これはかなり基本的な実装です: http://jsfiddle.net/CQPeU/
var can = document.getElementById("can"),
ctx = can.getContext('2d'),
dragging = false,
lastX = 0,
translated = 0;
// these two lines will make the y-axis grow upwards.
ctx.scale(1,-1);
ctx.translate(0, -400);
can.onmousedown = function(e){
var evt = e || event;
dragging = true;
lastX = evt.offsetX;
}
window.onmousemove = function(e){
var evt = e || event;
if (dragging){
var delta = evt.offsetX - lastX;
translated += delta;
ctx.translate(delta, 0); // translate the context.
lastX = evt.offsetX;
draw(); // redraw
}
}
window.onmouseup = function(){
dragging = false;
}
function draw() {
ctx.clearRect(-translated, 0, 600, 400); // this is why we need to keep track of how much we've translated
for (var i = 0; i < plot.length; i++) {
ctx.beginPath();
ctx.arc(plot[i].x, plot[i].y, 5, 0, 2 * Math.PI); // note we don't have to futz with the x/y values, and can use them directly.
ctx.fill();
}
}
グリッドを作成するには、次のようにします。
var grid = (function(dX, dY){
var can = document.createElement("canvas"),
ctx = can.getContext('2d');
can.width = dX;
can.height = dY;
// fill canvas color
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, dX, dY);
// x axis
ctx.strokeStyle = 'orange';
ctx.moveTo(.5, 0.5);
ctx.lineTo(dX + .5, 0.5);
ctx.stroke();
// y axis
ctx.moveTo(.5, .5);
ctx.lineTo(.5, dY + .5);
ctx.stroke();
return ctx.createPattern(can, 'repeat');
})(100, 50);
これは次のように使用されます。
function draw() {
ctx.clearRect(-translated, 0, 600, 400);
ctx.rect(-translated, 0, 600, 400);
ctx.fillStyle = grid;
ctx.fill();
ctx.fillStyle = "#fff";
for (var i = 0; i < plot.length; i++) {
ctx.beginPath();
ctx.arc(plot[i].x, plot[i].y, 5, 0, 2 * Math.PI);
ctx.fill();
}
}
更新されたデモ: http://jsfiddle.net/CQPeU/2/