完全にはわかりませんが、これらの行に沿った何かがあなたが求めていると思います:
//Credit to Andrea "6502" Griffini.
//Pass context, image and points of triangle to draw
function textureMap(ctx, texture, pts) {
var x0 = pts[0].x, x1 = pts[1].x, x2 = pts[2].x;
var y0 = pts[0].y, y1 = pts[1].y, y2 = pts[2].y;
var u0 = pts[0].u, u1 = pts[1].u, u2 = pts[2].u;
var v0 = pts[0].v, v1 = pts[1].v, v2 = pts[2].v;
ctx.save(); ctx.beginPath();
ctx.moveTo(x0, y0);
ctx.lineTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.closePath(); ctx.clip();
var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
ctx.transform(delta_a/delta, delta_d/delta, delta_b/delta, delta_e/delta, delta_c/delta, delta_f/delta);
//Edit to allow for repeated image
var x_max = Math.max(u0,u1,u2); var x_min = Math.min(u0,u1,u2);
var y_max = Math.max(v0,v1,v2); var y_min = Math.min(v0,v1,v2);
var x_iter = x_max-x_min; var y_iter = y_max-y_min;
for (var x=0; x<x_iter; x+=texture.width) {
for (var y=0; y<y_iter; y+=texture.height) {
ctx.drawImage(texture, x, y);
}
}
ctx.restore();
};
右のクレートのようなレンダリングの効果: http://www.placidcow.hostoi.com/pages/ExGl%20Crate.htm
希望が役立ちます!