Flash Builder 4.7 を使用して、Flash でビルドされた iOS アプリを更新します。Apple から、「あなたのアプリには、iOS 6.0 SDK 以降でビルドされたアプリでのみサポートされるサイズ修飾子を含む起動イメージが含まれています」というフィードバックが寄せられています。-- そこで、最新の iPhone SDK (6.1) をダウンロードしました。アプリのビルド時にこの SDK をターゲットにするよう Flash Builder に指示するにはどうすればよいですか? ありがとう!
更新:ここに私の記述子ファイルがあります:
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/3.4">
<id>com.bitty.dicesquared</id> <!-- Bundle Identifier. Required. -->
<filename>DiceSquared</filename> <!-- Used as the filename for the application. Required. -->
<name>dice²</name> <!-- The name that is displayed below the app icon. -->
<versionNumber>1.3</versionNumber> <!-- Required. -->
<!-- Settings for the application's initial window. Required. -->
<initialWindow>
<!-- The main SWF or HTML file of the application. Required. -->
<content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
<!-- The initial aspect ratio ("portrait" or "landscape"). Optional. -->
<aspectRatio>portrait</aspectRatio>
<!-- Whether the app will begin auto-orienting on launch. Optional. Default false -->
<autoOrients>false</autoOrients>
<!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
<!-- (On iOS, this decides if the StatusBar is visible or not.) -->
<fullScreen>true</fullScreen>
<!-- Either auto, cpu, gpu, or direct. Default auto -->
<renderMode>direct</renderMode>
<!-- Whether direct mode allocates storage for depth and stencil buffers. Default false -->
<!-- <depthAndStencil></depthAndStencil> -->
<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none"). Optional. Defaults "pan." -->
<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
<visible>true</visible>
</initialWindow>
<!-- Languages supported by application. Only these languages can be specified. -->
<!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->
<!-- The icon the system uses for the application. Optional. -->
<!-- Place the icons in a 'source path' (e.g. in the 'src' directory). -->
<!-- iPhone: 57x57, iPhone HD: 114x114, iPad: 72x72, iPad HD: 144x144 -->
<icon>
<image57x57>icon57.png</image57x57>
<image72x72>icon72.png</image72x72>
<image114x114>icon114.png</image114x114>
<image144x144>icon144.png</image144x144>
</icon>
<!-- iOS specific capabilities -->
<iPhone>
<!-- A list of plist key/value pairs to be added to the application Info.plist -->
<!-- UIDeviceFamily: 1 - iPhone/iPod Touch; 2 - iPad; both: universal app -->
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
]]></InfoAdditions>
<!-- Display Resolution for the app ("standard" or "high"). Optional. Default "standard" -->
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>