ごめん!私は自分の質問に答えています:
[StructLayout(LayoutKind.Sequential)]
public struct BITMAPV5HEADER
{
public uint bV5Size;
public int bV5Width;
public int bV5Height;
public UInt16 bV5Planes;
public UInt16 bV5BitCount;
public uint bV5Compression;
public uint bV5SizeImage;
public int bV5XPelsPerMeter;
public int bV5YPelsPerMeter;
public UInt16 bV5ClrUsed;
public UInt16 bV5ClrImportant;
public UInt16 bV5RedMask;
public UInt16 bV5GreenMask;
public UInt16 bV5BlueMask;
public UInt16 bV5AlphaMask;
public UInt16 bV5CSType;
public IntPtr bV5Endpoints;
public UInt16 bV5GammaRed;
public UInt16 bV5GammaGreen;
public UInt16 bV5GammaBlue;
public UInt16 bV5Intent;
public UInt16 bV5ProfileData;
public UInt16 bV5ProfileSize;
public UInt16 bV5Reserved;
}
public static Bitmap CF_DIBV5ToBitmap(byte[] data)
{
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
var bmi = (BITMAPV5HEADER)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(BITMAPV5HEADER));
Bitmap bitmap = new Bitmap((int)bmi.bV5Width, (int)bmi.bV5Height, -
(int)(bmi.bV5SizeImage / bmi.bV5Height), PixelFormat.Format32bppArgb,
new IntPtr(handle.AddrOfPinnedObject().ToInt32()
+ bmi.bV5Size + (bmi.bV5Height - 1)
* (int)(bmi.bV5SizeImage / bmi.bV5Height)));
handle.Free();
return bitmap;
}