関数 renderSlotSegs を変更する必要があります。コード:
if (levelI) {
// indented and thin
outerWidth = availWidth / (levelI + forward + 1);
}else{
if (forward) {
// moderately wide, aligned left still
outerWidth = ((availWidth / (forward + 1)) - (12/2)) * 2; // 12 is the predicted width of resizer =
}else{
// can be entire width, aligned left
outerWidth = availWidth;
}
}
次のように変更する必要があります。
if (levelI) {
// indented and thin
outerWidth = availWidth / (levelI + forward + 1);
}else{
if (forward) {
// changed to limit width of first overlapping slot
outerWidth = availWidth / (forward + 1);
}else{
// can be entire width, aligned left
outerWidth = availWidth;
}
}