私は現在touchesMoved
、ユーザーが上にスワイプできるようにするために使用しており、上にスワイプすればするほど、数が増えます。UIGestureRecognizer
ここでは、すべての動きが記録されるわけではなく、1回のスワイプのみが記録されるため、ここでは使用できないと思います。
これが私の現在のコードです:
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint gestureEndPoint = [touch locationInView:self.view];
NSLog(@"START: %@ END: %@", NSStringFromCGPoint(gestureStartPoint), NSStringFromCGPoint(gestureEndPoint));
if((gestureStartPoint.x - gestureEndPoint.x) < 20 && (gestureStartPoint.x - gestureEndPoint.x) > -20)
{
if((gestureStartPoint.y - gestureEndPoint.y) > (gestureStartPoint.x - gestureEndPoint.x))
{
if(gestureStartPoint.y > gestureEndPoint.y)
{
NSInteger integer = (NSInteger)(gestureEndPoint.y - gestureStartPoint.y);
NSString *string = [NSString stringWithFormat:@"%i", integer / 40];
if([string intValue] && self.lastValue != [string intValue])
{
[self.timer invalidate];
[self.updateCounter invalidate];
[self.secondsTimer invalidate];
self.lastValue = [string integerValue];
self.number = self.number + 1;
NSString *finalTime = [NSString stringWithFormat:@"%i", self.number];
if(self.number == 1)
finalTime = [finalTime stringByAppendingString:@" MINUTE"];
else
finalTime = [finalTime stringByAppendingString:@" MINUTES"];
[self.amountOfTime setText:finalTime];
lastPoint = gestureEndPoint;
NSLog(@"Setting timer for %i", self.number * 60);
self.timer = [NSTimer scheduledTimerWithTimeInterval:self.number * 60 target:self selector:@selector(countdownEnded) userInfo:nil repeats:NO];
self.updateCounter = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(updateCounterText) userInfo:nil repeats:YES];
CABasicAnimation *crossFade = [CABasicAnimation animationWithKeyPath:@"contents"];
crossFade.duration = 2.0;
crossFade.fromValue = (__bridge id)([self.background.image CGImage]);
crossFade.toValue = (__bridge id)([[UIImage imageNamed:@"MainBackground"] CGImage]);
crossFade.removedOnCompletion = NO;
crossFade.fillMode = kCAFillModeForwards;
[self.background.layer addAnimation:crossFade forKey:@"animateContents"];
}
}
else
{
if(self.number - 1 >= 0)
{
[self.timer invalidate];
[self.updateCounter invalidate];
[self.secondsTimer invalidate];
self.number = self.number - 1;
NSString *finalTime = [NSString stringWithFormat:@"%i", self.number];
if(self.number == 1)
finalTime = [finalTime stringByAppendingString:@" MINUTE"];
else
finalTime = [finalTime stringByAppendingString:@" MINUTES"];
[self.amountOfTime setText:finalTime];
lastPoint = gestureEndPoint;
NSLog(@"Setting timer for %i", self.number * 60);
self.timer = [NSTimer scheduledTimerWithTimeInterval:self.number * 60 target:self selector:@selector(countdownEnded) userInfo:nil repeats:NO];
self.updateCounter = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(updateCounterText) userInfo:nil repeats:YES];
}
else
self.number = 0;
}
}
}
}
問題は、左から右、右から左、または上から下にスワイプすると数が増えることです。ifステートメント内のビットだけが下から上へのスワイプを取得するようにします。これを実行して他のすべてのスワイプを排除するにはどうすればよいですか?