SocketAsyncEventArgs buffer is full of zeroesで説明されている同様の問題があり、SocketAsyncEventArgs UDP サーバーの実装が次のパケットを受信します。
SocketAsyncEventArgs.BytesTransferred > 0
- データがありません
SocketAsyncEventArgs.Buffer
これは負荷がかかった状態で時折発生するだけで、3 台のマシンで再現できます。これの原因は、他の未解決の SO 質問 (イベントのフック解除時に FatalExecutionEngineError Detected )で問題を引き起こしている原因でもあると思います。
これまでのUDPサーバーの実装は次のとおりです。
/// <summary>
/// Provides a basic implementation of a UDPSocket based on ISocket
/// </summary>
public class UDPSocket : ISocket
{
#region "Private Variables"
private Socket _socket;
private IBufferManagerProvider _bufferManager;
#endregion
#region "Public Properties"
public Int32 Port { get; private set; }
public Int32 MessagePrefixLength { get; set; }
public IPAddress ListeningAddress { get; private set; }
public ILogProvider LogProvider { get; private set; }
public bool AllowAddressReuse { get; private set; }
#endregion
#region "Constructors"
private UDPSocket() { }
public UDPSocket(String listeningAddress) : this(listeningAddress, 4444, null, null) { }
public UDPSocket(String listeningAddress, Int32 port) : this(listeningAddress, port, null, null) { }
public UDPSocket(Int32 port) : this("0.0.0.0", port, null, null) { }
public UDPSocket(String listeningAddress, Int32 port, IBufferManagerProvider manager, ILogProvider logger)
{
// Setup the port
if (port <= 0)
{
throw new ArgumentException("Port number cannot be less than 0.");
}
else
{
this.Port = port;
}
// check the ip address
if (String.IsNullOrEmpty(listeningAddress))
{
throw new Exception("The listening address supplied is not valid.");
}
this.ListeningAddress = IPAddress.Parse(listeningAddress);
// check the interfaces
this.LogProvider = (logger == null) ? new DefaultLogProvider(LogLevel.None) : logger;
_bufferManager = (manager == null) ? new DefaultBufferManager(100, 2048, null, null) : manager;
// use a default message prefix
this.MessagePrefixLength = 4;
}
#endregion
#region "Event Handlers"
#endregion
#region "Internal handler methods"
private void Receive()
{
SocketAsyncEventArgs args = _bufferManager.TakeNextSocketAsyncEventArgs();
byte[] buff = _bufferManager.TakeNextBuffer();
args.SetBuffer(buff, 0, buff.Length);
args.Completed += PacketReceived;
args.RemoteEndPoint = new IPEndPoint(IPAddress.Any, this.Port);
try
{
if (!_socket.ReceiveMessageFromAsync(args))
{
OnPacketReceived(args);
}
}
catch
{
// we should only jump here when we disconnect all the clients.
}
}
private void PacketReceived(object sender, SocketAsyncEventArgs e)
{
OnPacketReceived(e);
}
private void OnPacketReceived(SocketAsyncEventArgs e)
{
// Start a new Receive operation straight away
Receive();
// Now process the packet that we have already
if (e.BytesTransferred <= MessagePrefixLength)
{
// Error condition, empty packet
this.LogProvider.Log(String.Format("Empty packet received from {0}. Discarding packet.", e.ReceiveMessageFromPacketInfo.Address.ToString()), "UDPSocket.OnPacketReceived", LogLevel.Minimal);
ReleaseArgs(e);
return;
}
//
// The buffer can occassionally be zero'd at this point in time
//
// Get the message length from the beginning of the packet.
byte[] arrPrefix = new byte[MessagePrefixLength];
Buffer.BlockCopy(e.Buffer, 0, arrPrefix, 0, MessagePrefixLength);
Int32 messageLength = BitConverter.ToInt32(arrPrefix, 0);
// the number of bytes remaining to store
Int32 bytesToProcess = e.BytesTransferred - MessagePrefixLength;
if (bytesToProcess < messageLength)
{
this.LogProvider.Log(String.Format("Missing data from {0}. Discarding packet.", e.ReceiveMessageFromPacketInfo.Address.ToString()), "UDPSocket.OnPacketReceived", LogLevel.Minimal);
ReleaseArgs(e);
return;
}
// Create a data buffer
byte[] data = new byte[messageLength];
// Copy the remaining data to the data buffer on the user token
Buffer.BlockCopy(e.Buffer, MessagePrefixLength, data, 0, messageLength);
// Data is safely stored, so unhook the event and return the SocketAsyncEventArgs back to the pool
ReleaseArgs(e);
// Thread safe way of triggering the event
var evnt = OnDataReceived;
if (evnt != null)
{
evnt(e, new SocketDataEventArgs(data));
}
}
private void ReleaseArgs(SocketAsyncEventArgs e)
{
e.Completed -= PacketReceived;
_bufferManager.InsertSocketAsyncEventArgs(e);
_bufferManager.InsertBuffer(e.Buffer);
}
#endregion
#region "ISocket implicit implementation"
public void Start()
{
this.LogProvider.Log("Starting. Creating socket", "UDPSocket.Start", LogLevel.Verbose);
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
_socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);
_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, this.AllowAddressReuse);
_socket.Bind(new IPEndPoint(this.ListeningAddress, this.Port));
// use a default message prefix
this.MessagePrefixLength = 4;
// begin receiving packets
Receive();
this.LogProvider.Log("Socket created. Listening for packets", "UDPSocket.Start", LogLevel.Verbose);
}
public void Stop()
{
// do a shutdown before you close the socket
try
{
_socket.Shutdown(SocketShutdown.Both);
this.LogProvider.Log("Clean socket shutdown", "TCPSocket.CloseSocket", LogLevel.Verbose);
}
// throws if socket was already closed
catch (Exception ex)
{
this.LogProvider.Log("Error closing socket - " + ex.Message, "TCPSocket.CloseSocket", LogLevel.Minimal);
}
// Close the socket, which calls Dispose internally
_socket.Close();
this.LogProvider.Log("Socket closed", "TCPSocket.CloseSocket", LogLevel.Verbose);
}
public event EventHandler<SocketDataEventArgs> OnDataReceived;
#endregion
}
必要に応じて、完全なサーバー/クライアントのデモを作成したり、バッファー マネージャーなどの他のクラスを投稿したりできます。SocketAsyncEventArgs を使用するのは初めてなので、実装が 100% 正しくない可能性があります