JSONファイルから作成されたNSArrayがあります。
アレイをコンソールに出力すると、次の出力が得られます。
クリックしてください。
ファイルの最初の部分:
{
result = {
"attribute_controlled_attached_particles" = (
{
"attach_to_rootbone" = 0;
id = 1;
name = "Partikel 1";
system = "burningplayer_red";
},
{
"attach_to_rootbone" = 0;
id = 2;
name = "Fliegende Teile";
system = "burningplayer_flyingbits";
},
{
"attach_to_rootbone" = 0;
attachment = muzzle1;
id = 3;
name = "Nemesis-Explosion";
system = "particle_nemesis_burst_blue";
},
{
"attach_to_rootbone" = 0;
id = 4;
name = "Community-Glitzer";
system = "community_sparkle";
},
{
"attach_to_rootbone" = 0;
attachment = halopoint1;
id = 5;
name = Heiligenschein;
system = halopoint;
},
{
"attach_to_rootbone" = 0;
id = 6;
name = "Gr\U00fcnes Konfetti";
system = "superrare_confetti_green";
},
{
"attach_to_rootbone" = 0;
id = 7;
name = "Lila Konfetti";
system = "superrare_confetti_purple";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 8;
name = "Spukende Geister";
system = "superrare_ghosts";
},
{
"attach_to_rootbone" = 1;
id = 9;
name = "Gr\U00fcne Energieladung";
system = "superrare_greenenergy";
},
{
"attach_to_rootbone" = 1;
id = 10;
name = "Lila Energieladung";
system = "superrare_purpleenergy";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 11;
name = "Kreisendes TF-Logo";
system = "superrare_circling_tf";
},
{
"attach_to_rootbone" = 1;
id = 12;
name = Fliegenschwarm;
system = "superrare_flies";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 13;
name = "Brennende Flammen";
system = "superrare_burning1";
},
{
"attach_to_rootbone" = 1;
attachment = unusual;
id = 14;
name = "Sengende Flammen";
system = "superrare_burning2";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 15;
name = "Gl\U00fchendes Plasma";
system = "superrare_plasma1";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 16;
name = "Lebendiges Plasma";
system = "superrare_plasma2";
},
{
"attach_to_rootbone" = 1;
id = 17;
name = Sonnenstrahlen;
system = "superrare_beams1";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 18;
name = "Kreisendes Friedenszeichen";
system = "superrare_circling_peacesign";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 19;
name = "Kreisendes Herz";
system = "superrare_circling_heart";
},
{
"attach_to_rootbone" = 1;
id = 20;
name = "Karten-Briefmarken";
system = "stamp_spin";
},
{
"attach_to_rootbone" = 0;
attachment = "cig_drg_smoke";
id = 28;
name = "Eleganter Rauch";
system = "drg_pipe_smoke";
},
{
"attach_to_rootbone" = 1;
id = 29;
name = "St\U00fcrmischer Sturm";
system = "unusual_storm";
},
{
"attach_to_rootbone" = 1;
id = 30;
name = "Eisiger Sturm";
system = "unusual_blizzard";
},
{
"attach_to_rootbone" = 1;
id = 31;
name = "Muttern & Bolzen";
system = "unusual_orbit_nutsnbolts";
},
{
"attach_to_rootbone" = 1;
id = 32;
name = "Kreisende Planeten";
system = "unusual_orbit_planets";
},
{
"attach_to_rootbone" = 1;
id = 33;
name = "Kreisendes Feuer";
system = "unusual_orbit_fire";
},
{
"attach_to_rootbone" = 1;
id = 34;
name = Blubbern;
system = "unusual_bubbles";
},
{
"attach_to_rootbone" = 1;
id = 35;
name = Rauchen;
system = "unusual_smoking";
},
{
"attach_to_rootbone" = 1;
id = 36;
name = Dampfen;
system = "unusual_steaming";
},
{
"attach_to_rootbone" = 1;
id = 37;
name = "Brennende Laterne";
system = "unusual_orbit_jack_flaming";
},
{
"attach_to_rootbone" = 1;
id = 38;
name = "Bew\U00f6lkter Mond";
system = "unusual_fullmoon_cloudy";
},
{
"attach_to_rootbone" = 1;
id = 39;
name = "Blubbernder Kessel";
system = "unusual_bubbles_green";
},
{
"attach_to_rootbone" = 1;
id = 40;
name = "Schauriges, kreisendes Feuer";
system = "unusual_orbit_fire_dark";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 43;
name = Messersturm;
system = "unusual_storm_knives";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 44;
name = "Nebliger Sch\U00e4del";
system = "unusual_skull_misty";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 45;
name = Herbstmond;
system = "unusual_fullmoon_cloudy_green";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 46;
name = "Es ist ein Geheimnis f\U00fcr jeden";
system = "unusual_fullmoon_cloudy_secret";
},
{
"attach_to_rootbone" = 1;
attachment = muzzle;
id = 47;
name = "St\U00fcrmische 13. Stunde";
system = "unusual_storm_spooky";
}
);
attributes = (
{
"attribute_class" = "mult_dmg";
defindex = 1;
"description_format" = "value_is_percentage";
"description_string" = "%s1%\U00a0geringerer Schaden";
"effect_type" = negative;
hidden = 0;
"max_value" = "0.85";
"min_value" = "0.95";
name = "damage penalty";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_dmg";
defindex = 2;
"description_format" = "value_is_percentage";
"description_string" = "+%s1%\U00a0Schadensbonus";
"effect_type" = positive;
hidden = 0;
"max_value" = "1.1";
"min_value" = "1.05";
name = "damage bonus";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_clipsize";
defindex = 3;
"description_format" = "value_is_percentage";
"description_string" = "%s1%\U00a0Magazingr\U00f6\U00dfe";
"effect_type" = negative;
hidden = 0;
"max_value" = "0.75";
"min_value" = "0.9";
name = "clip size penalty";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_clipsize";
defindex = 4;
"description_format" = "value_is_percentage";
"description_string" = "+%s1%\U00a0Magazingr\U00f6\U00dfe";
"effect_type" = positive;
hidden = 0;
"max_value" = "1.1";
"min_value" = "1.05";
name = "clip size bonus";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_postfiredelay";
defindex = 5;
"description_format" = "value_is_inverted_percentage";
"description_string" = "%s1%\U00a0niedrigere Schussfrequenz";
"effect_type" = negative;
hidden = 0;
"max_value" = "1.25";
"min_value" = "1.05";
name = "fire rate penalty";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_postfiredelay";
defindex = 6;
"description_format" = "value_is_inverted_percentage";
"description_string" = "+%s1%\U00a0h\U00f6here Schussfrequenz";
"effect_type" = positive;
hidden = 0;
"max_value" = "0.9";
"min_value" = "0.95";
name = "fire rate bonus";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_medigun_healrate";
defindex = 7;
"description_format" = "value_is_percentage";
"description_string" = "%s1%\U00a0Heilungsrate";
"effect_type" = negative;
hidden = 0;
"max_value" = "0.8";
"min_value" = "0.95";
name = "heal rate penalty";
"stored_as_integer" = 0;
},
{
"attribute_class" = "mult_medigun_healrate";
defindex = 8;
"description_format" = "value_is_percentage";
"description_string" = "+%s1%\U00a0Heilungsrate";
"effect_type" = positive;
hidden = 0;
"max_value" = "1.15";
"min_value" = "1.05";
name = "heal rate bonus";
"stored_as_integer" = 0;
},
私の質問は:インデックスでアイテムの名前を取得するにはどうすればよいですか?
私は試した
[[[[news objectAtIndex:0]objectForKey:@"items"]objectAtIndex:2] objectForKey:@"name"];
ニュースはデータを含む配列です!
あなたがティムを助けることができることを願っています