独自のキーボード割り込みハンドラーでは、次のようなものを使用できます (これは YASM/NASM 構文であり、テストされていません)。
編集:コードを書き直し、コメントとリンクを追加しました。
@my_int9:
cli
push ax ; push ax (you can create a stack frame too, if you wish).
push bx ; push bx.
in al,0x60 ; read scancode from keyboard port 60h to al.
cmp al,[cs:last_scancode] ; compare the current and last scancodes.
je @ready ; jump if its the same scancode, nothing to do.
test al,0x80 ; test highest bit of al to see if it's release
; or not.
; test does logical AND without saving the result,
; it only updates the flags
; (and al,0x80 would be OK too).
jnz @key_released ; jump if it's a released key.
; OK, we have a new key.
@new_key:
movzx bx,al ; copy the scancode from al to bx.
mov [cs:last_scancode],al ; store the current scancode into memory.
; Do something with the new key here.
; This is an example.
mov al,1
mov [cs:bx+keys_pressed],al ; set the corresponding byte of array to 1
; (pressed).
mov [cs:something_to_do],al ; set the flag "something to do" to 1.
; (so that the main code needs to scan through
; keys_pressed array only when there's at least
; 1 key that hasn't been handled yet).
@key_released:
; Do something here upon the key release if you wish...
; This really depends on what do you want to if with released keys.
; If you want that keypresses are handled even after the corresponding key
; is are released and that the the key release shouldn't cause any action,
; (in the case you don't poll that repeatedly), don't do anything here.
;
; If you want that keypresses are _not_ handled after the release, then set
; the corresponding byte of keys_pressed array to 0
; (uncomment the 3 lines below):
;
; and al,0x7F ; clear the highest bit.
; movzx bx,al ; copy the scancode from al to bx.
; mov [cs:bx+keys_pressed],byte 0 ; mark the key as not pressed.
@ready:
mov al,0x20 ; write byte 20h to port 20h to inform PIC.
out 0x20,al ; (programmable interrupt controller) that it's OK
; to continue sending interrupts.
pop bx
pop ax
sti
iret
last_scancode db 0
keys_to_handle db 0 ; in the main code you can poll for this.
; After handling the keys, set this to 0.
keys_pressed times 128 db 0 ; db 128 dup 0 in some other assemblers
; In the main program code scan through this if
; keys_to_handle is not zero, and set the
; corresponding byte to 0 to not handle it twice.
メインコード (割り込みコントローラーには属しません):
@main_code_loop:
test [cs:keys_to_handle], byte 0xFF ; check if there are keys to handle.
jz @no_keys_to_handle ; no, nothing to do.
; here scan through entire keys_pressed array and set handled keys'
; corresponding bytes to 0.
; remember to loop through the entire array, there can be several keys to handle.
mov [cs:keys_to_handle], byte 0 ; set keys_to_handle byte to 0.
@no_keys_to_handle:
; do something else
いくつかの便利なリンク:
OSDev: Interrupts : 割り込みに関する有用な記事。
OSDev: "8042" PS/2 Controller : キーボード操作に関する有用な情報。
OSDev: 8259 PIC : 8259 Programmable Interrupt Controller に関する情報。