コードを試すと、次のエラーが表示されます。
ArgumentError: エラー #2025: 指定された DisplayObject は呼び出し元の子でなければなりません。flash.display::DisplayObjectContainer/removeChild() at Main_MouseFollow/onEnterFrame()[C:\Users\Ida\Documents\flash kursen\Space shooter del2\Main_MouseFollow.as:120]
120行目は
removeChild(_bullets[j]);
これがコード全体です。Flash を初めて使用するので、このエラーを修正するにはどうすればよいですか?
package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main_MouseFollow extends MovieClip
{
private var _bullets:Array;
private var _robotScore:Number;
private var _playerScore:Number;
public function Main_MouseFollow()
{
//Add event listeners
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
stage.addEventListener("bulletCreated", onBulletCreated);
_bullets = new Array();
_robotScore = 0;
_playerScore = 0;
}
private function onAddedToStage(event:Event):void
{
addEventListener(Event.ENTER_FRAME, onEnterFrame);
addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
}
private function onRemovedFromStage(event:Event):void
{
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
}
private function onBulletCreated(event:Event)
{
_bullets.push(MovieClip(event.target));
}
private function onEnterFrame(event:Event):void
{
bulletDisplay.text = "Bullets on the stage: " + String(_bullets.length);
for (var i:int = 0; i < _bullets.length; i++)
{
switch (_bullets[i].bulletType)
{
case "circle" :
//Check for a collision with the player
if (player.hitTestPoint(_bullets[i].x,_bullets[i].y,true))
{
//Remove the bullet from the stage
removeChild(_bullets[i]);
//Remove bullet from array
_bullets.splice(i,1);
//Subtract 1 from the counter to compensate
//for the removed element
i--;
//Update the robot's score
_robotScore++;
//Update the robot's score display on the stage
robotScoreDisplay.text = String(_robotScore);
}
break;
case "star" :
//Check for a collision with the robot
if (robot.hitTestPoint(_bullets[i].x,_bullets[i].y,true))
{
//Remove the bullet from the stage
removeChild(_bullets[i]);
//Remove bullet from array
_bullets.splice(i, 1);
//Subtract 1 from the counter to compensate
//for the removed element
i--;
//Update the enemy's score
_playerScore++;
//Update the player's score display on the stage
playerScoreDisplay.text = String(_playerScore);
}
break;
}
}
//Bullet stage Boundaries:
for (var j:int = 0; j < _bullets.length; j++)
{
//Top
if (_bullets[j].y + _bullets[j].height / 2 < 0)
{
removeChild(_bullets[j]);
_bullets.splice(j, 1);
j--;
}
//Bottom
else if (_bullets[j].y - _bullets[j].height / 2 > stage.stageHeight)
{
removeChild(_bullets[j]);
_bullets.splice(j, 1);
j--;
}
//Left
else if (_bullets[j].x + _bullets[j].width / 2 < 0)
{
removeChild(_bullets[j]);
_bullets.splice(j, 1);
j--;
}
//Right
else if (_bullets[j].x - _bullets[j].width / 2 > stage.stageWidth)
{
removeChild(_bullets[j]);
_bullets.splice(j, 1);
j--;
}
}
}
}
}