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朝、私はTCPサーバーとTCPクライアントを持っています。サーバーのコードは次のとおりです。

public static class Server
{
    private static IPEndPoint endPoint;

    private static TcpListener tcpServer;
    private static List<Client> clients;
    private static Thread threadListen;

    private static ASCIIEncoding encoding;

    public static void Initialize(IPAddress allowedIPAddress, int port)
    {
        endPoint = new IPEndPoint(allowedIPAddress, port);

        tcpServer = new TcpListener(endPoint);
        clients = new List<Client>();
        threadListen = new Thread(new ThreadStart(Listen));

        encoding = new ASCIIEncoding();
    }

    public static void Start()
    {
        threadListen.Start();
    }

    public static byte[] PacketToArray(Packet packet)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream();

        formatter.Serialize(stream, packet);
        byte[] packetArray = stream.GetBuffer();

        stream.Close();

        return packetArray;
    }

    public static Packet ArrayToPacket(byte[] array)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream(array);

        Packet packet = new Packet();
        packet = (Packet) formatter.Deserialize(stream);

        stream.Close();

        return packet;
    }

    public static void Send(Client target, Packet packet)
    {
        byte[] packetArray = PacketToArray(packet);

        target.networkStream.Write(packetArray, 0, packetArray.Length);
        target.networkStream.Flush();
        OnSend(packet);
    }

    private static void Listen()
    {
        tcpServer.Start();

        while (true)
        {
            try
            {
                Client client = new Client();
                client.tcpClient = tcpServer.AcceptTcpClient();
                client.networkStream = client.tcpClient.GetStream();
                client.thread = new Thread(new ParameterizedThreadStart(HandleCommunication));

                clients.Add(client);
                client.thread.Start(client);
                OnJoin(client);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception: " + ex.Message);
                break;
            }
        }
    }

    private static void HandleCommunication(object client)
    {
        Client handleClient = (Client) client;

        byte[] messageBuffer = new byte[4096];
        int bytesRead = 0;

        while (true)
        {
            bytesRead = 0;

            try
            {
                bytesRead = handleClient.networkStream.Read(messageBuffer, 0, messageBuffer.Length);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception: " + ex.Message);
                break;
            }

            if (bytesRead == 0)
            {
                clients.Remove(handleClient);
                OnLeave(handleClient);
                break;
            }

            Packet packet = ArrayToPacket(messageBuffer);
            OnReceive(packet);
        }
    }

    private static void OnStart()
    {
        Console.WriteLine("Server started on port .");
    }

    private static void OnJoin(Client client)
    {
        Console.WriteLine("Client [ID] connected.");

        Send(client, PacketGenerator.Generate(OpCodes.opHandshake, null));
    }

    private static void OnLeave(Client client)
    {
        Console.WriteLine("Client [ID] disconnected.");
    }

    private static void OnSend(Packet packet)
    {
        Console.WriteLine("Server: " + packet.opcode.ToString() + " | " + packet.message);
    }

    private static void OnReceive(Packet packet)
    {
        Console.WriteLine("Client [ID]: " + packet.opcode.ToString() + " | " + packet.message);
    }

    public struct Client
    {

        public TcpClient tcpClient;
        public NetworkStream networkStream;
        public Thread thread;

    }

}

そして、これがクライアントのコードです:

[Serializable]
public struct Packet
{

    public int opcode;
    public string message;

}

public static class Client
{

    private static IPEndPoint endPoint;

    private static TcpClient tcpClient;
    private static NetworkStream networkStream;
    private static Thread threadCommunication;

    private static ASCIIEncoding encoding;

    public static void Initialize(string ipAddress, int port)
    {
        endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port);
        tcpClient = new TcpClient();
        networkStream = null;
        threadCommunication = new Thread(new ThreadStart(HandleCommunication));

        encoding = new ASCIIEncoding();
    }

    public static void Connect()
    {
        tcpClient.Connect(endPoint);
        threadCommunication.Start();
        Console.WriteLine("Connected to server.");

        networkStream = tcpClient.GetStream();
    }

    public static byte[] PacketToArray(Packet packet)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream();

        formatter.Serialize(stream, packet);
        byte[] packetArray = stream.GetBuffer();

        stream.Close();

        return packetArray;
    }

    public static Packet ArrayToPacket(byte[] array)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream(array);

        Packet packet = new Packet();
        packet = (Packet)formatter.Deserialize(stream);

        stream.Close();

        return packet;
    }

    public static void Send(Packet packet)
    {
        byte[] packetArray = PacketToArray(packet);

        networkStream.Write(packetArray, 0, packetArray.Length);
        networkStream.Flush();
        OnSend(packet);
    }

    private static void HandleCommunication()
    {
        byte[] messageBuffer = new byte[4096];
        int bytesRead = 0;

        while (true)
        {
            bytesRead = 0;

            try
            {
                bytesRead = networkStream.Read(messageBuffer, 0, messageBuffer.Length);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception: " + ex.Message);
                break;
            }

            if (bytesRead == 0)
            {
                Console.WriteLine("Connection closed.");
                break;
            }

            Packet packet = ArrayToPacket(messageBuffer);
            OnReceive(packet);
        }
    }

    private static void OnSend(Packet packet)
    {
        Console.WriteLine("Client [ID]: " + packet.opcode.ToString() + " | " + packet.message);
    }

    private static void OnReceive(Packet packet)
    {
        Console.WriteLine("Server: " + packet.opcode.ToString() + " | " + packet.message);

        switch (packet.opcode)
        {

            case OpCodes.opHandshake:
                Send(PacketGenerator.Generate(OpCodes.opHandshake, null));
                break;

        }
    }

}

しかし、サーバーからクライアントにパケットを送信しているとき(ハンドシェイク)、クライアントは「packet =(Packet)formatter.Deserialize(stream);」の「ArrayToPacket」関数で例外を取得します。正確なメッセージは次のとおりです。アセンブリ"ComDee、Version = 1.0.0.0、Culture = neutral、PublicKeyToken=null"が見つかりませんでした。(ComDeeは、サーバーが実行されるアセンブリです)。

なんで?クライアントのパケット構造は、サーバーの構造と同じです。

アップデート

ServerクラスとClientクラスを編集し、protobuf-netを使用しました。ただし、Client-Classの「OnReceive」は呼び出されません。問題はどこだ?サーバークラス:

[ProtoContract]
public struct Packet
{

    [ProtoMember(1)] public int opcode;
    [ProtoMember(2)] public string message;

}

public static class Server
{

    private static IPEndPoint endPoint;

    private static TcpListener tcpServer;
    private static List<Client> clients;
    private static Thread threadListen;

    private static ASCIIEncoding encoding;

    public static void Initialize(IPAddress allowedIPAddress, int port)
    {
        endPoint = new IPEndPoint(allowedIPAddress, port);

        tcpServer = new TcpListener(endPoint);
        clients = new List<Client>();
        threadListen = new Thread(new ThreadStart(Listen));

        encoding = new ASCIIEncoding();
    }

    public static void Start()
    {
        threadListen.Start();
    }

    public static byte[] PacketToArray(Packet packet)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream();

        Serializer.Serialize<Packet>(stream, packet);
        byte[] packetArray = stream.GetBuffer();

        stream.Close();

        return packetArray;
    }

    public static Packet ArrayToPacket(byte[] array)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream(array);

        Packet packet = new Packet();
        packet = Serializer.Deserialize<Packet>(stream);

        stream.Close();

        return packet;
    }

    public static void Send(Client target, Packet packet)
    {
        byte[] packetArray = PacketToArray(packet);

        target.networkStream.Write(packetArray, 0, packetArray.Length);
        target.networkStream.Flush();
        OnSend(packet);
    }

    private static void Listen()
    {
        tcpServer.Start();
        OnStart();

        while (true)
        {
            try
            {
                Client client = new Client();
                client.tcpClient = tcpServer.AcceptTcpClient();
                client.networkStream = client.tcpClient.GetStream();
                client.thread = new Thread(new ParameterizedThreadStart(HandleCommunication));

                clients.Add(client);
                client.thread.Start(client);
                OnJoin(client);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception: " + ex.Message);
                break;
            }
        }
    }

    private static void HandleCommunication(object client)
    {
        Client handleClient = (Client) client;

        byte[] messageBuffer = new byte[4096];
        int bytesRead = 0;

        while (true)
        {
            bytesRead = 0;

            try
            {
                bytesRead = handleClient.networkStream.Read(messageBuffer, 0, messageBuffer.Length);
            }
            catch
            {
                clients.Remove(handleClient);
                OnLeave(handleClient);
                break;
            }

            if (bytesRead == 0)
            {
                Packet packet = ArrayToPacket(messageBuffer);
                OnReceive(packet);
            }
        }
    }

    private static void OnStart()
    {
        Console.WriteLine("Server started.");
    }

    private static void OnJoin(Client client)
    {
        Console.WriteLine("Client [ID] connected.");

        Send(client, PacketGenerator.Generate(OpCodes.opHandshake, null));
    }

    private static void OnLeave(Client client)
    {
        Console.WriteLine("Client [ID] disconnected.");
    }

    private static void OnSend(Packet packet)
    {
        Console.WriteLine("Server: " + packet.opcode.ToString() + " | " + packet.message);
    }

    private static void OnReceive(Packet packet)
    {
        Console.WriteLine("Client [ID]: " + packet.opcode.ToString() + " | " + packet.message);
    }

    public struct Client
    {

        public TcpClient tcpClient;
        public NetworkStream networkStream;
        public Thread thread;

    }

}

そして、これがクライアントクラスです。

[ProtoContract]
public struct Packet
{

    [ProtoMember(1)]
    public int opcode;
    [ProtoMember(2)]
    public string message;

}

public static class Client
{

    private static IPEndPoint endPoint;

    private static TcpClient tcpClient;
    private static NetworkStream networkStream;
    private static Thread threadCommunication;

    private static ASCIIEncoding encoding;

    public static void Initialize(string ipAddress, int port)
    {
        endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port);
        tcpClient = new TcpClient();
        networkStream = null;
        threadCommunication = new Thread(new ThreadStart(HandleCommunication));

        encoding = new ASCIIEncoding();
    }

    public static void Connect()
    {
        tcpClient.Connect(endPoint);
        threadCommunication.Start();
        Console.WriteLine("Connected to server.");

        networkStream = tcpClient.GetStream();
    }

    public static byte[] PacketToArray(Packet packet)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream();

        Serializer.Serialize<Packet>(stream, packet);
        byte[] packetArray = stream.GetBuffer();

        stream.Close();

        return packetArray;
    }

    public static Packet ArrayToPacket(byte[] array)
    {
        IFormatter formatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream(array);

        Packet packet = new Packet();
        packet = Serializer.Deserialize<Packet>(stream);

        stream.Close();

        return packet;
    }

    public static void Send(Packet packet)
    {
        byte[] packetArray = PacketToArray(packet);

        networkStream.Write(packetArray, 0, packetArray.Length);
        networkStream.Flush();
        OnSend(packet);
    }

    private static void HandleCommunication()
    {
        byte[] messageBuffer = new byte[4096];
        int bytesRead = 0;

        while (true)
        {
            bytesRead = 0;

            try
            {
                bytesRead = networkStream.Read(messageBuffer, 0, messageBuffer.Length);
            }
            catch
            {
                Console.WriteLine("Connection closed.");
                break;
            }

            if (bytesRead == 0)
            {
                Packet packet = ArrayToPacket(messageBuffer);
                OnReceive(packet);
            }
        }
    }

    private static void OnSend(Packet packet)
    {
        Console.WriteLine("Client [ID]: " + packet.opcode.ToString() + " | " + packet.message);
    }

    private static void OnReceive(Packet packet)
    {
        Console.WriteLine("Server: " + packet.opcode.ToString() + " | " + packet.message);

        switch (packet.opcode)
        {

            case OpCodes.opHandshake:
                Send(PacketGenerator.Generate(OpCodes.opHandshake, null));
                break;

        }
    }

}
4

1 に答える 1

3

型はアセンブリによってスコープされ、BinaryFormatter は型メタデータ (アセンブリ修飾名など) をシリアル化します。同じのコピーをclass2 つの場所に置くだけでは十分ではありません。同じアセンブリに由来しない限り、それらは同じではありません。

BinaryFormatterまた、ネットワーク上に保存される内容はかなり冗長であることに注意してください。すべてのシリアル化を手動で行う必要なく、これらの問題の両方に対処するものが必要な場合は、protobuf-net が役立ちます。

  • それはワイヤー上で非常に密集しています
  • 特定のタイプにバインドされていません。A と B が似ている限り、A でシリアライズし、B でデシリアライズできます

例えば:

[ProtoContract]
public struct Packet {    
    [ProtoMember(1)] public int opcode;
    [ProtoMember(2)] public string message;
}

Serializer.Serializeの代わりに使用しBinaryFormatterます。

于 2013-02-06T11:27:03.547 に答える