このコードを作成して CAKeyframeAnimation を作成しましたが、結果はまったく跳ねません
-(CAKeyframeAnimation *)keyframeBounceAnimationFrom:(NSValue *)from
to:(NSValue *)to
forKeypath:(NSString *)keyPath
withDuration:(CFTimeInterval)duration
{
CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:keyPath];
NSMutableArray * valuesArray = [NSMutableArray array];
NSMutableArray * timeKeyArray = [NSMutableArray array];
[self createBounceFrom:from to:to Values:valuesArray keyTimes:timeKeyArray];
[animation setValues:valuesArray];
[animation setKeyTimes:timeKeyArray];
animation.duration = duration;
return animation;
}
-(void)createBounceFrom:(NSValue *)from to:(NSValue *)to Values:(NSMutableArray *)values keyTimes:(NSMutableArray *)keyTimes
{
CGPoint toPoint= [to CGPointValue];
CGFloat offset = 60;
CGFloat duration = 1.0f;
NSUInteger numberOfOscillations= 4;
[values addObject:from];
[keyTimes addObject:[NSNumber numberWithFloat:0.0f]];
//============
//ideally bouncing will depend from starting position to end poisiton as simulating real Dumping Oscillations
//============
for (NSUInteger index= 0; index <numberOfOscillations ; index++)
{
CGPoint viaPoint = CGPointMake(toPoint.x, toPoint.y + offset);
NSValue * via = [NSValue valueWithCGPoint:viaPoint];
[values addObject:via];
//add time consumed for each oscillation
[keyTimes addObject:[NSNumber numberWithFloat:duration]];
// duration = duration - 0.1;
offset = - offset ;
}
[values addObject:to];
[keyTimes addObject:[NSNumber numberWithFloat:0.6]];
}