私のアプリは、コンパスを使用してデバイスの現在の方位を表示する必要があります。私が使用しているコード (以下) は、Galaxy Nexus と Galaxy One では問題なく動作しますが、Samsung Galaxy S III ではコンパスが激しく回転します。デバイスを再調整するためにフィギュア 8 を実行しようとしましたが、何も変わりません。奇妙なことに、Google Play からダウンロードした他のコンパス アプリは SIII でも問題なく動作します。ここで何が問題になる可能性がありますか?
float[] mGravity;
float[] mGeomagnetic;
public void onSensorChanged( SensorEvent event ) {
float azimuth = 0f;
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)
mGravity = event.values;
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD)
mGeomagnetic = event.values;
if (mGravity != null && mGeomagnetic != null) {
float R[] = new float[9];
float I[] = new float[9];
boolean success = SensorManager.getRotationMatrix(R, I, mGravity, mGeomagnetic);
if (success) {
float orientation[] = new float[3];
SensorManager.getOrientation(R, orientation);
azimuth = orientation[0]; // orientation contains: azimut, pitch and roll
}
}
//Discard 0.0-values
if(azimuth == 0.0) { return; }
//Convert the sensor value to degrees
azimuth = (float) Math.toDegrees(azimuth); //same as azimuth = -azimuth*360/(2*3.14159f);
//Smooth the sensor-output
azimuth = smoothValues(azimuth);
}
//From http://stackoverflow.com/questions/4699417/android-compass-orientation-on-unreliable-low-pass-filter
//SmoothFactorCompass: The easing float that defines how smooth the movement will be (1 is no smoothing and 0 is never updating, my default is 0.5).
//SmoothThresholdCompass: The threshold in which the distance is big enough to turn immediately (0 is jump always, 360 is never jumping, my default is 30).
static final float SmoothFactorCompass = 0.5f;
static final float SmoothThresholdCompass = 30.0f;
float oldCompass = 0.0f;
private float smoothValues (float newCompass){
if (Math.abs(newCompass - oldCompass) < 180) {
if (Math.abs(newCompass - oldCompass) > SmoothThresholdCompass) {
oldCompass = newCompass;
}
else {
oldCompass = oldCompass + SmoothFactorCompass * (newCompass - oldCompass);
}
}
else {
if (360.0 - Math.abs(newCompass - oldCompass) > SmoothThresholdCompass) {
oldCompass = newCompass;
}
else {
if (oldCompass > newCompass) {
oldCompass = (oldCompass + SmoothFactorCompass * ((360 + newCompass - oldCompass) % 360) + 360) % 360;
}
else {
oldCompass = (oldCompass - SmoothFactorCompass * ((360 - newCompass + oldCompass) % 360) + 360) % 360;
}
}
}
return oldCompass;
}