私は AnimatedSprite をプレーヤーとして持っており、 IAccelerometerListener を使用してプレーヤーを前後に移動しています。問題は、デバイスが動かずにテーブルに置かれている場合でも、プレーヤーが上または右に移動することです。
誰でも私が見逃したことを指摘できますか。以下は私のコードです。
public Scene onLoadScene() {
.....
physicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false);
/** for POTRAIT */
final Display display = getWindowManager().getDefaultDisplay();
int cameraWidth = display.getWidth();
int cameraHeight = display.getHeight();
final Shape ground = new Rectangle(0,cameraHeight, CAMERA_WIDTH,0);
final Shape roof = new Rectangle(0,cameraHeight - (player.getHeight() * 2) , CAMERA_WIDTH, player.getHeight() / 2);
final Shape left = new Rectangle(0,0, 2,cameraHeight);
final Shape right = new Rectangle(cameraWidth , 0, 2, cameraHeight);
final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0, 1);
PhysicsFactory.createBoxBody(this.physicsWorld, ground, BodyType.StaticBody, wallFixtureDef);
PhysicsFactory.createBoxBody(this.physicsWorld, roof, BodyType.StaticBody, wallFixtureDef);
PhysicsFactory.createBoxBody(this.physicsWorld, left, BodyType.StaticBody, wallFixtureDef);
PhysicsFactory.createBoxBody(this.physicsWorld, right, BodyType.StaticBody, wallFixtureDef);
this.mMainScene.attachChild(ground);
this.mMainScene.attachChild(roof);
this.mMainScene.attachChild(left);
this.mMainScene.attachChild(right);
mMainScene.registerUpdateHandler(physicsWorld);
final Body grd = PhysicsFactory.createBoxBody(physicsWorld, player, BodyType.DynamicBody, FIXTURE_DEF);
this.mMainScene.attachChild(player);
physicsWorld.registerPhysicsConnector(new PhysicsConnector(player,grd, true, true));
}