]
public string OutputPath
{
get { return this.outputPath; }
set { this.outputPath = value; }
}
/// <summary>
/// Gets or sets the input path.
/// </summary>
/// <value>
/// The input path.
/// </value>
[XmlElement("input-path")]
public string InputPath
{
get { return this.inputPath; }
set { this.inputPath = value; }
}
/// <summary>
/// Gets or sets the max count.
/// </summary>
/// <value>
/// The max count.
/// </value>
[XmlElement("max-count")]
public int MaxCount
{
get { return this.maxCount; }
set { this.maxCount = value; }
}
#endregion
#region ISerializable Members
/// <summary>
/// Gets the object data.
/// </summary>
/// <param name="info">The info.</param>
/// <param name="context">The context.</param>
/// <exception cref="System.ArgumentNullException">thrown when the info parameter is empty.</exception>
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
if (info == null)
throw new System.ArgumentNullException("info");
info.AddValue("output-path", this.OutputPath);
info.AddValue("input-path", this.InputPath);
info.AddValue("max-count", this.MaxCount);
}
#endregion
}
}
したがって、逆シリアル化するには (_configurationPath は、構成が格納されている xml のパスです):
if (File.Exists(_configurationPath))
{
try
{
XmlSerializer serializer = new XmlSerializer(typeof(Configuration));
Stream stream = new FileStream(_configurationPath, FileMode.Open, FileAccess.Read);
Configuration config = (Configuration)serializer.Deserialize(stream);
_inputPath = config.InputPath;
_outputPath = config.OutputPath;
_maxCount = config.MaxCount;
}
catch (Exception exception)
{
Console.WriteLine("Error cargando el archivo de configuración '{0}':\n{1}", _configurationPath, exception);
}
}
そしてシリアル化するには:
Configuration configuration = new Configuration(); // Create the object
// Set the values
configuration.InputPath = @".\input";
configuration.OutputPath = @".\output";
configuration.MaxCount = 1000;
// Serialize
XmlSerializer serializer = new XmlSerializer(typeof(Configuration));
Stream stream = new FileStream(_configurationPath, FileMode.Open, FileAccess.Write);
serializer.Serialize(stream, configuration);
それが役に立てば幸い。