こんにちは私はこのような行でUIViewControllerに別のUIViewをロードしようとしています
self.view=someView;
だからここにいくつかのコード
- (void)viewDidLoad
{
[self createMenuView];
}
- (void)createMenuView
{
UIView *viewMenu=[[UIView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
viewMenu.backgroundColor=[UIColor grayColor];
for(int i=0;i<3;i++){
UIButton *Button=[UIButton buttonWithType:UIButtonTypeCustom];
[Button setFrame:CGRectMake(0,0,320,80)];//creating it's frame
[Button setCenter:CGPointMake(160,i*80+200)];//now place frame where we need
[Button setTitle:[[NSString alloc] initWithFormat:@"%d",i] forState:UIControlStateNormal];//write k to title
[Button setTag:[[[NSString alloc] initWithFormat:@"%d",i] intValue]];//write xy to tag
[Button addTarget:self action:@selector(gameButtonClicked:) forControlEvents:UIControlEventTouchUpInside];//-event
[Button setBackgroundImage:[UIImage imageNamed:@"blue.jpg"] forState:UIControlStateNormal];//set background
[Button setAdjustsImageWhenHighlighted:FALSE];//disable tinting buttons while selected
[viewMenu addSubview:Button];
}
self.view=viewMenu;
}
- (void)createGameView
{
//here is just creation of a gameView which get's a whole lots of buttons
}
- (void)menuButtonClicked:(UIButton*)button
{
[self createGameView];
}
[self createGameView];
viewDidLoadで実行する場合は問題ありません
が、ボタンからの場合は例外ヘルプを取得してください
それは私が出力で得るものです-それが役立つかどうかはわかりませんl
013-01-12 18:54:19.681 Barley Break[11235:c07] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[__NSArrayM objectAtIndex:]: index 3 beyond bounds [0 .. 2]'
*** First throw call stack:
(0x1c90012 0x10cde7e 0x1c320b4 0x4963 0x47d2 0x10e1705 0x18920 0x188b8 0xd9671 0xd9bcf 0xd8d38 0x4833f 0x48552 0x263aa 0x17cf8 0x1bebdf9 0x1bebad0 0x1c05bf5 0x1c05962 0x1c36bb6 0x1c35f44 0x1c35e1b 0x1bea7e3 0x1bea668 0x1565c 0x242d 0x2355 0x1)
libc++abi.dylib: terminate called throwing an exception
(lldb)
UPD1:-同じ例外[self setView:someView];
の代わりに使用しようとしました[self.view=someView];
UPD2:ここにgameView ps:randExcludableを作成します-ちょうどarc4random()
- (void)createGameView
{
UIView *viewGame=[[UIView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
viewGame.backgroundColor=[UIColor grayColor];
int k=0;
int n=4;
int t=0,q=0;
NSMutableArray *yEx=[[NSMutableArray alloc] initWithObjects:[[NSString alloc] initWithFormat:@"%d",5], nil],*xEx=[[NSMutableArray alloc] initWithObjects:[[NSString alloc] initWithFormat:@"%d",5], nil];
for(int i=0;i<4;i++){
t=[self randExclludable:n arrayToExclude:yEx];
for(int j=0;j<4;j++){
q=[self randExclludable:n arrayToExclude:xEx];
UIButton *Button=[UIButton buttonWithType:UIButtonTypeCustom];//Creating button of custom type
[Button setFrame:CGRectMake(0,0,80,80)];//creating it's frame
[Button setCenter:CGPointMake(q*80+40,t*80+120)];//now place frame where we need
[Button setTag:[[[NSString alloc] initWithFormat:@"%d",(t*10)+q] intValue]];//write xy to tag
[Button setTitle:[[NSString alloc] initWithFormat:@"%d",k] forState:UIControlStateNormal];//write k to title
[Button addTarget:self action:@selector(gameButtonClicked:) forControlEvents:UIControlEventTouchUpInside];//-event
[Button setBackgroundImage:[UIImage imageNamed:@"blue.jpg"] forState:UIControlStateNormal];//set background
if(i==0 && j==0){
[Button setBackgroundImage:[UIImage imageNamed:@"gray.jpg"] forState:(UIControlStateNormal | UIControlStateDisabled)];//special background for the zero button
[Button setEnabled:NO];//disable zero button
[Button setTitle:@"" forState:UIControlStateNormal];//and set title of zero button to ""
}
[Button setAdjustsImageWhenHighlighted:FALSE];//disable tinting buttons while selected
//[self.view addSubview:Button];//creating subview on the desired view
//[self.buttons16 addObject:Button];//place button in array
[viewGame addSubview:Button];
Button=nil;
k++;
[xEx addObject:[[NSString alloc] initWithFormat:@"%d",q]];
}
[xEx removeAllObjects];
[yEx addObject:[[NSString alloc] initWithFormat:@"%d",t]];
}
self.view=viewGame;
//[self setView:viewGame];
//[self.view addSubview:viewGame];
viewGame=nil;
}