上ボタンを押したときにプレーヤーの画像を移動したい。onClick()メソッドを試しましたが、機能しません。上ボタンを押すと、プレーヤーは数ピクセル上に移動する必要があります。Androidデベロッパーページで見たgetButtonStateのようなものを試しましたが、これがどのように機能するのか理解できませんでした...何か提案はありますか?
private Context mContext;
int enemy_x = -1;
int enemy_y = -1;
int player_x = -1;
int player_y = -1;
private int enemy_xVelocity = 15;
private int enemy_yVelocity = 0;
private int player_xVelocity = 0;
private int player_yVelocity = 10;
private Handler h;
private final int FRAME_RATE = 60;
Button upbutton = (Button) findViewById(R.id.upbutton);
public AnimatedView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
h = new Handler();
}
private Runnable r = new Runnable() {
@Override
public void run() {
invalidate();
}
};
protected void onDraw(Canvas c) {
BitmapDrawable enemy = (BitmapDrawable) mContext.getResources()
.getDrawable(R.drawable.enemy);
BitmapDrawable player = (BitmapDrawable) mContext.getResources()
.getDrawable(R.drawable.player);
// enemy movement
if (enemy_x < 0 && enemy_y < 0) {
enemy_x = this.getWidth() / 2;
enemy_y = this.getHeight() / 2;
} else {
enemy_x += enemy_xVelocity;
enemy_y += enemy_yVelocity;
if ((enemy_x > this.getWidth() - enemy.getBitmap().getWidth())
|| (enemy_x < 0)) {
enemy_xVelocity = enemy_xVelocity * -1;
}
if ((enemy_y > this.getHeight() - enemy.getBitmap().getHeight())
|| (enemy_y < 0)) {
enemy_yVelocity = enemy_yVelocity * -1;
}
}
// player movement
if (player_x < 0 && player_y < 0) {
player_x = (this.getWidth() / 2) - 20;
player_y = this.getHeight() - 150;
} else {
player_x += player_xVelocity;
player_y += player_yVelocity;
if ((player_x > this.getWidth() - player.getBitmap().getWidth())
|| (player_x < 0)) {
player_xVelocity = player_xVelocity * -1;
}
if ((player_y > this.getHeight() - player.getBitmap().getHeight())
|| (player_y < 0)) {
player_yVelocity = 0;
}
}
c.drawBitmap(enemy.getBitmap(), enemy_x, enemy_y, null);
c.drawBitmap(player.getBitmap(), player_x, player_y, null);
h.postDelayed(r, FRAME_RATE);
}